3D Immersive and Interactive Learning

3D Immersive and Interactive Learning PDF

Author: Yiyu Cai

Publisher: Springer Science & Business Media

Published: 2013-02-12

Total Pages: 130

ISBN-13: 9814021903

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3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.

Learning in 3D

Learning in 3D PDF

Author: Karl M. Kapp

Publisher: John Wiley & Sons

Published: 2009-12-30

Total Pages: 458

ISBN-13: 0470567759

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Praise for Learning in 3D "Learning is the key to our future and powerful learning will result from immersive, interactive, and creative 3D designs. Tony O'Driscoll and Karl Kapp have written a disruptive book about a disruptive technology that we all need to explore. This is a must read!" Elliott Masie, chair, The LearningCONSORTIUM "Karl Kapp and Tony O'Driscoll are, amazingly, both the best theorists and practitioners in using virtual worlds in every type of educational venue. Many will love their vision, but I am more hooked on their practicality and hand-holding." Clark Aldrich, author, Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction "Kapp and O'Driscoll nailed it. The right balance of case studies, theories and practical advice for any organization pursing the use of virtual worlds for learning. If you are interested in virtual worlds for learning and collaboration, this book is for you." David A. Manning, managing partner, Performance Development Group "The big contribution of Learning in 3D is that it provides research informed guidance and practical tips and techniques for using 3D virtual environments to achieve real business results...the case studies are outstanding." Lisa Clune, president, Kaplan EduNeering "As the world makes its way through a period of significant change, Learning in 3D couldn't come at a better time. Today, organizations and individuals are being challenged to make the most of learning collaboratively. This book stimulates our thinking on how to maximize the impact of technology, while providing a practical blueprint with 'revolutionary' examples of how to bring a new dimension to learning." John Malitoris, regional managing director, Duke Corporate Education "Tony O'Driscoll and Karl Kapp remind us that learning is the fourth dimension and the one that really counts in collaboration. A must-read for the future of learning in environments virtual and otherwise." Cathy Davidson, Ruth F. DeVarney Professor of English at Duke University and co-director HASTAC/MacArthur Foundation Digital Media and Learning Competition.

Cases on 3D Technology Application and Integration in Education

Cases on 3D Technology Application and Integration in Education PDF

Author: Nettleton, Kimberely Fletcher

Publisher: IGI Global

Published: 2013-01-31

Total Pages: 456

ISBN-13: 1466628162

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Cases on 3D Technology Application and Integration in Education highlights the use of 3D technologies in the educational environment and the future prospects of adaption and evolution beyond the traditional methods of teaching. This comprehensive collection of research aims to provide instructors and researchers with a solid foundation of information on 3D technology.

3D Printing

3D Printing PDF

Author: Stephanie Torta

Publisher:

Published: 2018-09-30

Total Pages: 250

ISBN-13: 9781683922094

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This book is designed as an overview of the technology, applications, and design issues associated with the new 3D printing technology. It will be divided into three parts. Part 1 will cover a brief background of the history and evolution of 3D printing, along with their use in industry and personal consumer end. Part 2 will document three different projects from start to finish. This will show a variety of printers and what is needed before a project starts, as well as some of the pitfalls to watch out for when creating 3D prints. Part 3 will be a look ahead to how 3D printing will continue to evolve and how 3D printing is already in our pop-culture. Companion files are included with applications and examples of 3D printing. Features: * Provides an overview of the technology, applications, and design issues associated with the new 3D printing technology * Includes review questions, discussion / essay questions and "Applying What You've Learned" in every chapter * Companion files are included with projects, images, and samples of 3D printing

The 3D Learner

The 3D Learner PDF

Author: Mira Halpert

Publisher:

Published: 2016-06-23

Total Pages: 158

ISBN-13: 9781534861121

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Many smart students are struggling in school, whether they are in 1st grade or high school. Reading comprehension, homework and standardized tests are the main causes of stress. In The 3D Learner, Transform Stress to Success for Your Child, the Halperts describe how they themselves went through the process of discovering their children learned differently, and understanding the issues that needed to be addressed for their children to be successful in school and life. Terms like dyslexia, learning disability, ADHD, CAPD and others are labels that describe what is wrong, but rarely lead to positive solutions. Most smart struggling students learn differently, and have some combination of attention, eye teaming, auditory and related issues, and medication is often suggested as the main way to address attention issues. The Halperts identify students who learn differently as 3D Learners. They learn best when material is presented in a hands-on visual way. These learners often achieve success when they are taught to their strengths and their challenges are identified and addressed. Parents are given tools on how and what to look for, in order to help their child transform stress to outrageous success. Underlying issues such as attention, processing, sequencing, and memory are described in a way that parents can relate to and understand. Solutions for setting goals, communicating effectively with teachers and professionals to create a collaborative and positive environment are some of the topics described. Transforming stress to outrageous success for your child takes time and effort from all involved. Once parents understand the issues their child is experiencing, and how they can make the difference, the future will look much brighter.

3D Immersive and Interactive Learning

3D Immersive and Interactive Learning PDF

Author: Yiyu Cai

Publisher: Springer

Published: 2013-03-22

Total Pages: 127

ISBN-13: 9789814021913

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3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.

