Linux Graphics Programming with SVGAlib

Linux Graphics Programming with SVGAlib PDF

Author: Jay Link

Publisher: Coriolis Group Books

Published: 2000

Total Pages: 544

ISBN-13:

DOWNLOAD EBOOK →

Link teaches SVGAlib programming techniques and how the compiled code translates into graphics creations, offering detailed information on animation with extensive examples, how to write a Paint program that utilizes a mouse as a drawing tool, and much more.

Programming Linux Games

Programming Linux Games PDF

Author: Loki Software, Inc

Publisher: No Starch Press

Published: 2001

Total Pages: 435

ISBN-13: 1886411492

DOWNLOAD EBOOK →

Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.

Advanced Linux 3D Graphics Programming

Advanced Linux 3D Graphics Programming PDF

Author: Norman Lin

Publisher: Wordware Publishing

Published: 2001

Total Pages: 0

ISBN-13: 9781556228537

DOWNLOAD EBOOK →

This second colume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perpesctive on 3D theory and practice within the context of programming larger interactive 3D applications.

Linux System Administration

Linux System Administration PDF

Author: Dee-Ann LeBlanc

Publisher: Paraglyph Press

Published: 2000-08

Total Pages: 748

ISBN-13: 9781932111347

DOWNLOAD EBOOK →

Provides immediate solutions to the most common Linux installation and configuration tasks. It expertly explains the complexities of upgrading an existing Linux installation and rebuilding from source. It covers the use of the most common major Linux servers and utilities, including Apache, Sendmail, majordomo, DHCP, Samba, ISC BIND, and Coda.Covers kernel configuration, networking, system security, Internet services, LAN services, file systems, and much more. Author- Dee-Ann LeBlanc

Linux Game Programming

Linux Game Programming PDF

Author: Mark "Nurgle." Collins

Publisher: Course Technology

Published: 2001

Total Pages: 378

ISBN-13: 9780761532552

DOWNLOAD EBOOK →

Overviews the tools and gaming libraries available for programming in Linux and how they all fit together. Written for programmers familiar with C++, the book discusses the commands for creating 2D and 3D graphics, device input through SDL, features of the OpenGL graphics API, and the open audio library (OpenAL) for controlling sound. The CD-ROM contains the Indrema entertainment software development toolkit, OpenAL, and the PrettyPoly editor. Annotation copyrighted by Book News, Inc., Portland, OR.

Linux 3-D Graphics Programming

Linux 3-D Graphics Programming PDF

Author: Norman Lin

Publisher: Wordware Publishing

Published: 2001

Total Pages: 0

ISBN-13: 9781556227233

DOWNLOAD EBOOK →

Currently, there are no directly competitive titles to Lin's title, and considering the explosive growth of not only 3-D graphics but the Linux operating system, this new book will be valuable to developers interested in graphics programming. The CD-ROM contains a series of animated 3-D videos illustrating key 3-D graphics concepts, such as the transformation from world space into camera space. It also features Blender 3-D, a professional quality 3-D modeler.

Linux Multimedia Guide

Linux Multimedia Guide PDF

Author: Jeff Tranter

Publisher: O'Reilly Media

Published: 1996

Total Pages: 396

ISBN-13:

DOWNLOAD EBOOK →

In this book, Jeff Tranter offers readers the guidance they need to integrate Linux into multimedia applications. Tranter covers configuration and use of sound cards, CD-ROMs, and joysticks; applications for sound and music, graphics, video, and games; programming devices such as sound cards and CD-ROMs; and more. Tranter also provides an overview of graphical toolkits and APIs.

From Pixels to Animation

From Pixels to Animation PDF

Author: James Alan Farrell

Publisher: Academic Press

Published: 2014-05-10

Total Pages: 703

ISBN-13: 1483265684

DOWNLOAD EBOOK →

From Pixels to Animation: An Introduction to Graphics Programming deals with the C programming language, particularly for the Borland C and Microsoft C languages. The book reviews the basics of graphics programming, including graphics hardware, graphs, charts, changing colors, 3D graphics, high level functions provided by Borland and Microsoft C. The text also explains low-level graphics, getting around the limitations of standard, graphics libraries, SVGA programming, and creating graphics functions. Advanced topics include linear transformations, ray tracing, and fractals. The book explains in detail the aspect ratio of pixels (length of the pixel dot divided by its width), pixel colors, line styles, and the functions to create the graphic. The text also describes the presentation of a three-dimensional object by using perspective, shading, and texturing. Between the operating system, which carries out the instruction of the program, and the hardware, which displays the output of the program, is the Basic Input/Output Services (BIOS). The BIOS is a set of routine instruction inside the different parts or hardware devices in the computer. The book explains programing animation effects by utilizing routines provided by Microsoft or Borland. The text also notes that a programmer can create good animation effects by directly addressing the graphics adapter, bypassing the BIOS or the high-level routines created by Microsoft or Borland. The book is suitable for beginning programmers, computer science, operators, animators, and artists involved with computer aided designs.