Author: Molly Cone
Publisher: Pocket Books
Published: 1982-08
Total Pages: 116
ISBN-13: 9780671440640
DOWNLOAD EBOOK →Mishmash falls in love with a robot and they both mysteriously disappear after a supermarket is burglarized.
Author: Molly Cone
Publisher: Simon & Schuster/Paula Wiseman Books
Published: 1991-04-01
Total Pages: 128
ISBN-13: 9780671732998
DOWNLOAD EBOOK →Pete and Wanda worry when Mishmash, their mischevious black dog, and Robert, a supermarket robot, both disappear.
Author: Harry Harrison
Publisher: Macmillan
Published: 2012-07-03
Total Pages: 189
ISBN-13: 1466822732
DOWNLOAD EBOOK →Bill, the Galactic Hero is written by Harry Harrison who is also the author of Deathworld, Make Room! Make Room! (filmed as Soylent Green), the popular Stainless Steel Rat books, and many other famous works of SF. "Simply the funniest science fiction book ever written."--New York Times besteselling author Terry Pratchett At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Author: Thomas Wischmeyer
Publisher: Springer Nature
Published: 2019-11-29
Total Pages: 391
ISBN-13: 3030323617
DOWNLOAD EBOOK →This book assesses the normative and practical challenges for artificial intelligence (AI) regulation, offers comprehensive information on the laws that currently shape or restrict the design or use of AI, and develops policy recommendations for those areas in which regulation is most urgently needed. By gathering contributions from scholars who are experts in their respective fields of legal research, it demonstrates that AI regulation is not a specialized sub-discipline, but affects the entire legal system and thus concerns all lawyers. Machine learning-based technology, which lies at the heart of what is commonly referred to as AI, is increasingly being employed to make policy and business decisions with broad social impacts, and therefore runs the risk of causing wide-scale damage. At the same time, AI technology is becoming more and more complex and difficult to understand, making it harder to determine whether or not it is being used in accordance with the law. In light of this situation, even tech enthusiasts are calling for stricter regulation of AI. Legislators, too, are stepping in and have begun to pass AI laws, including the prohibition of automated decision-making systems in Article 22 of the General Data Protection Regulation, the New York City AI transparency bill, and the 2017 amendments to the German Cartel Act and German Administrative Procedure Act. While the belief that something needs to be done is widely shared, there is far less clarity about what exactly can or should be done, or what effective regulation might look like. The book is divided into two major parts, the first of which focuses on features common to most AI systems, and explores how they relate to the legal framework for data-driven technologies, which already exists in the form of (national and supra-national) constitutional law, EU data protection and competition law, and anti-discrimination law. In the second part, the book examines in detail a number of relevant sectors in which AI is increasingly shaping decision-making processes, ranging from the notorious social media and the legal, financial and healthcare industries, to fields like law enforcement and tax law, in which we can observe how regulation by AI is becoming a reality.
Author: Sean Guynes
Publisher:
Published: 2018
Total Pages: 0
ISBN-13: 9789462986213
DOWNLOAD EBOOK →Star Wars has reached more than three generations of casual and hardcore fans alike, and as a result many of the producers of franchised Star Wars texts (films, television, comics, novels, games, and more) over the past four decades have been fans-turned-creators. Yet despite its dominant cultural and industrial positions, Star Wars has rarely been the topic of sustained critical work. Star Wars and the History of Transmedia Storytelling offers a corrective to this oversight by curating essays from a wide range of interdisciplinary scholars in order to bring Star Wars and its transmedia narratives more fully into the fold of media and cultural studies. The collection places Star Wars at the center of those studies' projects by examining video games, novels and novelizations, comics, advertising practices, television shows, franchising models, aesthetic and economic decisions, fandom and cultural responses, and other aspects of Star Wars and its world-building in their multiple contexts of production, distribution, and reception. In emphasizing that Star Wars is both a media franchise and a transmedia storyworld, Star Wars and the History of Transmedia Storytelling demonstrates the ways in which transmedia storytelling and the industrial logic of media franchising have developed in concert over the past four decades, as multinational corporations have become the central means for subsidizing, profiting from, and selling modes of immersive storyworlds to global audiences. By taking this dual approach, the book focuses on the interconnected nature of corporate production, fan consumption, and transmedia world-building. As such, this collection grapples with the historical, cultural, aesthetic, and political-economic implications of the relationship between media franchising and transmedia storytelling as they are seen at work in the world's most profitable transmedia franchise.
