Lionel Tarr's Modern Wargaming Rules 1939-1945

Lionel Tarr's Modern Wargaming Rules 1939-1945 PDF

Author: John Curry

Publisher:

Published: 2017-01-18

Total Pages:

ISBN-13: 9781326914981

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Lionel Tarr (1920-2003) is widely recognized as the first modern wargamer, modern being 1939-1945. He first came to prominence when his rules were published in 1962 in Donald Featherstone's classic book, War Games. This book contains much previously unpublished material about the Tarr wargame and his epic decade long WWII Eastern Front Russian Campaign. This wargaming campaign was almost as well-known at the time as Tony Bath's Hyborian campaign. This book includes: The previously unpublished Tarr wargaming rules he first drafted in 1947 and modified until 1973. Analysis of the rules Tarr's Armies: Russian and German Army ORBATs Solo Wargaming Eastern Front Campaign Wargaming the Battle of Stalingrad Air warfare on the Eastern Front Various articles by Tarr A.W. Saundars (Tarr's cousin) modern warfare rules from 1957 Tarr's Napoleonic Rules The History of Wargaming Project aims to document the development of wargaming, including publishing new material about these early wargames

More Wargaming Pioneers Ancient and World War Ii Battle and Skirmish Rules by Tony Bath, Lionel Tarr and Michael Korns Early Wargames

More Wargaming Pioneers Ancient and World War Ii Battle and Skirmish Rules by Tony Bath, Lionel Tarr and Michael Korns Early Wargames PDF

Author: John Curry

Publisher: Lulu.com

Published: 2012-11

Total Pages: 116

ISBN-13: 9781291198171

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This book aims to continue the Early Wargaming series by recording some of the key early wargaming developments post-World War II. It contains three sets of early wargaming rules by Tony Bath, Lionel Tarr and Michael Korns. Tony Bath's Medieval Wargaming Rules- published in 1956, these were the first rules for ancient and medieval wargaming and include a commentary from Charles Grant. Lionel Tarr's 1962 World War II Rules- Lionel Tarr was the first modern wargamer attempting to recreate the battles of World War II. As a result of his own military experience from the Parachute Regiment at Arnhem, his rules show the vulnerability of infantry and the importance of cover. Michael Korns' 1966 Modern Wars in Miniature- the first set of skirmish rules with each player representing a single figure on the table top. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books

Zones of Control

Zones of Control PDF

Author: Pat Harrigan

Publisher: MIT Press

Published: 2016-04-15

Total Pages: 845

ISBN-13: 026233495X

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A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.

The Wargaming Compendium

The Wargaming Compendium PDF

Author: Henry Hyde

Publisher: Casemate Publishers

Published: 2013-08-19

Total Pages: 554

ISBN-13: 1783830697

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An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.

The Film Book

The Film Book PDF

Author: Ronald Bergan

Publisher: DK Publishing (Dorling Kindersley)

Published: 2021

Total Pages: 0

ISBN-13: 9780241484838

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Story of cinema -- How movies are made -- Movie genres -- World cinema -- A-Z directors -- Must-see movies.

Bolt Action: Campaign: Sea Lion

Bolt Action: Campaign: Sea Lion PDF

Author: Warlord Games

Publisher: Bloomsbury Publishing

Published: 2017-05-18

Total Pages: 126

ISBN-13: 1472817885

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The year is 1940, and the German invasion of Britain has begun. With this new campaign book for Bolt Action, players can fight the battles of World War II's greatest 'what if' scenario. Defend the cliffs of Dover and the beaches of Kent from wave after wave of German landing craft. Parachute into the Home Counties in a surgical strike to capture Winston Churchill. Rally the Home Guard in a last, desperate attempt to keep England free of the Nazi invaders! Containing new rules, scenarios, and unit types covering all of the unique features of this alternate history campaign, it offers a chance for all Bolt Action players to truly rewrite the history of World War II.

Bolt Action: Campaign: Battle of the Bulge

Bolt Action: Campaign: Battle of the Bulge PDF

Author: Warlord Games

Publisher: Bloomsbury Publishing

Published: 2017-02-23

Total Pages: 96

ISBN-13: 1472817850

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The Ardennes, 1944. Driven back by the Allies since D-Day, Germany launches a surprise offensive on the Western Front. This assault against the unprepared Allied lines is the opening move in one of the largest battles of World War II. This new Campaign Book for Bolt Action allows players to take command of both armies in this desperate battle, fighting it as they believe it should have been fought. New, linked scenarios, rules, troop types and Theatre Selectors provide plenty of options for novice and veteran players alike.