Livecode Mobile Development

Livecode Mobile Development PDF

Author: Colin Holgate

Publisher: Impackt Publishing

Published: 2015-05-29

Total Pages: 256

ISBN-13: 9781849699655

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The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.

LiveCode Mobile Development: Beginner's Guide - Second Edition

LiveCode Mobile Development: Beginner's Guide - Second Edition PDF

Author: Colin Holgate

Publisher: Packt Publishing Ltd

Published: 2015-05-29

Total Pages: 256

ISBN-13: 1849699666

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The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.

LiveCode Mobile Development Beginner's Guide

LiveCode Mobile Development Beginner's Guide PDF

Author: Colin Holgate

Publisher: Packt Publishing

Published: 2012

Total Pages: 0

ISBN-13: 9781849692489

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This book will follow a tutorial style, starting from basic LiveCode coding concepts to its real-world implementation. It will teach developers how to use this new framework to develop interactive, cross-platform mobile applications. If you are a developer, consultant or student looking to create fast, scalable mobile applications, then this book is for you. Basic knowledge of programming such as understanding variables, expressions, control structures and functions is required.

Livecode Mobile Development Hotshot

Livecode Mobile Development Hotshot PDF

Author: Edward D. Lavieri

Publisher:

Published: 2014-05-14

Total Pages:

ISBN-13: 9781461949398

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A practical guide written in a tutorial-style, ""LiveCode Mobile Development Hotshot"" walks you step-by-step through 10 individual projects. Every project is divided into sub tasks to make learning more organized and easy to follow along with explanations, diagrams, screenshots, and downloadable material. This book is great for anyone who wants to develop mobile applications using LiveCode. You should be familiar with LiveCode and have access to a smartphone. You are not expected to know how to create graphics or audio clips.

LiveCode Mobile Development Hotshot

LiveCode Mobile Development Hotshot PDF

Author: Edward D. Lavieri

Publisher: Packt Pub Limited

Published: 2013-09

Total Pages: 300

ISBN-13: 9781849697484

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A practical guide written in a tutorial-style, "LiveCode Mobile Development Hotshot" walks you step-by-step through 10 individual projects. Every project is divided into sub tasks to make learning more organized and easy to follow along with explanations, diagrams, screenshots, and downloadable material.This book is great for anyone who wants to develop mobile applications using LiveCode. You should be familiar with LiveCode and have access to a smartphone. You are not expected to know how to create graphics or audio clips.

Programming for Everyone

Programming for Everyone PDF

Author: Keith Lee

Publisher: Lulu.com

Published: 2012-11-26

Total Pages: 222

ISBN-13: 1105568555

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Programming for Everyone is designed to give the reader a general introduction to computer programming. And it's not just for those of you who are already comfortable with computer-speak; the book is written for a very general audience and focuses on providing you with a detailed understanding of the basic concepts. The book is also great for programmers who want to look into other areas (e.g. logic programming, computer graphics, games, etc.) they may not have experience in. Its main topics include general computer programming concepts, object-oriented programming fundamentals, developing web pages, developing 'apps' for mobile devices, application development for social network sites like Facebook, computer graphics and animation, computer security, and programming video games.

LiveCode Mobile Development Cookbook

LiveCode Mobile Development Cookbook PDF

Author: Dr Edward Lavieri

Publisher: Packt Publishing Ltd

Published: 2014-09-15

Total Pages: 401

ISBN-13: 1783558830

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If you are a LiveCode mobile developer looking to improve your existing skills, add efficiencies to your code, or want a better understanding of LiveCode’s capabilities, then LiveCode Mobile Development Cookbook is a must-have for you. The reader should at least have a basic understanding of LiveCode and mobile application development.

Android Programming for Beginners

Android Programming for Beginners PDF

Author: John Horton

Publisher: Packt Publishing Ltd

Published: 2015-12-31

Total Pages: 698

ISBN-13: 1785889036

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Learn all the Java and Android skills you need to start making powerful mobile applications About This Book Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace A first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratch Learn by example and build three real-world apps and over 40 mini apps throughout the book Who This Book Is For Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that “to learn Android, you must know java.” If so, Android Programming for Beginners is for you. You don't need any programming experience to follow along with this book, just a computer and a sense of adventure. What You Will Learn Master the fundamentals of coding Java for Android Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps' data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplace In Detail Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years' worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch—whether you're looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, capture images from a device's camera, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java. Style and approach With more than 40 mini apps to code and run, Android Programming for Beginners is a hands-on guide to learning Android and Java. Each example application demonstrates a different aspect of Android programming. Alongside these mini apps, we push your abilities by building three larger applications to demonstrate Android application development in context.

Beginner's Guide to Android App Development

Beginner's Guide to Android App Development PDF

Author: Serhan Yamacli

Publisher: Createspace Independent Publishing Platform

Published: 2017-06-30

Total Pages: 258

ISBN-13: 9781548088163

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This book covers Android app design fundamentals in Android Studio using Java programming language. The author assumes you have no experience in app development. The book starts with the installation of the required development environment and setting up the emulators. Then, the simplest "Hello World" app is developed step by step. In the next chapter, basics of the Java programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Java lecture, 7 complete Android apps are developed again by step by step instructions. Each code line is explained. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Java code and testing the app on emulators and real devices. The last chapter explains the installation of the Unity game engine, developing a simple 2D platform game in Unity, setting up touch controls for Android environment and exporting the game as a standalone .apk file ready to be installed on Android devices. Sample apps developed in this book are as follows: 1. Headlight app: Learn the basics of app development and use buttons in your code. 2. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen. 3. Simple dice roller app: Using random number generator functions, including images in your project, displaying images on the screen and changing the displayed image programmatically. 4. The compass app: Accessing the magnetic field sensor, setting required permissions, extracting the direction angle and animating a compass figure. 5. Show my location app: Creating a map project, setting required permissions, accessing GPS device and showing real time location on the map. 6. S.O.S. sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS. 7. Development of a 2D platform game: Installing Unity game engine, developing the visual part of the game, implementing the game logic in the code, setting up touch controls and exporting the game as a standalone .apk file. This book includes 237 figures and 130 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and complete project files can be downloaded from the book's companion website: www.yamaclis.com/android.