Liber Des Goules - The Book of Ghouls

Liber Des Goules - The Book of Ghouls PDF

Author: Glenys Ngaire McGhee

Publisher: White Wolf Games Studio

Published: 1997

Total Pages: 0

ISBN-13: 9781565045071

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Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The Mind's Eye rules for playing vampires' human pawns.

Minds Eye Theatre Journal

Minds Eye Theatre Journal PDF

Author: White Wolf Games Studio

Publisher: White Wolf Games Studio

Published: 1999-05-31

Total Pages: 84

ISBN-13: 9781565047785

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Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The quarterly magazine of new rules, plots and ideas for Mind's Eye.

The Hunter's Tools

The Hunter's Tools PDF

Author: Coranth Gryphon

Publisher: White Wolf Games Studio

Published: 1999-04-30

Total Pages: 300

ISBN-13: 9781565045873

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Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. More rules for tracking and tricking the undead in live-action games.

Laws of the Hunt

Laws of the Hunt PDF

Author: John Wick

Publisher: White Wolf Games Studio

Published: 1998-11

Total Pages: 188

ISBN-13: 9781565045057

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The World of Darkness is the setting for all of the games in the Storyteller series, and for several fiction books. Game books listed with this icon belong to specific game lines, but together contain information that applies to the entire World of Darkness. Sick of Kindred preying on your city? Sick of Garou and wraiths running riot through your streets? Help is here. Laws of the Hunt provides what you need to hunt down everything from vampires to Risen, changelings to Glass Walkers. You might even live to tell about it. With rules for hunter character creation, and updated and revised Numina, Laws of the Hunt helps humans take back the night.

The Ghoul in the Glossary

The Ghoul in the Glossary PDF

Author: Michael Dahl

Publisher: Stone Arch Books

Published: 2021

Total Pages: 41

ISBN-13: 1515883612

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In a secret basement library in their school, two students discover a creature sucking delicious words off the pages of books.

Ghouls of the Miskatonic

Ghouls of the Miskatonic PDF

Author: Graham McNeill

Publisher:

Published: 2011

Total Pages: 0

ISBN-13: 9781589949652

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When bodies are found on the grounds of Mikatonic University, in Arkham, Massachusetts, a professor, reporter, and bootlegger must work together to solve the mystery that threatens the town.

Strange Aeon 2nd Edition

Strange Aeon 2nd Edition PDF

Author: Forever People

Publisher: Lulu.com

Published: 2017-03-10

Total Pages: 366

ISBN-13: 1326964739

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""The Mist meets Silent Hill meets Lovecraft meets Doctor Who... a uniquely terrifying game."" Lovecraft's strange aeons are here. The stars were right and yes, in time even death may die. Humanity exists on the precipice, a handful of survivors teetering on the brink of extinction. The dominion of Earth is lost. The Old Ones have returned. Strange Aeon is a roleplaying game in which you, the player, take on the role of survivor and scavenger in a terrifying post-apocalypse setting. With the help of fellow players you must remain alive while battling the forces of the mythos, enduring the toxic fumes of the Morbus mist and the ever crumbling state of human civilisation. You have only one advantage over the other humans still clinging to life in the aftermath of The Event; you have in your possession a mythos relic known as The Celestial Sphere. With the sorcery contained in this artefact you can travel through time, into future and past versions of the Earth.