Author: Takeshi Abe
Publisher: DH Publishing Inc
Published: 2007-11
Total Pages: 193
ISBN-13: 1932897240
DOWNLOAD EBOOK →Using a question-and-answer format, presents information about the anime series featuring a ten-year-old with a diploma in magic who teaches English at an all-girl Japanese high school.
Author: Cliff Stoll
Publisher: Simon and Schuster
Published: 2024-07-02
Total Pages: 432
ISBN-13: 1668048167
DOWNLOAD EBOOK →In this white-knuckled true story that is “as exciting as any action novel” (The New York Times Book Review), an astronomer-turned-cyber-detective begins a personal quest to expose a hidden network of spies that threatens national security and leads all the way to the KGB. When Cliff Stoll followed the trail of a 75-cent accounting error at his workplace, the Lawrence Berkeley National Laboratory, it led him to the presence of an unauthorized user on the system. Suddenly, Stoll found himself crossing paths with a hacker named “Hunter” who had managed to break into sensitive United States networks and steal vital information. Stoll made the dangerous decision to begin a one-man hunt of his own: spying on the spy. It was a high-stakes game of deception, broken codes, satellites, and missile bases, one that eventually gained the attention of the CIA. What started as simply observing soon became a game of cat and mouse that ultimately reached all the way to the KGB.
Author: Paul D. Leedy
Publisher:
Published: 2013-07-30
Total Pages: 384
ISBN-13: 9781292021171
DOWNLOAD EBOOK →For undergraduate or graduate courses that include planning, conducting, and evaluating research. A do-it-yourself, understand-it-yourself manual designed to help students understand the fundamental structure of research and the methodical process that leads to valid, reliable results. Written in uncommonly engaging and elegant prose, this text guides the reader, step-by-step, from the selection of a problem, through the process of conducting authentic research, to the preparation of a completed report, with practical suggestions based on a solid theoretical framework and sound pedagogy. Suitable as the core text in any introductory research course or even for self-instruction, this text will show students two things: 1) that quality research demands planning and design; and, 2) how their own research projects can be executed effectively and professionally.
Author: Gene Youngblood
Publisher: Fordham University Press
Published: 2020-03-03
Total Pages: 464
ISBN-13: 0823287432
DOWNLOAD EBOOK →Fiftieth anniversary reissue of the founding media studies book that helped establish media art as a cultural category. First published in 1970, Gene Youngblood’s influential Expanded Cinema was the first serious treatment of video, computers, and holography as cinematic technologies. Long considered the bible for media artists, Youngblood’s insider account of 1960s counterculture and the birth of cybernetics remains a mainstay reference in today’s hypermediated digital world. This fiftieth anniversary edition includes a new Introduction by the author that offers conceptual tools for understanding the sociocultural and sociopolitical realities of our present world. A unique eyewitness account of burgeoning experimental film and the birth of video art in the late 1960s, this far- ranging study traces the evolution of cinematic language to the end of fiction, drama, and realism. Vast in scope, its prescient formulations include “the paleocybernetic age,” “intermedia,” the “artist as design scientist,” the “artist as ecologist,” “synaesthetics and kinesthetics,” and “the technosphere: man/machine symbiosis.” Outstanding works are analyzed in detail. Methods of production are meticulously described, including interviews with artists and technologists of the period, such as Nam June Paik, Jordan Belson, Andy Warhol, Stan Brakhage, Carolee Schneemann, Stan VanDerBeek, Les Levine, and Frank Gillette. An inspiring Introduction by the celebrated polymath and designer R. Buckminster Fuller—a perfectly cut gem of countercultural thinking in itself—places Youngblood’s radical observations in comprehensive perspective. Providing an unparalleled historical documentation, Expanded Cinema clarifies a chapter of countercultural history that is still not fully represented in the arthistorical record half a century later. The book will also inspire the current generation of artists working in ever-newer expansions of the cinematic environment and will prove invaluable to all who are concerned with the technologies that are reshaping the nature of human communication.