Mapping the Great Game

Mapping the Great Game PDF

Author: Riaz Dean

Publisher: Casemate

Published: 2020-01-19

Total Pages: 302

ISBN-13: 1612008151

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The work of explorers, surveyors and spies in the race to conquer Southern Asia is vividly recounted in this history of British imperial cartography. In the 19th century, the British and Russian empires were engaged in bitter rivalry for the acquisition of Southern Asian. Although India was the ultimate prize, most of the intrigue and action took place along its northern frontier in Afghanistan, Turkestan and Tibet. Mapping the region and gaining knowledge of the enemy were crucial to the interests of both sides. The Great Trigonometrical Survey of India began in the 18th century with the aim of creating a detailed map of the subcontinent. Under the leadership of George Everest—whose name was later bestowed to the world’s tallest mountain—the it mapped the Great Arc running from the country’s southern tip to the Himalayas. Much of the work was done by Indian explorers known as Pundits. They were the first to reveal the mysteries of the forbidden city of Lhasa, and discover the true course of Tibet’s mighty Tsangpo River. These explorers performed essential information gathering for the British Empire and filled in large portions of the map of Asia. Their adventurous exploits are vividly recounted in Mapping the Great Game.

Mapping the Great Game

Mapping the Great Game PDF

Author: Riaz Dean

Publisher: Penguin Random House India Private Limited

Published: 2019-12-13

Total Pages: 296

ISBN-13: 9353057078

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The Great Game raged through the wilds of Central Asia during the nineteenth century, as Imperial Russia and Great Britain jostled for power. Tsarist armies gobbled up large tracts of Turkestan, advancing inexorably towards their ultimate prize, India. These rivals understood well that the first need of an army in a strange land is a reliable map, prompting desperate efforts to explore and chart out uncharted regions. Two distinct groups would rise to this challenge: a band of army officers, who would become the classic Great Game players; and an obscure group of natives employed by the Survey of India, known as the Pundits. While 'the game' played out, a self-educated cartographer named William Lambton began mapping the Great Arc, attempting to measure the actual shape of the Indian subcontinent. The Great Arc would then lauded as 'one of the most stupendous works in the whole history of science'. Meanwhile, the Pundits, travelling entirely on foot and with meagre resources, would be among the first to enter Tibet and reveal the mysteries of its forbidden capital, Lhasa. Featuring forgotten, enthralling episodes of derring-do combined with the most sincere efforts to map India's boundaries, Mapping the Great Game is the thrilling story of espionage and cartography which shrouded the Great Game and helped map a large part of Asian as we know it today.

Tournament of Shadows

Tournament of Shadows PDF

Author: Karl E. Meyer

Publisher: Basic Books

Published: 2009-03-17

Total Pages: 706

ISBN-13: 078673678X

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From the romantic conflicts of the Victorian Great Game to the war-torn history of the region in recent decades, Tournament of Shadows traces the struggle for control of Central Asia and Tibet from the 1830s to the present. The original Great Game, the clandestine struggle between Russia and Britain for mastery of Central Asia, has long been regarded as one of the greatest geopolitical conflicts in history. Many believed that control of the vast Eurasian heartland was the key to world dominion. The original Great Game ended with the Russian Revolution, but the geopolitical struggles in Central Asia continue to the present day. In this updated edition, the authors reflect on Central Asia's history since the end of the Russo-Afghan war, and particularly in the wake of 9/11.

Spying for Empire

Spying for Empire PDF

Author: Robert Johnson

Publisher:

Published: 2006

Total Pages: 328

ISBN-13:

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The Great Game in Central and South Asia, 1757-1947. The Story of the struggle between Russia and Britain for imperial influence over southern and central Asia.

The Shadow of the Great Game

The Shadow of the Great Game PDF

Author: Narendra Singh Sarila

Publisher: Constable

Published: 2017-08-10

Total Pages: 432

ISBN-13: 1472128222

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The untold story of Indias Partition. The partition of India in 1947 was the only way to contain intractable religious differences as the subcontinent moved towards independence - or so the story goes. But this dramatic new history reveals previously overlooked links between British strategic interests - in the oil wells of the Middle East and maintaining access to its Indian Ocean territories - and partition. Narendra Singh Sarela reveals here how hte Great Gane against the Soviet Union cast a long shadow. The top-secret documentary evidence unearthed by the author sheds new light on several prominent figures, including Gandhi, Jinnah, Mountbatten, Churchill, Attlee, Wavell and Nerhu. This radical reassessment of one of the key events in British colonial history is important in itself, but its claim that many of the roots of Islamic terrorism sweeping the world today lie in the partition of India has much wider implications.

Quest for Kim

Quest for Kim PDF

Author: Peter Hopkirk

Publisher: Oxford University Press, USA

Published: 2001

Total Pages: 292

ISBN-13: 9780192802316

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Two authors' passion for India and the Great Game.

