Media Technologies

Media Technologies PDF

Author: Tarleton Gillespie

Publisher: MIT Press

Published: 2014-01-24

Total Pages: 340

ISBN-13: 0262525372

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Scholars from communication and media studies join those from science and technology studies to examine media technologies as complex, sociomaterial phenomena. In recent years, scholarship around media technologies has finally shed the assumption that these technologies are separate from and powerfully determining of social life, looking at them instead as produced by and embedded in distinct social, cultural, and political practices. Communication and media scholars have increasingly taken theoretical perspectives originating in science and technology studies (STS), while some STS scholars interested in information technologies have linked their research to media studies inquiries into the symbolic dimensions of these tools. In this volume, scholars from both fields come together to advance this view of media technologies as complex sociomaterial phenomena. The contributors first address the relationship between materiality and mediation, considering such topics as the lived realities of network infrastructure. The contributors then highlight media technologies as always in motion, held together through the minute, unobserved work of many, including efforts to keep these technologies alive. Contributors Pablo J. Boczkowski, Geoffrey C. Bowker, Finn Brunton, Gabriella Coleman, Gregory J. Downey, Kirsten A. Foot, Tarleton Gillespie, Steven J. Jackson, Christopher M. Kelty, Leah A. Lievrouw, Sonia Livingstone, Ignacio Siles, Jonathan Sterne, Lucy Suchman, Fred Turner

Media,Technology and Society

Media,Technology and Society PDF

Author: Brian Winston

Publisher: Routledge

Published: 2002-09-11

Total Pages: 389

ISBN-13: 1134766335

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Challenging the popular myth of a present-day 'information revolution', Media Technology and Society is essential reading for anyone interested in the social impact of technological change. Winston argues that the development of new media forms, from the telegraph and the telephone to computers, satellite and virtual reality, is the product of a constant play-off between social necessity and suppression: the unwritten law by which new technologies are introduced into society only insofar as their disruptive potential is limited.

Media Technologies for Work and Play in East Asia

Media Technologies for Work and Play in East Asia PDF

Author: Lee, Micky

Publisher: Policy Press

Published: 2021-05-28

Total Pages: 312

ISBN-13: 1529213371

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Media technologies for play have become major industries in Japan and South Korea. Even in North Korea, citizens bypass the state to enjoy popular culture. At the same time, corporations and governments encourage people to produce economic values through play. The first comparative study of media technologies in Japan and the two Koreas, this book illuminates the peculiar geopolitical relations between the three countries through their development and use of digital technologies. Drawing from political economy, cultural studies and technology studies, this book will be essential reading for researchers and students of media technologies and popular culture in Northeast Asia.

Media Technologies for Work and Play in East Asia

Media Technologies for Work and Play in East Asia PDF

Author: Chung, Peichi

Publisher: Policy Press

Published: 2021-05-28

Total Pages: 312

ISBN-13: 1529213363

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This book is the first comparative study of media technologies in Japan and the two Koreas which illuminates the peculiar geopolitical relations between the three countries through their development and use of digital technologies, drawing from political economy, cultural studies, and technology studies.

Mobile Media Technologies and Poiēsis

Mobile Media Technologies and Poiēsis PDF

Author: Justin Michael Battin

Publisher: Springer

Published: 2017-08-16

Total Pages: 167

ISBN-13: 3319597973

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This book intertwines phenomenological fieldwork with a wide range of Heidegger’s writings to explore how our everyday uses of mobile media technologies permit a unique avenue to rediscover poiēsis, our creative cultivation that is simultaneously a bringing forth, a revealing. Shining a light on poiēsis better allows us to see how human beings are, at their core, dwellers that disclose worlds and cultivate meaning. In our chaotic modern world, our ability to appreciate this foundational feature of our existence seems to be fading from view. Such forgetting has fractured our confidence; we increasingly question, doubt, and struggle with what unfolds before us. This book thus argues that we ought to look towards our intimate and recursive mobile media practices as the avenue for which we can revitalize poiēsis, as doing so allows us a purview into how we are always situated in a meaningful locale, playing an imperative role in its continued cultivation.

Novel 3D Media Technologies

Novel 3D Media Technologies PDF

Author: Ahmet Kondoz

Publisher: Springer

Published: 2014-11-14

Total Pages: 254

ISBN-13: 149392026X

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This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media

Technologies of History

Technologies of History PDF

Author: Steve F. Anderson

Publisher: UPNE

Published: 2011

Total Pages: 223

ISBN-13: 1611680085

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Captain Kirk fought Nazis. JFK's assassination is a videogame touchstone. And there's no history like "Drunk History."

Advanced Graphic Communications and Media Technologies

Advanced Graphic Communications and Media Technologies PDF

Author: Pengfei Zhao

Publisher: Springer

Published: 2017-03-21

Total Pages: 1176

ISBN-13: 981103530X

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This book includes a selection of reviewed papers presented at the 2016 China Academic Conference on Printing, Packaging Engineering & Media Technology, held on November 25-27, 2016 in Xi’an, China. The conference was jointly organized by China Academy of Printing Technology, Xi’an University of Technology and Stuttgart Media University of Germany. The proceedings cover the recent outcomes on color science and technology, image processing technology, digital media technology, digital process management technology in packaging and packaging etc. They will be of interest to university researchers, R&D engineers and graduate students in graphic communications, packaging, color science, image science, material science, computer science, digital media and network technology fields.

Social Computing and Social Media. Technologies and Analytics

Social Computing and Social Media. Technologies and Analytics PDF

Author: Gabriele Meiselwitz

Publisher: Springer

Published: 2018-07-10

Total Pages: 465

ISBN-13: 3319914855

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The two volumes set LNCS 10913-10914 of SCSM 2018 constitutes the proceedings of the 10th International Conference on Social Computing and Social Media, SCSM 2018, held as part of the International Conference on Human-Computer Interaction, HCII 2018, held in Las Vegas, NV, USA, in July 2018. The total of 1171 papers and 160 posters presented at the 14 colocated HCII 2018 conferences. The papers were carefully reviewed and selected from 4346 submissions. These papers which are organized in the following topical sections: social media user experience, individual and social behavior in Social Media, privavcy and ethical issues in Social Media, motivation and gamification in Social Media, social network analysis, and agents, models and algorithms in Social Media.