Mafia Games

Mafia Games PDF

Author: Vi Carter

Publisher: CARTER BOOKS

Published: 2023-06-20

Total Pages: 284

ISBN-13:

DOWNLOAD EBOOK →

I’ve been taken from my home and woke up in a glass cage. She’s my new obsession, my toy, my pathway to revenge until one taste threatens to shatter us. Richard My father needs a pawn as he plays King with the Irish Mafia. Releasing me from the asylum walls that kept me from my revenge, I'm free to play a few games of my own. Games I plan on winning. The taste of revenge sits sweetly on my tongue as I watch her, Claire, my new obsession. I keep her safe in a cage made of glass. Safe from the cravings she stirs in me. I watch her, my hunger growing with every move she makes. Claire He keeps me safe in a cage made of glass. Yet, I never feel safe. The heat in his gaze burns my flesh. His hunger stirs a craving deep inside of me. But craving a man like him is dangerous. He's everything dark and wrong in my world. He’s everything I shouldn’t want. The only thing keeping his touch from my skin is this glass cage he holds the key to. Until his control snaps and one touch threatens to shatter us both. “Mafia Games” is the third book in the Young Irish Rebel Series. It is a Dark Mafia Kidnapping Romance, complete with HEA and no cliffhangers. One-Click Mafia Games Today if you love Dark Irish Mafia Romance!

Computer Games

Computer Games PDF

Author: Tristan Cazenave

Publisher: Springer

Published: 2017-04-27

Total Pages: 179

ISBN-13: 331957969X

DOWNLOAD EBOOK →

This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.

Great Games!

Great Games! PDF

Author: Matthew Toone

Publisher: Great Games Book

Published: 2009-07

Total Pages: 194

ISBN-13: 0979834554

DOWNLOAD EBOOK →

"Whether you're planning a party, gathered as a family, confined by a rainy day or organizing a team-building exercise, Great Games is the perfect source for exciting, free games for every age and play situation. Comprised of new games and exciting twists on time-tested favorites, this book celebrates fun while promoting a wholesome spirit of competition. From two players to the largest groups, interactive play expands friendships, motivates and inspires. Once you delve into this exciting, new creative resource, you can finally remove the word bored from your vocabulary."--Publisher marketing.

The Mafia

The Mafia PDF

Author: Roberto M. Dainotto

Publisher: Reaktion Books

Published: 2015-04-15

Total Pages: 224

ISBN-13: 1780234724

DOWNLOAD EBOOK →

What is it about Tony Soprano that makes him so amiable? For that matter, how is it that many of us secretly want Scarface to succeed or see Michael Corleone as, ultimately, a hero? What draws us into the otherwise horrifically violent world of the mafia? In The Mafia, Roberto M. Dainotto explores the irresistible appeal of this particular brand of organized crime, its history, and the mythology we have developed around it. Dainotto traces the development of the mafia from its rural beginnings in Western Sicily to its growth into a global crime organization alongside a parallel examination of its evolution in music, print, and on the big screen. He probes the tension between the real mafia—its violent, often brutal reality—and how we imagine it to be: a mythical potpourri of codes of honor, family values, and chivalry. But rather than dismiss our collective imagining of the mafia as a complete fiction, Dainotto instead sets out to understand what needs and desires or material and psychic longing our fantasies about the mafia—the best kind of the bad life—are meant to satisfy. Exploring the rich array of films, books, television programs, music, and even video games portraying and inspired by the mafia, this book offers not only a social, economic, and political history of one of the most iconic underground cultures, but a new way of understanding our enduring fascination with the complex society that lurks behind the sinister Omertà of the family business.

Beyond Choices

Beyond Choices PDF

Author: Miguel Sicart

Publisher: MIT Press

Published: 2013-09-06

Total Pages: 189

ISBN-13: 0262317133

DOWNLOAD EBOOK →

How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.

Real Games

Real Games PDF

Author: Mia Consalvo

Publisher: MIT Press

Published: 2019-10-01

Total Pages: 219

ISBN-13: 0262353636

DOWNLOAD EBOOK →

How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."

Mafia and Organized Crime

Mafia and Organized Crime PDF

Author: James O. Finckenauer

Publisher: Simon and Schuster

Published: 2012-12-01

Total Pages: 232

ISBN-13: 1780741650

DOWNLOAD EBOOK →

A compelling introduction to the global impact of organized crime Famous for being ruthless, cruel, and cool, the Mafia has always captured the darker side of the imagination. Here, James Finckenauer debunks the myths surrounding the Mafia to reveal the harsh realities of global organized crime from Japan to Russia to Colombia. Despite popular appeal, these incredibly complex organizations destabilize society on a global scale, perpetuating untold economic, physical, psychological, and societal damage. "Mafia and Organized Crime: A Beginner's Guide" provides vital insight into the real stories behind the world's richest and most successful criminals.

Mafia III: The Rise and Fall of Sal Marcano

Mafia III: The Rise and Fall of Sal Marcano PDF

Author: Frank Tieri

Publisher: Simon and Schuster

Published: 2018-04-10

Total Pages: 66

ISBN-13: 1683830504

DOWNLOAD EBOOK →

Dark, gritty, and based on the hit video game, this graphic novel explores the story of gangster Sal Marcano and the brutal world of organized crime. New Bordeaux is a city on the edge of the bayou—and on the edge of chaos. A hazy, fictional recreation of New Orleans in the 1960s, New Bordeaux is the kind of town where violence is the only way to survive and crime is the only way to get ahead. When gang warfare pushes the city to the brink, its citizens will discover the bayou can swallow a lot of secrets. And a lot of blood. Brought to vivid life by top comic artist Richard Pace, Mafia III features the expansive world building and harsh realism that fans have come to expect from the Mafia video game series. With an original story that tells the rise to power of Sal Marcano by famed comic-noir writer Frank Tieri, this graphic novel is a new piece of the Mafia universe that fans will want to return to again and again.