Laws of the Wild

Laws of the Wild PDF

Author: Bruce Baugh

Publisher: White Wolf Games Studio

Published: 2001-04

Total Pages: 0

ISBN-13: 9781588465016

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Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. From the shrinking wild places to the sprawling cities, the signs are everywhere -- the Apocalypse is nigh. Gaia needs Her warriors more than ever in these desperate days. -- Laws of the Wild Revised is the updated rulebook for playing the mighty Garou in live-action games. Based on the revised edition of Werewolf: The Apocalypse, this book makes new rules and advanced storylines available in Mind's Eye Theatre.

Mind's Eye Theatre

Mind's Eye Theatre PDF

Author: Jason Andrew

Publisher:

Published: 2013-12-18

Total Pages: 550

ISBN-13: 9780991131211

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It's a new night! Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action roleplaying for the first time, this book contains everything you need to create and play a vampire character or create your own live-action chronicle. All the clans. All the bloodlines. All the disciplines. This is a complete game, containing everything you need to enjoy Vampire The Masquerade in one of its most thrilling formats...plus an updated and unique storyline, designed specifically for Live-Action Vampire: The Masquerade, in which players and Storytellers can develop their own chronicles.

Minds Eye Theatre

Minds Eye Theatre PDF

Author: White Wolf Games Studio

Publisher: White Wolf Publishing

Published: 2005

Total Pages: 0

ISBN-13: 9781588465221

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"The Mind's Eye Theatre rulebook is a stand-alone game for live-action roleplaying in the World of Darkness, and is meant for use with The Requiem, The Forsaken, and The Awakening."--Cover back.

Journey Into the Mind's Eye

Journey Into the Mind's Eye PDF

Author: Lesley Blanch

Publisher: New York Review of Books

Published: 2018-07-10

Total Pages: 401

ISBN-13: 1681371936

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A stunning tale set in England, Paris, and Moscow, chronicling Blanch's love for an older Russian man and the passionate obsession that takes her to Siberia and beyond. “My book is not altogether autobiography, nor altogether travel or history either. You will just have to invent a new category,” Lesley Blanch wrote about Journey into the Mind’s Eye, a book that remains as singularly adventurous and intoxicating now as when it first came out in 1968. Russia seized Lesley Blanch when she was still a child. A mysterious traveler—swathed in Siberian furs, bearing Fabergé eggs and icons as gifts along with Russian fairy tales and fairy tales of Russia—came to visit her parents and left her starry-eyed. Years later the same man returned to sweep her off her feet. Her love affair with the Traveller, as she calls him, transformed her life and fueled an abiding fascination with Russia and Russian culture, one that would lead her to dingy apartments reeking of cabbage soup and piroshki on the outskirts of Paris in the 1960s, and to Siberia and beyond.

The Mind's Eye

The Mind's Eye PDF

Author: Oliver Sacks

Publisher: Vintage

Published: 2010-10-26

Total Pages: 295

ISBN-13: 0307594556

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In The Mind’s Eye, Oliver Sacks tells the stories of people who are able to navigate the world and communicate with others despite losing what many of us consider indispensable senses and abilities: the power of speech, the capacity to recognize faces, the sense of three-dimensional space, the ability to read, the sense of sight. For all of these people, the challenge is to adapt to a radically new way of being in the world. There is Lilian, a concert pianist who becomes unable to read music and is eventually unable even to recognize everyday objects, and Sue, a neurobiologist who has never seen in three dimensions, until she suddenly acquires stereoscopic vision in her fifties. There is Pat, who reinvents herself as a loving grandmother and active member of her community, despite the fact that she has aphasia and cannot utter a sentence, and Howard, a prolific novelist who must find a way to continue his life as a writer even after a stroke destroys his ability to read. And there is Dr. Sacks himself, who tells the story of his own eye cancer and the bizarre and disconcerting effects of losing vision to one side. Sacks explores some very strange paradoxes—people who can see perfectly well but cannot recognize their own children, and blind people who become hyper-visual or who navigate by “tongue vision.” He also considers more fundamental questions: How do we see? How do we think? How important is internal imagery—or vision, for that matter? Why is it that, although writing is only five thousand years old, humans have a universal, seemingly innate, potential for reading? The Mind’s Eye is a testament to the complexity of vision and the brain and to the power of creativity and adaptation. And it provides a whole new perspective on the power of language and communication, as we try to imagine what it is to see with another person’s eyes, or another person’s mind.

Laws of the Night

Laws of the Night PDF

Author: Jason Carl

Publisher: White Wolf Games Studio

Published: 1999

Total Pages: 0

ISBN-13: 9781565046993

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Laws of the Night Revised updates Mind's Eye Theatre "TM" with the developments of Vampire: The Masquerade "RM." Whether you're a new player waiting for the right time to join or a veteran ready to face the cataclysmic changes to the Vampire storyline, this book is for you. This deluxe version of the rulebook is hardbound, with a black leatherette cover, silver edging and a foil-stamp image in keeping with the Vampire Limited Edition. However, this volume includes two cloth bookmarks to record important rules, and an extra eight pages of previously lost text from the Book of Nod "TM" itself. An excellent in-game prop!

Mind's Eye Theatre Journal

Mind's Eye Theatre Journal PDF

Author: White Wolf Publishing, Incorporated

Publisher: White Wolf Publishing

Published: 2000-12

Total Pages: 84

ISBN-13: 9781565047846

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Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The quarterly magazine of new rules, plots and ideas for Mind's Eye.

Book of the Wyrm

Book of the Wyrm PDF

Author: White Wolf Games Studio

Publisher: White Wolf Games Studio

Published: 1998-10-31

Total Pages: 0

ISBN-13: 9781565043565

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Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. The cosmic enemy of the Garou revealed.

Trouble in Mind

Trouble in Mind PDF

Author: Alice Childress

Publisher: Theatre Communications Group

Published: 2022-06-21

Total Pages: 82

ISBN-13: 1636700160

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“A masterpiece . . . Trouble in Mind still contains astonishing power; it could have been written yesterday.” —Vulture Ahead of its time, Trouble in Mind, written in 1955, follows the rehearsal process of an anti-lynching play preparing for its Broadway debut. When Wiletta, a Black actress and veteran of the stage, challenges the play’s stereotypical portrayal of the Black characters, unsettling biases come to the forefront and reveal the ways so-called progressive art can be used to uphold racist attitudes. Scheduled to open on Broadway in 1957, Childress objected to the requested changes in the script that would “sanitize” the play for mainstream audiences, and the production was canceled as a result. Childress’s final script is published here with an essay by playwright Branden Jacobs-Jenkins, editor of TCG Illuminations.

Dark Epics

Dark Epics PDF

Author: Steve Balfour

Publisher: White Wolf Publishing

Published: 2001-05

Total Pages: 0

ISBN-13: 9781588465061

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Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. These new streamlined rules for mass-combat, power crossover and tabletop conversion (to name a few subjects) have been developed and tested by the Camarilla, White Wolf's official fan club.