Maya Color

Maya Color PDF

Author: Sally Jean Aberg

Publisher: Abbeville Press

Published: 1997

Total Pages: 188

ISBN-13:

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Color-and the symbolic ways that the Maya of Mexico and Central America paint their homes, places of worship, and dwellings for their dead-is the focus of this breathtakingly beautiful and achingly poignant new book. No one who picks up this volume will ever again think of the region solely for its sunny beaches and ancient ruins, nor picture the Maya as a vanished people of the distant past. Through dazzling photographs, vivid travel tales, and the Mayas own poetic voices, readers will come to know the modern Maya as remarkable survivors who continue to sow their deified corn, commune with their gods, and paint life into their color-drenched village walls. Nearly a decade ago Jeffrey Becom (author and photographer of Mediterranean Color) turned his attention from the Old World to the New and together with his wife, Sally Jean Aberg, discovered a realm where color is not merely a matter of preference but a powerful statement of belief. Come along as the pair trek through a steamy jungle in search of ancient murals, join a highland shaman giving birth to the soul of a house, and crisscross the parched Yucatán Peninsula as villagers celebrate the Days of the Dead with dynamite, incense, flowers, rum, prayers, and paint. In the process they discover that the colors of a corn yellow house, a blood red altar, and a jade green tomb serve as a connective cord stretching back to the painted pyramids. Maya Color is a visual and verbal feast. New York Times critic Paul Goldberger calls Becoms images "poised between the making of art and the documentation of architecture. . . . He takes a tiny swath of the vernacular landscape and makes of it a composition with the brilliance and intensity of an abstract painting."

Advanced Maya Texturing and Lighting

Advanced Maya Texturing and Lighting PDF

Author: Lee Lanier

Publisher: John Wiley & Sons

Published: 2015-04-03

Total Pages: 456

ISBN-13: 1118983548

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Level up your skills with powerful texturing and lightingtechniques Advanced Maya Texturing and Lighting, Third Edition leadsyou through the latest advanced techniques for adding realisticdetail to your models. This new edition is up-to-date with thelatest Maya texturing, lighting, and rendering features, includingan exploration of the Node Editor, new Maya utility nodes andexpanded coverage of mental ray shaders, and render settings. Theproven tutorials are culled from real-world experience and refinedto give you the ultimate in practical skills. You'll learn workflowtips and tricks, the construction of custom shading networks, andthe application of time-saving tools that bring your project fromconcept to reality. The companion website features severalgigabytes of Maya scene files, texture bitmaps, and QuickTimemovies that support the exercises in the book, giving youeverything you need to advance your animation skillset. This book helps you take your rendering skills to the next levelwith the advanced tools and techniques that take animation fromgood to great. Learn the theory behind expert lighting design Understand shadows, shading components, and texturemapping Work with node networks, raytracing, and globalillumination Try new approaches to rendering using Maya Software and mentalray If you're ready to take a big step forward and fine-tune yourstyle, Advanced Maya Texturing and Lighting, Third Editionis the practical, hands-on guide you need.

Veiled Brightness

Veiled Brightness PDF

Author: Stephen Houston

Publisher: University of Texas Press

Published: 2009-08-01

Total Pages: 0

ISBN-13: 9780292719002

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Color is an integral part of human experience, so common as to be overlooked or treated as unimportant. Yet color is both unavoidable and varied. Each culture classifies, understands, and uses it in different and often surprising ways, posing particular challenges to those who study color from long-ago times and places far distant. Veiled Brightness reconstructs what color meant to the ancient Maya, a set of linked peoples and societies who flourished in and around the Yucatan Peninsula of Mexico and Central America. By using insights from archaeology, linguistics, art history, and conservation, the book charts over two millennia of color use in a region celebrated for its aesthetic refinement and high degree of craftsmanship. The authors open with a survey of approaches to color perception, looking at Aristotelian color theory, recent discoveries in neurophysiology, and anthropological research on color. Maya color terminology receives new attention here, clarifying not just basic color terms, but also the extensional or associated meanings that enriched ancient Maya perception of color. The materials and technologies of Maya color production are assembled in one place as never before, providing an invaluable reference for future research. From these investigations, the authors demonstrate that Maya use of color changed over time, through a sequence of historical and artistic developments that drove the elaboration of new pigments and coloristic effects. These findings open fresh avenues for investigation of ancient Maya aesthetics and worldview and provide a model for how to study the meaning and making of color in other ancient civilizations.

Maya Studio Projects Texturing and Lighting

Maya Studio Projects Texturing and Lighting PDF

Author: Lee Lanier

Publisher: John Wiley & Sons

Published: 2011-05-31

Total Pages: 256

ISBN-13: 0470903279

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"Maya artists are called upon to texture and light all kinds of different objects in the studio -- cars, phones, people, animated characters -- as well as the environment the objects are in.Maya Studio Projects: Texturing and Lighting is an all-projects book that shows you how to use Autodesk Maya 2012's shading and rendering tools to prepare your renders for film, video, and games. Learn industry techniques by following the projects in the book to light and texture a set of headphones, a female character, a military ambulance, and an interior room with skylights.Although step-by-step explanations are given, projects also serve as a guide for readers to complete their own version of the project. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world movies for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field"--