The Great Game, 1856–1907

The Great Game, 1856–1907 PDF

Author: Evgeny Sergeev

Publisher: Woodrow Wilson Center Press / Johns Hopkins University Press

Published: 2014-08-11

Total Pages: 0

ISBN-13: 9781421415574

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The Great Game sheds new light on Asia’s political influence on Russia at the turn of the twentieth century. Winner of the CHOICE Outstanding Academic Title of the Choice ACRL The Great Game, 1856–1907 presents a new view of the British-Russian competition for dominance in Central Asia in the second half of the nineteenth century. Evgeny Sergeev offers a complex and novel point of view by synthesizing official collections of documents, parliamentary papers, political pamphlets, memoirs, contemporary journalism, and guidebooks from unpublished and less studied primary sources in Russian, British, Indian, Georgian, Uzbek, and Turkmen archives. His efforts amplify our knowledge of Russia by considering the important influences of local Asian powers. Ultimately, this book disputes the characterization of the Great Game as a proto–Cold War between East and West. By relating it to other regional actors, Sergeev creates a more accurate view of the game’s impact on later wars and on the shape of post–World War I Asia.

The Boxer Rebellion and the Great Game in China

The Boxer Rebellion and the Great Game in China PDF

Author: David J. Silbey

Publisher: Hill and Wang

Published: 2012-03-27

Total Pages: 367

ISBN-13: 1429942576

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A concise history of an uprising that took down a three-hundred-year-old dynasty and united the great powers. The year is 1900, and Western empires are locked in entanglements across the globe. The British are losing a bitter war against the Boers while the German kaiser is busy building a vast new navy. The United States is struggling to put down an insurgency in the South Pacific while the upstart imperialist Japan begins to make clear to neighboring Russia its territorial ambition. In China, a perennial pawn in the Great Game, a mysterious group of superstitious peasants is launching attacks on the Western powers they fear are corrupting their country. These ordinary Chinese—called Boxers by the West because of their martial arts showmanship—rise up seemingly out of nowhere. Foreshadowing the insurgencies of our recent past, they lack a centralized leadership and instead tap into latent nationalism and deep economic frustration to build their army. Many scholars brush off the Boxer Rebellion as an ill-conceived and easily defeated revolt, but in The Boxer Rebellion and the Great Game in China, the military historian David J. Silbey shows just how close the Boxers came to beating back the combined might of the imperial powers. Drawing on the diaries and letters of allied soldiers and diplomats, he paints a vivid portrait of the war. Although their cause ended just as quickly as it began, the Boxers would inspire Chinese nationalists—including a young Mao Zedong—for decades to come.

Postmodern Imperialism

Postmodern Imperialism PDF

Author: Eric Walberg

Publisher: SCB Distributors

Published: 2011-06-09

Total Pages: 293

ISBN-13: 0983353964

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Eric Walberg’s POSTMODERN IMPERIALISM: Geopolitics and the Great Game is a riveting and radically new analysis of the imperialist onslaught which first engulfed the world in successive waves in the 19th–20th centuries and is today hurtling into its endgame. The term “Great Game” was coined in the nineteenth century, reflecting the flippancy of statesmen (and historians) personally untouched by the havoc that they wreaked. What it purported to describe was the rivalry between Russia and Britain over interests in India. But Britain was playing its deadly game across all of Eurasia, from the Balkans and Palestine to China and southeast Asia, alternately undermining and carving up “premodern” states, disrupting the lives of hundreds of millions, with consequences that endure today. With roots in the European enlightenment, shaped by Christian and Jewish cultures, and given economic rationale by industrial capitalism, the inter-imperialist competition turned the entire world into a conflict zone, leaving no territory neutral. The first “game” was brought to a close by the cataclysm of World War I. But that did not mark the end of it. Walberg resurrects the forbidden “i” word to scrutinize an imperialism now in denial, but following the same logic and with equally horrendous human costs. What he terms Great Game II then began, with America eventually uniting its former imperial rivals in an even more deadly game to destroy their common revolutionary antagonist and potential nemesis-communism. Having “won” this game, America and the new player Israel-offspring of the early games-have sought to entrench what Walberg terms “empire and a half” on a now global playing field-using a neoliberal agenda backed by shock and awe. With swift, sure strokes, Walberg paints the struggle between domination and resistance on a global canvas, as imperialism engages its two great challengers-communism and Islam, its secular and religious antidotes. Paul Atwood (War and Empire: The American Way of Life) calls it an “epic corrective”. It is a “carefully argued-and most of all, cliche-smashing-road map” according to Pepe Escobar (journalist Asia Times). Rigorously documented, it is “a valuable resource for all those interested in how imperialism works, and sure to spark discussion about the theory of imperialism”, according to John Bell (Capitalism and the Dialectic).

Virtual Cities

Virtual Cities PDF

Author: Konstantinos Dimopoulos

Publisher: Unbound Publishing

Published: 2020-11-12

Total Pages: 257

ISBN-13: 1783528508

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Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.