Mastering Iron

Mastering Iron PDF

Author: Anne Kelly Knowles

Publisher: University of Chicago Press

Published: 2013-01-15

Total Pages: 343

ISBN-13: 0226448592

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Veins of iron run deep in the history of America. Iron making began almost as soon as European settlement, with the establishment of the first ironworks in colonial Massachusetts. Yet it was Great Britain that became the Atlantic world’s dominant low-cost, high-volume producer of iron, a position it retained throughout the nineteenth century. It was not until after the Civil War that American iron producers began to match the scale and efficiency of the British iron industry. In Mastering Iron, Anne Kelly Knowles argues that the prolonged development of the US iron industry was largely due to geographical problems the British did not face. Pairing exhaustive manuscript research with analysis of a detailed geospatial database that she built of the industry, Knowles reconstructs the American iron industry in unprecedented depth, from locating hundreds of iron companies in their social and environmental contexts to explaining workplace culture and social relations between workers and managers. She demonstrates how ironworks in Alabama, Maryland, Pennsylvania, and Virginia struggled to replicate British technologies but, in the attempt, brought about changes in the American industry that set the stage for the subsequent age of steel. Richly illustrated with dozens of original maps and period art work, all in full color, Mastering Iron sheds new light on American ambitions and highlights the challenges a young nation faced as it grappled with its geographic conditions.

Monte Cook Presents Iron Lore

Monte Cook Presents Iron Lore PDF

Author: Malhavoc

Publisher: White Wolf Publishing

Published: 2005-07

Total Pages: 0

ISBN-13: 9781588467966

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A complete player's handbook, this guide welcomes players to the heroic combat action variation on fantasy roleplaying games that they have long wanted, but which no other book had previously delivered.

Frostburn

Frostburn PDF

Author: Wolfgang Baur

Publisher:

Published: 2004

Total Pages: 0

ISBN-13: 9780786928965

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A complete guide to playing D&D in the ice and snow. This 4-color supplement begins a new series of releases that focus on how the environment can affect D&D gameplay in every capacity. Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. There are expanded rules for environmental hazards and manipulation of cold weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with icy realms are included, as well as variants on current monsters. There is enough adventure material included for months of gameplay.

Mythic Game Master Emulator

Mythic Game Master Emulator PDF

Author: Tom Pigeon

Publisher: Createspace Independent Publishing Platform

Published: 2018-01-25

Total Pages: 54

ISBN-13: 9781982081058

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Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.

Contagion

Contagion PDF

Author: Ed Brisson

Publisher: Marvel Entertainment

Published: 2020-01-15

Total Pages: 121

ISBN-13: 1302518259

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MONEY Master the Game

MONEY Master the Game PDF

Author: Anthony Robbins

Publisher: Simon and Schuster

Published: 2016-03-29

Total Pages: 688

ISBN-13: 1476757860

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"Bibliography found online at tonyrobbins.com/masterthegame"--Page [643].

Bronze Age Mindset

Bronze Age Mindset PDF

Author: Bronze Pervert

Publisher:

Published: 2018-06-06

Total Pages: 198

ISBN-13: 9781983090448

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The Atlantic named this author as possibly Steve Bannon's contact in the White House (Rosie Gray, The Atlantic Feb 10 2017: " 'Think you should speak directly to my WH cutout / cell leader,' Yarvin said in an email. 'I've never met him and don't know his identity, we just DM on Twitter. He's said to be 'very close' to Bannon...Goal is to intimidate Congress with pure masculine show of youth, energy. Trump is said to know, will coordinate with powerful EOs..."); and a recent Vox article (Tara Isabella Burton, Vox June 1 2018) claimed that he is the "text" to Jordan Peterson's "subtext," and a "distilled" form of Peterson. Distilled means purer: yes, so why not read and understand the purer version? T. I. Burton also adds in this article that this author BAP is a kind of priest-king to thousands on Twitter and outside and is possibly leading a spiritual reawakening.Some say that this book, found in a safebox in the port area of Kowloon, was dictated, because Bronze Age Pervert refuses to learn what he calls "the low and plebeian art of writing." It isn't known how this book was transcribed. The contents are pure dynamite. He explains that you live in ant farm. That you are observed by the lords of lies, ritually probed. Ancient man had something you have lost: confidence in his instincts and strength, knowledge in his blood. BAP shows how the Bronze Age mindset can set you free from this Iron Prison and help you embark on the path of power. He talks about life, biology, hormones. He gives many examples from history, both ancient and modern. He shows the secrets of the detrimental robots, how they hide and fabricate. He helps you escape gynocracy and ascend to fresh mountain air.The pricing, he insisted on against all advice. It refers to the lucky 969 Movement of Burma, led by the noble monk Wirathu.Praise be to the Pervert. Praise be to his teaching of peace.Be careful.