Level Up Your Classroom

Level Up Your Classroom PDF

Author: Jonathan Cassie

Publisher: ASCD

Published: 2016-06-28

Total Pages: 195

ISBN-13: 1416622055

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In this lively and practical book, seasoned educator Jonathan Cassie shines a spotlight on gamification, an instructional approach that’s revolutionizing K–12 education. Games are well known for their ability to inspire persistence. The best ones feature meaningful choices that have lasting consequences, reward experimentation, provide a like-minded community of players, and gently punish failure and encourage risk-taking behavior. Players feel challenged, but not overwhelmed. A gamified lesson bears these same hallmarks. It is explicitly gamelike in its design and fosters perseverance, creativity, and resilience. Students build knowledge through experimentation and then apply what they’ve learned to fuel further exploration at higher levels of understanding. In this book, Cassie covers * What happens to student learning when it is gamified. * Why you might want to gamify instruction for your students. * The process for gamifying both your classroom and your lessons. If you want to see your students engaged, motivated, and excited about learning, join Jonathan Cassie on a journey that will add a powerful new set of ideas and practices to your teaching toolkit. The gamified classroom—an exciting new frontier of 21st century learning—awaits you and your students. Will you answer the call?

Power Up Your Classroom

Power Up Your Classroom PDF

Author: Lindsey Blass

Publisher: International Society for Technology in Education

Published: 2022-08-24

Total Pages: 129

ISBN-13: 1564847969

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Learn to design learning experiences that leverage gameplay to increase motivation and engagement, while building classroom community. By the time Lindsey Blass and Cate Tolnai’s paths crossed, both had taken a path from teacher to coach to central/county office roles focused on innovative learning design, all while noticing three trends that extended beyond their classrooms: students who weren’t able to own and connect to their learning experience became disengaged; students and teachers alike had a general fear of failure; and teachers were perplexed at how to design learning experiences that fostered student choice and celebrated failure as an opportunity for iteration. Together, they began to ask … what if? What if we designed learning experiences that leveraged the power of gameplay to create more motivated learners? What if we modeled this type of learning with educators so they could experience the impact firsthand and spread the excitement and innovation in their classrooms? What if learning was fun for both students and teachers? This book: • Includes visual elements that model the theme of engaging in a game with tips, hints and suggestions sprinkled throughout the chapters. • Features a downloadable full-color game board that can be used in tandem with the book. • Provides access to an accompanying website that offers dynamic elements and book study questions. • Features the voices of experts and innovators in the fields of gamification and game-based learning. With a uniquely fun and inviting format, Power Up Your Classroom helps educators implement gamification and game-based learning in their classes to drive student engagement and learning.

Level Up Your Classroom

Level Up Your Classroom PDF

Author: Jonathan Cassie

Publisher: ASCD

Published: 2016

Total Pages: 195

ISBN-13: 1416622063

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This book shines a spotlight on gamification, an instructional approach that's revolutionizing K-12 education. Students build knowledge through experimentation and then apply what they've learned to fuel further exploration at higher levels of understanding.

Flip Your Classroom

Flip Your Classroom PDF

Author: Jonathan Bergmann

Publisher: International Society for Technology in Education

Published: 2012-06-21

Total Pages: 123

ISBN-13: 1564844684

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Learn what a flipped classroom is and why it works, and get the information you need to flip a classroom. You’ll also learn the flipped mastery model, where students learn at their own pace, furthering opportunities for personalized education. This simple concept is easily replicable in any classroom, doesn’t cost much to implement, and helps foster self-directed learning. Once you flip, you won’t want to go back!

The Noisy Classroom

The Noisy Classroom PDF

Author: Angela Shanté

Publisher: Graphic Arts Books

Published: 2020-05-05

Total Pages: 34

ISBN-13: 1513262939

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Silver Medalist, 2020 Wishing Shelf Book Awards: Books for 6–8 Year Olds Winner, 2020 American Fiction Awards for Best Cover Design: Children's Books Finalist, 2020 American Fiction Awards for Children's Fiction The first day of school is coming... and I'm going to be in the noisy class. Any class but the noisy class will do! A young girl is about to enter the third grade, but this year she's put into Ms. Johnson's noisy class. Everything about the noisy class is odd. While all the other classes are quiet, Ms. Johnson sings and the kids chatter all day. The door is always closed, yet sounds from it can be heard in the hallway. With summer coming to an end and school starting, the girl realizes that soon she'll be going to the noisy class. What will school be like now? Featuring the honest and delightful humor of debut author Angela Shanté and the bold, graphic imagery of debut illustrator Alison Hawkins, The Noisy Classroom encourages those with first-day jitters to reevaluate a scary situation by looking at it from a different angle and to embrace how fun school can be, even in nontraditional ways.

The Multiplayer Classroom

The Multiplayer Classroom PDF

Author: Lee Sheldon

Publisher: CRC Press

Published: 2020-03-09

Total Pages: 419

ISBN-13: 1000039129

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Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.

Gamify Your Classroom

Gamify Your Classroom PDF

Author: Matthew Farber

Publisher: New Literacies and Digital Epistemologies

Published: 2014

Total Pages: 0

ISBN-13: 9781433126703

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This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.

The Classroom: The Epic Documentary of a Not-Yet-Epic Kid

The Classroom: The Epic Documentary of a Not-Yet-Epic Kid PDF

Author: Robin Mellom

Publisher: Disney Electronic Content

Published: 2012-06-19

Total Pages: 289

ISBN-13: 142316587X

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Trevor Jones has been looking forward to seventh grade all summer, but when his best friend Libby tells him that he HAS to ask a girl out to the fall dance--his bright outlook suddenly takes a turn. It also doesn't help that there's documentary crew to film his every awkward move. Modern Family meets Diary of a Wimpy Kid in The Classroom, a new middle grade series full of heart, laughs, and awkward documentary footage.

It's All about the Books

It's All about the Books PDF

Author: Tammy Mulligan

Publisher: Heinemann Educational Books

Published: 2018

Total Pages: 0

ISBN-13: 9780325098135

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"How to flexibly organize school book rooms in service of instruction-aligned classroom libraries"--