Learning Physics Modeling with PhysX

Learning Physics Modeling with PhysX PDF

Author: Krishna Kumar

Publisher: Packt Pub Limited

Published: 2013-10

Total Pages: 104

ISBN-13: 9781849698146

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Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context.This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don't have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications PDF

Author: Maiga Chang

Publisher: Springer

Published: 2011-09-02

Total Pages: 582

ISBN-13: 3642234569

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This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

Augmented and Virtual Reality

Augmented and Virtual Reality PDF

Author: Lucio Tommaso De Paolis

Publisher: Springer

Published: 2014-12-09

Total Pages: 466

ISBN-13: 331913969X

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This book constitutes the thoroughly revised papers of the First International Conference on Augmented and Virtual Reality, AVR 2014, held in Lecce, Italy, in September 2014. The 28 papers, 2 tutorials and 3 keynotes presented were carefully reviewed and selected from 76 submissions. They include topics from virtual/augmented/mixed reality to 3D user interfaces and the technology needed to enable these environments to a wide range of applications (medical, entertainment, military, design, manufacture, maintenance, arts and cultural heritage).

Ubiquitous Computing and Multimedia Applications

Ubiquitous Computing and Multimedia Applications PDF

Author: Tai-hoon Kim

Publisher: Springer

Published: 2011-04-08

Total Pages: 400

ISBN-13: 3642209750

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This two-volume set (CCIS 150 and CCIS 151) constitutes the refereed proceedings of the Second International Conference on Ubiquitous Computing and Multimedia Applications, UCMA 2011, held in Daejeon, Korea, in April 2011. The 86 revised full papers presented were carefully reviewed and selected from 570 submissions. Focusing on various aspects of advances in multimedia applications and ubiquitous computing with computational sciences, mathematics and information technology the papers present current research in the area of multimedia and ubiquitous environment including models and systems, new directions, novel applications associated with the utilization, and acceptance of ubiquitous computing devices and systems.

C++ A Language for Modern Programming

C++ A Language for Modern Programming PDF

Author:

Publisher: Red Dot Publications

Published: 2023-10-04

Total Pages: 319

ISBN-13:

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Book Description: C++ Programming: A Journey to the Heart of a Versatile Language is a comprehensive guide to learning and mastering C++, one of the most powerful and versatile programming languages available. This book goes beyond the basics, offering readers a deep understanding of C++'s capabilities, limitations, and its intricate tapestry of uses in the ever-evolving landscape of software development. Written by an experienced C++ programmer and educator, this book covers a wide range of topics, from fundamental C++ concepts to advanced applications in various fields. Each section is packed with practical examples, case studies, and exercises to ensure readers gain a deep understanding of the concepts at hand. Whether you're a complete novice, an experienced programmer looking to expand your skills, or a professional seeking to harness the full potential of C++, this book is your faithful companion. Here are some of the key features of this book: Comprehensive coverage of C++ fundamentals, including data types, variables, functions, classes, objects, inheritance, polymorphism, templates, generics, exception handling, and the Standard Template Library (STL) In-depth exploration of advanced C++ features, such as concepts, ranges, and coroutines Real-world examples and hands-on exercises to solidify learning and boost confidence Best practices, design patterns, and advanced techniques to elevate coding skills Focus on developing a problem-solving mindset and crafting elegant and efficient software This book is ideal for: Anyone interested in learning C++ programming Experienced programmers looking to expand their C++ skills Professionals seeking to harness the full potential of C++ Embark on a journey to the heart of C++ programming with this comprehensive and engaging guide. Discover the language's power and versatility, and learn to create software that inspires and empowers. 20 chapters 319 pages