Deep Learning for 3D Vision: Algorithms and Applications

Deep Learning for 3D Vision: Algorithms and Applications PDF

Author: Xiaoli Li

Publisher:

Published: 2024-06-06

Total Pages: 0

ISBN-13: 9789811286483

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3D deep learning is a rapidly evolving field that has the potential to transform various industries. This book provides a comprehensive overview of the current state-of-the-art in 3D deep learning, covering a wide range of research topics and applications. It collates the most recent research advances in 3D deep learning, including algorithms and applications, with a focus on efficient methods to tackle the key technical challenges in current 3D deep learning research and adoption, therefore making 3D deep learning more practical and feasible for real-world applications.This book is organized into five sections, each of which addresses different aspects of 3D deep learning. Section I: Sample Efficient 3D Deep Learning, focuses on developing efficient algorithms to build accurate 3D models with limited annotated samples. Section II: Representation Efficient 3D Deep Learning, deals with the challenge of developing efficient representations for dynamic 3D scenes and multiple 3D modalities. Section III: Robust 3D Deep Learning, presents methods for improving the robustness and reliability of deep learning models in real-world applications. Section IV: Resource Efficient 3D Deep Learning, explores ways to reduce the computation cost of 3D models and improve their efficiency in resource-limited environments. Section V: Emerging 3D Deep Learning Applications, showcases how 3D deep learning is transforming industries and enabling new applications for healthcare and manufacturing.This collection is a valuable resource for researchers and practitioners interested in exploring the potential of 3D deep learning.

A 3D Visualization Teaching-Learning Trajectory for Elementary Grades Children

A 3D Visualization Teaching-Learning Trajectory for Elementary Grades Children PDF

Author: Jacqueline Sack

Publisher: Springer

Published: 2016-03-21

Total Pages: 48

ISBN-13: 3319297996

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This monograph describes the development and use of a 3D visualization teaching-learning trajectory for elementary age learners. Using design research principles, the authors developed this trajectory using the NCTM recommendations and the Spatial Operational Capacity (SOC) theoretical framework to guide lesson development. The SOC framework utilizes actual 3D models, 2D and abstract representations of the actual models, and, a dynamic computer interface, the Geocadabra Construction Box, which integrates these representations dynamically in real time. The work begins with describing the theoretical SOC frameworks that guided the study, the inquiry-based learning focus, the research method used, and informal pre-program interviews with participant children. The next chapter describes introductory activities used to orient the children to the 3D objects that they used throughout the program. The book then focuses on the development of abstract top-view numeric plan representations leading to representations of rectangular prisms, followed by front-side-top view representations. The last chapter shows how numeracy was integrated into the program to support the demanding official mathematics curriculum.

Integrating 3D Printing into Teaching and Learning

Integrating 3D Printing into Teaching and Learning PDF

Author:

Publisher: BRILL

Published: 2020-01-20

Total Pages: 0

ISBN-13: 9004415130

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This book covers recent attempts to integrate 3D printing into the curriculum in schools and universities and research on its efficacies and usefulness from the practitioners' perspectives. The book unveils the exemplary works by educators and researchers in the field highlighting the current trends, theoretical and practical aspects of 3D printing in teaching and learning.

3D Deep Learning with Python

3D Deep Learning with Python PDF

Author: Xudong Ma

Publisher: Packt Publishing Ltd

Published: 2022-10-31

Total Pages: 236

ISBN-13: 1803233680

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Visualize and build deep learning models with 3D data using PyTorch3D and other Python frameworks to conquer real-world application challenges with ease Key FeaturesUnderstand 3D data processing with rendering, PyTorch optimization, and heterogeneous batchingImplement differentiable rendering concepts with practical examplesDiscover how you can ease your work with the latest 3D deep learning techniques using PyTorch3DBook Description With this hands-on guide to 3D deep learning, developers working with 3D computer vision will be able to put their knowledge to work and get up and running in no time. Complete with step-by-step explanations of essential concepts and practical examples, this book lets you explore and gain a thorough understanding of state-of-the-art 3D deep learning. You'll see how to use PyTorch3D for basic 3D mesh and point cloud data processing, including loading and saving ply and obj files, projecting 3D points into camera coordination using perspective camera models or orthographic camera models, rendering point clouds and meshes to images, and much more. As you implement some of the latest 3D deep learning algorithms, such as differential rendering, Nerf, synsin, and mesh RCNN, you'll realize how coding for these deep learning models becomes easier using the PyTorch3D library. By the end of this deep learning book, you'll be ready to implement your own 3D deep learning models confidently. What you will learnDevelop 3D computer vision models for interacting with the environmentGet to grips with 3D data handling with point clouds, meshes, ply, and obj file formatWork with 3D geometry, camera models, and coordination and convert between themUnderstand concepts of rendering, shading, and more with easeImplement differential rendering for many 3D deep learning modelsAdvanced state-of-the-art 3D deep learning models like Nerf, synsin, mesh RCNNWho this book is for This book is for beginner to intermediate-level machine learning practitioners, data scientists, ML engineers, and DL engineers who are looking to become well-versed with computer vision techniques using 3D data.