Mathematical Games and How to Play Them

Mathematical Games and How to Play Them PDF

Author: Steven Vajda

Publisher: Courier Corporation

Published: 2008-01-01

Total Pages: 146

ISBN-13: 0486462773

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This refreshingly authoritative look at recreational mathematics illustrates winning strategies that use the methods of algebra, geometry, combinatorics, number theory, graph theory, and other branches of mathematics. Its lucid analyses of the rules and theories of mathematical games include skill-enhancing exercises, plus references, appendixes, and detailed explanations. 1992 edition.

The Mathematics of Games

The Mathematics of Games PDF

Author: John D. Beasley

Publisher: Courier Corporation

Published: 2013-01-18

Total Pages: 228

ISBN-13: 048615162X

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"Mind-exercising and thought-provoking."—New Scientist If playing games is natural for humans, analyzing games is equally natural for mathematicians. Even the simplest of games involves the fundamentals of mathematics, such as figuring out the best move or the odds of a certain chance event. This entertaining and wide-ranging guide demonstrates how simple mathematical analysis can throw unexpected light on games of every type—games of chance, games of skill, games of chance and skill, and automatic games. Just how random is a card shuffle or a throw of the dice? Is bluffing a valid poker strategy? How can you tell if a puzzle is unsolvable? How large a role does luck play in games like golf and soccer? This book examines each of these issues and many others, along with the general principles behind such classic puzzles as peg solitaire and Rubik's cube. Lucid, instructive, and full of surprises, it will fascinate mathematicians and gamesters alike.

Mathematical Games, Abstract Games

Mathematical Games, Abstract Games PDF

Author: Joao Pedro Neto

Publisher: Courier Corporation

Published: 2013-05-15

Total Pages: 224

ISBN-13: 0486315789

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User-friendly, visually appealing collection offers both new and classic strategic board games. Includes abstract games for two and three players and mathematical games such as Nim and games on graphs.

Games and Mathematics

Games and Mathematics PDF

Author: David G. Wells

Publisher: Cambridge University Press

Published: 2012-10-18

Total Pages: 257

ISBN-13: 1107024609

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A unique book providing a tour through the fascinating connections between mathematics and games.

Mathematics of Tabletop Games

Mathematics of Tabletop Games PDF

Author: Aaron Montgomery

Publisher: A K PETERS

Published: 2024-07-10

Total Pages: 0

ISBN-13: 9781032468518

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This book provides a bridge between mathematics and hobby tabletop gaming. Readers interested in either mathematics or tabletop games will find this book an engaging way to begin exploring the other topic or the connection between the topics.

Mathematics of Tabletop Games

Mathematics of Tabletop Games PDF

Author: Aaron Montgomery

Publisher: CRC Press

Published: 2024-07-24

Total Pages: 209

ISBN-13: 1040089410

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Mathematics of Tabletop Games provides a bridge between mathematics and hobby tabletop gaming. Instead of focusing on games mathematicians play, such as nim and chomp, this book starts with the tabletop games played by avid gamers and hopes to address the question: which field of mathematics concerns itself with this situation? Readers interested in either mathematics or tabletop games will find this book an engaging way to begin exploring the other topic or the connection between the topics. Features Presents an entry-level exposition of interesting mathematical concepts that are not commonly taught outside of upper-level mathematics courses Acts as a resource for mathematics instructors who wish to provide new examples of standard mathematical concepts Features material that may help game designers and developers make design decisions about game mechanisms Provides working Python code that can be used to solve common questions about games Covers a broad range of mathematical topics that could be used as survey material for undergraduates curious about mathematics.

Tabletop

Tabletop PDF

Author: Drew Davidson

Publisher: Lulu.com

Published: 2011

Total Pages: 207

ISBN-13: 1257870602

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In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles.

Math Games with Bad Drawings

Math Games with Bad Drawings PDF

Author: Ben Orlin

Publisher: Black Dog & Leventhal Publishers, Incorporated

Published: 2022-04-05

Total Pages: 368

ISBN-13: 9780762499861

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"Best-selling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. Each taking a minute to learn and a lifetime to master, this treasure chest of 70-plus games will delight, educate, and entertain"--

Game Mechanics

Game Mechanics PDF

Author: Ernest Adams

Publisher: New Riders

Published: 2012-06-18

Total Pages: 442

ISBN-13: 0132946688

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This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.

Strategy Games to Enhance Problem-Solving Ability in Mathematics

Strategy Games to Enhance Problem-Solving Ability in Mathematics PDF

Author: Alfred S Posamentier

Publisher: World Scientific

Published: 2016-11-11

Total Pages: 136

ISBN-13: 9813146362

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Games are seen only for recreation. However, this book shows that games can be used to strengthen problem-solving skills and beyond. This book presents strategy games and discusses for each one solutions towards a winning position in the game. In most cases, these strategies are analogous to problem-solving strategies in mathematics. Readers are also exposed to a wide variety of games from several different cultures, which will broaden the perspective of the readers.