Deep Reinforcement Learning

Deep Reinforcement Learning PDF

Author: Aske Plaat

Publisher: Springer Nature

Published: 2022-06-10

Total Pages: 414

ISBN-13: 9811906386

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Deep reinforcement learning has attracted considerable attention recently. Impressive results have been achieved in such diverse fields as autonomous driving, game playing, molecular recombination, and robotics. In all these fields, computer programs have taught themselves to understand problems that were previously considered to be very difficult. In the game of Go, the program AlphaGo has even learned to outmatch three of the world’s leading players.Deep reinforcement learning takes its inspiration from the fields of biology and psychology. Biology has inspired the creation of artificial neural networks and deep learning, while psychology studies how animals and humans learn, and how subjects’ desired behavior can be reinforced with positive and negative stimuli. When we see how reinforcement learning teaches a simulated robot to walk, we are reminded of how children learn, through playful exploration. Techniques that are inspired by biology and psychology work amazingly well in computers: animal behavior and the structure of the brain as new blueprints for science and engineering. In fact, computers truly seem to possess aspects of human behavior; as such, this field goes to the heart of the dream of artificial intelligence. These research advances have not gone unnoticed by educators. Many universities have begun offering courses on the subject of deep reinforcement learning. The aim of this book is to provide an overview of the field, at the proper level of detail for a graduate course in artificial intelligence. It covers the complete field, from the basic algorithms of Deep Q-learning, to advanced topics such as multi-agent reinforcement learning and meta learning.

Designing for the User Experience in Learning Systems

Designing for the User Experience in Learning Systems PDF

Author: Evangelos Kapros

Publisher: Springer

Published: 2018-09-25

Total Pages: 251

ISBN-13: 331994794X

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While the focus of the UX research and design discipline and the Learning Sciences and instructional design disciplines is often similar and almost always tangential, there seems to exist a gap, i.e. a lack of communication between the two fields. Not much has been said about how UX Design can work hand-in-hand with instructional design to advance learning. The goal of this book is to bridge this gap by presenting work that cuts through both fields. To illustrate this gap in more detail, we provide a combined view of UX Research and Design & Educational Technology. While the traditional view has perceived the Learning Experience Design as a field of Instructional Design, we will highlight its connection with UX, an aspect that has become increasingly relevant. Our focus on user experience research and design has a unique emphasis on the human learning experience: we strongly believe that in learning technology the technological part is only mediating the learning experience, and we do not focus on technological advancements per se, as we believe they are not the solution, in themselves, to the problems that education is facing. This book aims to lay out the challenges and opportunities in this field and highlight them through research presented in the various chapters. Thus, it presents a unique opportunity to represent areas of learning technology that go very far beyond the MOOC and the classroom technology. The book provides an outstanding overview and insights in the area and it aims to serve as a significant and valuable source for learning researchers and practitioners. The chapter "User requirements when designing learning e-content: interaction for all" is available open access under a CC BY 4.0 license at link.springer.com

Computational Science and Its Applications -- ICCSA 2013

Computational Science and Its Applications -- ICCSA 2013 PDF

Author: Beniamino Murgante

Publisher: Springer

Published: 2013-06-22

Total Pages: 760

ISBN-13: 3642396372

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The five-volume set LNCS 7971-7975 constitutes the refereed proceedings of the 13th International Conference on Computational Science and Its Applications, ICCSA 2013, held in Ho Chi Minh City, Vietnam, in June 2013. Apart from the general track, ICCSA 2013 also include 33 special sessions and workshops, in various areas of computational sciences, ranging from computational science technologies, to specific areas of computational sciences, such as computer graphics and virtual reality. There are 46 papers from the general track, and 202 in special sessions and workshops.

Robotics in Extreme Environments

Robotics in Extreme Environments PDF

Author: Chie Takahashi

Publisher: Frontiers Media SA

Published: 2021-11-01

Total Pages: 127

ISBN-13: 288971425X

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Topic editor Rustam Stolkin is director of A.R.M Robotics Ltd. All other topic editors declare no competing interests with regards to the Research Topic subject.

Introductory Physics

Introductory Physics PDF

Author: Robert Karplus

Publisher: Fernand Brunschwig

Published: 2011-06

Total Pages: 540

ISBN-13: 9780982725801

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A basic, non-mathematical textbook for non-science students in secondary school or college. The book is based on Robert Karplus' many years of research on how beginners think about physics. In the "modeling approach" students explore and test simple analog, working and mathematical models for physical phenomena. The models provide a clear, understandable transition to the key principles and theories of physics. The book begins with the basic concepts of relative motion, reference frames, interaction, systems, and a descriptive overview of energy transfer. Subsequent chapters develop the details of temperature and heat, thermal (internal) energy, forces and work, electrical energy and electrical circuits, velocity and acceleration, Newton's Laws, motion near the surface of the earth, periodic and circular motion, celestial mechanics and gravity, pressure and kinetic theory, light and sound, waves, and modern physics (Bohr model and the basics of quantum mechanics). The "Modeling Instruction" approach is used in secondary schools throughout the US (see modeling.asu.edu). This book is especially useful in conjunction with (or as preparation for) the study of chemistry.