Java After Hours

Java After Hours PDF

Author: Steven Holzner

Publisher: Sams Publishing

Published: 2006

Total Pages: 340

ISBN-13:

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&Quot;This book takes what you know about Java and makes it do cool things that you never thought it could. The 10 projects in this book are here for the fun factor."--BOOK JACKET.

Sams Teach Yourself Java in 24 Hours

Sams Teach Yourself Java in 24 Hours PDF

Author: Rogers Cadenhead

Publisher: Sams Publishing

Published: 2017-09-10

Total Pages: 0

ISBN-13: 9780672337949

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This expanded and updated edition teaches Java 8 as a first programming language, through short, simple chapters that can be completed in no more than an hour each.

Java in 24 Hours

Java in 24 Hours PDF

Author: Rogers Cadenhead

Publisher: Pearson Education

Published: 2014

Total Pages: 449

ISBN-13: 0672337029

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Offers an updated tutorial for beginners explaining how to use Java to create desktop and Web programs, applications, and web services, including setting up the programming environment, building user interfaces, and writing Android apps. --Publisher's description.

Teach Yourself Java 1.1 Programming in 24 Hours

Teach Yourself Java 1.1 Programming in 24 Hours PDF

Author: Rogers Cadenhead

Publisher: Sams.Net Software

Published: 1997-01-01

Total Pages: 384

ISBN-13: 9781575212708

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Instructs the user in object-oriented programming, allowing the creation of interactive Web sites, cross-platform applications, and Java applets; includes a CD-ROM with examples for each lesson

Sams Teach Yourself Java in 24 Hours

Sams Teach Yourself Java in 24 Hours PDF

Author: Rogers Cadenhead

Publisher: Sams Publishing

Published: 2012

Total Pages: 432

ISBN-13: 0672335751

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Offers an updated tutorial for beginners explaining how to use Java to create desktop and Web programs, applications, and web services.

JavaScript 24-Hour Trainer

JavaScript 24-Hour Trainer PDF

Author: Jeremy McPeak

Publisher: John Wiley & Sons

Published: 2010-12-01

Total Pages: 458

ISBN-13: 0470647833

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A unique book-and-DVD package offers a new level of learning JavaScript JavaScript has matured from making Web pages dynamic to making them interactive, providing users with a rich and memorable Web experience. This unique book-and-DVD package prepares you for the new generation of Web browser changes that are occurring on the ever-evolving Web and shows you how JavaScript is an essential component of those changes. Veteran author Jeremy McPeak provides you with helpful lessons in the text, and the DVD offers instructional demonstrations so you can see how JavaScript works in the real world. Begins with the fundamentals of programming with the JavaScript language Builds on basic concepts and applies them to creating Web applications and programming the browser with JavaScript Offers invaluable advice for avoiding common mistakes, debugging code, and handling errors Includes enhanced coverage of each lesson on the DVD, which also offers detailed examples Explores JavaScript best practices With the book-and-DVD package of JavaScript 24-Hour Trainer, you'll benefit from a total learning experience!

Java in 24 Hours, Sams Teach Yourself (Covering Java 8)

Java in 24 Hours, Sams Teach Yourself (Covering Java 8) PDF

Author: Rogers Cadenhead

Publisher: Sams Publishing

Published: 2014-05-05

Total Pages: 449

ISBN-13: 0133517799

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Sams Teach Yourself Java in 24 Hours, Seventh Edition Covers Java 8 and Android Development In just 24 lessons of one hour or less, you can learn the fundamentals of Java programming. In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java. Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java. Learn how to... Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Use Java to create an Android app Expand your skills with closures, the powerful new capability introduced in Java 8 Contents at a Glance PART I: Getting Started 1 Becoming a Programmer 2 Writing Your First Program 3 Vacationing in Java 4 Understanding How Java Programs Work PART II: Learning the Basics of Programming 5 Storing and Changing Information in a Program 6 Using Strings to Communicate 7 Using Conditional Tests to Make Decisions 8 Repeating an Action with Loops PART III: Working with Information in New Ways 9 Storing Information with Arrays 10 Creating Your First Object 11 Describing What Your Object Is Like 12 Making the Most of Existing Objects PART IV: Programming a Graphical User Interface 13 Building a Simple User Interface 14 Laying Out a User Interface 15 Responding to User Input 16 Building a Complex User Interface PART V: Moving into Advanced Topics 17 Storing Objects in Data Structures 18 Handling Errors in a Program 19 Creating a Threaded Program 20 Using Inner Classes and Closures 21 Reading and Writing Files 22 Creating Web Services with JAX-WS 23 Creating Java2D Graphics 24 Writing Android Apps Appendixes A Using the NetBeans Integrated Development Environment B Where to Go from Here: Java Resources C This Book’s Website D Setting Up an Android Development Environment

Java in 24 Hours, Sams Teach Yourself (Covering Java 9)

Java in 24 Hours, Sams Teach Yourself (Covering Java 9) PDF

Author: Rogers Cadenhead

Publisher: Sams Publishing

Published: 2017-09-08

Total Pages: 1092

ISBN-13: 0134663632

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Computer programming with Java is easier than it looks. In just 24 lessons of one hour or less, you can learn to write computer programs in Java. Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, an Android app, and even Minecraft mods in Java. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Full-color figures and clear step-by-step instructions visually show you how to program with Java. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to... • Set up your Java programming environment • Write your first working program in just minutes • Control program decisions and behavior • Store and work with information • Build straightforward user interfaces • Create interactive web programs • Use threading to build more responsive programs • Read and write files and XML data • Master best practices for object-oriented programming • Use Java 9’s new HTTP client • Use Java to create an Android app • Expand your skills with closures • Create Minecraft mods with Java Contents at a Glance Part I Getting Started 1 Becoming a Programmer 2 Writing Your First Program 3 Vacationing in Java 4 Understanding How Java Programs Work Part II Learning the Basics of Programming 5 Storing and Changing Information in a Program 6 Using Strings to Communicate 7 Using Conditional Tests to Make Decisions 8 Repeating an Action with Loops Part III Working with Information in New Ways 9 Storing Information with Arrays 10 Creating Your First Object 11 Describing What Your Object is Like 12 Making the Most of Existing Objects Part IV Moving into Advanced Topics 13 Storing Objects in Data Structures 14 Handling Errors in a Program 15 Creating a Threaded Program 16 Using Inner Classes and Closures Part V Programming a Graphical User Interface 17 Building a Simple User Interface in Swing 18 Laying Out a User Interface 19 Responding to User Input Part VI Writing Internet Applications 20 Reading and Writing Files 21 Using Java 9's New HTTP Client 22 Creating Java2D Graphics 23 Creating Minecraft Mods with Java 24 Writing Android Apps Appendixes A Using the NetBeans Integrated Development Environment B Where to Go from Here Java Resources C This Book's Web Site D Fixing a Problem with the Android Studio Emulator