Autodesk Maya 2020 Rendering

Autodesk Maya 2020 Rendering PDF

Author: Serdar Hakan DÜZGÖREN

Publisher: Serdar Hakan DÜZGÖREN

Published:

Total Pages: 464

ISBN-13:

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Rendering is the final stage in the 3D computer graphics production process. Though the wider context of rendering begins with shading and texturing objects and lighting your scene, the rendering process ends when surfaces, materials, lights, and motion are processed into a final image or image sequence. Visualization vs. the final render As you build scenes (shade and texture objects, light scenes, position cameras, and so on), you’ll want to visualize them many times before producing the final rendered image or image sequence. This process may involve (depending on your particular project) creating and setting up additional cameras. See Create a camera and Adjust a camera and its attributes. Visualize a scene during early iterations to detect and correct image quality problems or to estimate and reduce the amount of time the final render takes before you spend time performing the final render. You can visualize your scene in the viewport, interactively render with the Maya software renderer using IPR; or, if you are using the Arnold for Maya renderer, interactively render in the Arnold RenderView. You can render a single frame or a sequence of multiple frames; that is, an animation or part of an animation interactively from within Maya. Alternatively, you can batch render or command line render one or more frames. Before you start your final render, be sure to select a renderer, and set the file name, format, and resolution of your rendered images in the Render Settings window.

Autodesk Maya 2020 Basic Level Animation Book

Autodesk Maya 2020 Basic Level Animation Book PDF

Author: Serdar Hakan DÜZGÖREN

Publisher: Serdar Hakan DÜZGÖREN

Published:

Total Pages: 701

ISBN-13:

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Animation Maya animation provides you with the powerful tools you need to bring the characters and objects in your scenes to life. These tools give you the freedom to animate any attribute of an object and the control you need to successfully transform joints and bones, IK handles, and models over time. Start with the Animation Basics section for information on the various animation techniques in Maya, how to use the different types of animation, and how to preview, playback, and save your animations.

Maya 4.5 for Windows and Macintosh

Maya 4.5 for Windows and Macintosh PDF

Author: Danny Riddell

Publisher: Peachpit Press

Published: 2003

Total Pages: 426

ISBN-13: 0321172396

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Maya 4.5, the latest version of the all-in-one modeling, rendering, and 3D animation program, is loaded with new features and enhancements designed to make it even more powerful and easy-to-learn for Mac and Windows users alike. Whether you're new to Maya or just want to get quickly up-to-speed on Maya 4.5's new features, this is a must-have task-based reference.

Mastering Autodesk Maya 2016

Mastering Autodesk Maya 2016 PDF

Author: Todd Palamar

Publisher: John Wiley & Sons

Published: 2015-07-22

Total Pages: 864

ISBN-13: 1119059704

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Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016 Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline. Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals. Learn professional techniques used in real-world visual effects Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more Expand your skills with advanced techniques for cloth, fur, and fluids Understand everything you need to know for the Maya certification exam

Maya 4.5 Fundamentals

Maya 4.5 Fundamentals PDF

Author: Jim Lammers

Publisher: New Riders

Published: 2003

Total Pages: 636

ISBN-13: 9780735713277

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This guide to Maya 4.5 has been written by Maya beta testers and experienced trainers. It includes workflow and best practices for every user of this 3D graphics programme.

Creating Striking Graphics with Maya and Photoshop

Creating Striking Graphics with Maya and Photoshop PDF

Author: Daniel Gray

Publisher: John Wiley & Sons

Published: 2006-12-26

Total Pages: 226

ISBN-13: 0470113154

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Add Another Dimension to Your Portfolio—And Move to the Top of Your Craft Professional artists who strive to bring a new look to their illustrations are using Alias' premier 3D software in tandem with Adobe's prominent digital imaging program to create cutting-edge graphics. Now, with Maya 6, this remarkable combo is even better integrated than before. Creating Striking Graphics with Maya and Photoshop—brought to you from Maya Press, a publishing partnership between Sybex and Alias—is a dazzling introduction to the vibrant world of 3D and Maya. Graphics wiz Daniel Gray, with help from an elite group of pros, will inspire you to incorporate 3D into your graphics and think more artistically when approaching your creations. And if you're already familiar with Maya, you'll learn how Maya 6 makes it even easier to work between both applications. First you'll get the essential Photoshop user's introduction to Maya and learn how to make the leap from 2D to 3D. Then, you'll discover how high-profile artists use Maya and Photoshop together in real-world scenarios where 2D and 3D collide in a burst of creativity. Through a series of interviews that address a variety of 3D applications, you'll discover how: Maya Master Meats Meier depicts Mother Nature with otherworldly success Michael Elins combines photography and classical painting with the 3D world Damon Riesberg cranks out a daily comic strip by posing and rendering his cast of characters guru studios crafts beautiful 3D cartoons with a cool retro feel for TELETOON Meteor Studios brings ultra-realistic prehistoric creatures to life for the Discovery Channel's Dinosaur Planet IBM painstakingly re-creates ancient artifacts, such as the Sphinx, for the Egyptian Museum in Cairo Meshwerks digitizes automobiles for use in movies, advertising, and video games and creates the ultra-cool chopped and channeled Honda EleMENTAL Woodie! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.