Maker Projects for Kids Who Love Electronics

Maker Projects for Kids Who Love Electronics PDF

Author: Megan Kopp

Publisher: Be a Maker!

Published: 2016-08-25

Total Pages: 0

ISBN-13: 9780778725756

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This plugged-in title helps readers navigate the sometimes-complex world of electronic innovation. Young readers can explore this exciting and popular field by learning the basics of electronic circuits and how electronic components work, which they can then apply to an idea of their own. They will be able to create their project using everyday materials and easy-to-understand computer elements. Important electronic innovators and their creations are profiled to provide inspiration for young "makers."

Electronics Projects for Beginners

Electronics Projects for Beginners PDF

Author: Tammy Enz

Publisher: Capstone

Published: 2018

Total Pages: 49

ISBN-13: 1515794954

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Shock your imagination with a hands-on introduction to electronic circuits. Step-by-step instructions will jump-start your electronic knowledge. You'll be lighting up your imagination with possibilities.

Make: Tech DIY

Make: Tech DIY PDF

Author: Ji Sun Lee

Publisher: Maker Media, Inc.

Published: 2016-08-29

Total Pages: 308

ISBN-13: 1680451731

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Kid Crafts introduces younger children to the magic of electronics through the softer side of circuits! Young explorers will learn about electronics through sewing and craft projects aimed at maker parents and their children, elementary school teachers, and kids' activity leaders. Each project introduces new skills and new components in a progressive series of projects that take learners from the very basics to understanding how to use components such as sensors, transistors, and timers. The book is breezy, highly illustrated, and fun for everyone!

Maker Projects for Kids Who Love Games

Maker Projects for Kids Who Love Games PDF

Author: Rebecca Sjonger

Publisher: Crabtree Publishing Company

Published: 2016-02-15

Total Pages: 32

ISBN-13: 9780778722489

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Game design requires many skills including imagination, problem solving, communication, and teamwork. These characteristics make it a natural fit for the Maker movement. From board games to video games, this exciting title introduces readers to the essential basics of game design including game components and systems, prototype design, play testing, and the steps in the iterative design process. "Makers and Shakers" sidebars introduce readers to some of the world's greatest game designers and innovators. The title also includes engaging, step-by-step Maker projects to put their game design skills to work

Maker Projects for Kids Who Love Robotics

Maker Projects for Kids Who Love Robotics PDF

Author: James Bow

Publisher: Crabtree Publishing Company

Published: 2016-02-15

Total Pages: 32

ISBN-13: 9780778722540

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In this exciting title, readers will learn about basic robot components and how they are used to build various robots for different purposes. "Makers and Shakers" sidebars introduce the world's greatest robot designers and explain how they came to create their exciting inventions. Step-by-step Maker projects let readers put their skills to use as they build amazing robotic creations

Busting Boredom with Technology

Busting Boredom with Technology PDF

Author: Tyler Dean Omoth

Publisher: Capstone

Published: 2019-05-01

Total Pages: 32

ISBN-13: 1496665309

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Feeling tech-savvy? Get ready to bust boredom with technology! Learn how to put together a digital photo album, create a blog, produce a stop-motion movie, and much more. With clear instructions and helpful photos, busting boredom with technology has never been more fun.

The Crafty Kids Guide to DIY Electronics: 20 Fun Projects for Makers, Crafters, and Everyone in Between

The Crafty Kids Guide to DIY Electronics: 20 Fun Projects for Makers, Crafters, and Everyone in Between PDF

Author: Helen Leigh

Publisher: McGraw Hill Professional

Published: 2018-11-23

Total Pages: 288

ISBN-13: 1260142841

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Craft awesome DIY electronics projects using fabric, paper, and creativity-- no prior experience necessary! This fun TAB guide provides an entertaining, hands-on introduction to electronics and making. The book contains 20 DIY projects that teach electronics and craft skills using inexpensive, readily available materials. You’ll also find four fun interviews with awesome makers. The author explains how to work with conductive thread, sewable LEDs, copper tape, small motors, simple sensors, and more. Written by a dedicated hobbyist, The Crafty Kid's Guide to DIY Electronics: 20 Fun Projects for Makers, Crafters, and Everyone in Between focuses on paper circuits, soft circuits, wearables, and robots. Designed for children interested in exploring, the book is also ideal for established hobbyists with senses of humor! Inside you’ll discover how to: •Get up and running with electronics and crafting•Build interactive paper projects that light up, buzz, vibrate, and dance•Use cardboard and origami—even create a pop-up cityscape with lights!•Make sewing projects that use conductive thread and electricity•Assemble a constellation night light and a grumpy monster with a tilt sensor•Add wearable technology to your gadgets•Make an LED paper flower crown and a mood badge•Work with robotics and develop your own robot-based projects•Construct an extremely effective robot alarm clock

Boost Your STEAM Program with Great Literature and Activities

Boost Your STEAM Program with Great Literature and Activities PDF

Author: Liz Knowles

Publisher: Bloomsbury Publishing USA

Published: 2018-06-01

Total Pages: 185

ISBN-13: 1440862516

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You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. Many schools and libraries are implementing STEAM programs in the school library makerspace to promote problem solving by allowing students to create their own solutions to a problem through trial and error. In order to enhance literacy development in the STEAM program, however, they need resources for integrating literature into the curriculum. In this collection of resources for doing just that, veteran education professionals and practiced coauthors Liz Knowles and Martha Smith bring readers over eight hundred recommended and annotated books and web resources, selected based on research on successfully integrating STEAM and literacy programs and organized by the five STEAM areas. Titles are complemented by discussion questions and problem-solving activities that will aid educators in both adding and using the best literature to their STEAM programs for encouraging learning. In addition to promoting literacy, these resources will help to develop creativity, lateral thinking skills, and confidence in students.