It's Game Day Bullet

It's Game Day Bullet PDF

Author: Jennifer Cunningham

Publisher:

Published: 2015-11-28

Total Pages:

ISBN-13: 9780997039504

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Children's book about the Oklahoma State University mascot, Bullet. The story follows Bullet from morning to night as he performs his mascot duties.

It's Game Day Bullet

It's Game Day Bullet PDF

Author: Jennifer Cunningham

Publisher:

Published: 2015-12-20

Total Pages:

ISBN-13: 9780997039511

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Children's book about the Oklahoma State University mascot, Bullet. The story follows Bullet from morning to night as he performs his mascot duties.

100 Things Oklahoma State Fans Should Know & Do Before They Die

100 Things Oklahoma State Fans Should Know & Do Before They Die PDF

Author: Robert Allen

Publisher: Triumph Books

Published: 2017-09-15

Total Pages: 256

ISBN-13: 1633198847

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Most Cowboys fans have taken in a game or two at Boone Pickens Stadium and have cheered to the rhythm of hundreds of banging paddles. But only real fans know the full history of the Bedlam Series or can name all the football stars who went on to become Hall of Fame players. 100 Things Oklahoma State Fans Should Know & Do Before They Die is the ultimate resource for true fans of the Cowboys. Whether you're a diehard from the days of Barry Sanders and Thurman Thomas, or whether you're a more recent supporter, these are the 100 things every fan needs to know and do in their lifetime. Experienced sportswriter Robert Allen has collected every essential piece of Oklahoma State knowledge and trivia, as well as must-do activities, and ranks them all from 1 to 100, providing an entertaining and easy-to-follow checklist as you progress on your way to fan superstardom.

The Bullet Journal Method

The Bullet Journal Method PDF

Author: Ryder Carroll

Publisher: Fourth Estate

Published: 2021-12

Total Pages: 0

ISBN-13: 9780008261405

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THE NEW YORK TIMES BESTSELLER Transform your life using the Bullet Journal Method, the revolutionary organisational system and worldwide phenomenon. The Bullet Journal Method will undoubtedly transform your life, in more ways than you can imagine' Hal Elrod, author of The Miracle Morning In his long-awaited first book, Ryder Carroll, the creator of the enormously popular Bullet Journal organisational system, explains how to use his method to: * TRACK YOUR PAST: using nothing more than a pen and paper, create a clear, comprehensive, and organised record of your thoughts and goals. * ORDER YOUR PRESENT: find daily calm by prioritising and minimising your workload and tackling your to-do list in a more mindful and productive way. * PLAN YOUR FUTURE: establish and appraise your short-term and long-term goals, plan more complex projects simply and effectively, and live your life with meaning and purpose. Like many of us, Ryder Carroll tried everything to get organised - countless apps, systems, planners, you name it. Nothing really worked. Then he invented his own simple system that required only pen and paper, which he found both effective and calming. He shared his method with a few friends, and before long he had a worldwide viral movement. The system combines elements of a wishlist, a to-do list, and a diary. It helps you identify what matters and set goals accordingly. By breaking long-term goals into small actionable steps, users map out an approachable path towards continual improvement, allowing them to stay focused despite the crush of incoming demands. But this is much more than a time management book. It's also a manifesto for what Ryder calls "intentional living": making sure that your beliefs and actions align. Even if you already use a Bullet Journal, this book gives you new exercises to become more calm and focused, new insights on how to prioritise well, and a new awareness of the power of analogue tools in a digital world. *** This book has been printed with three different colour designs, black, Nordic blue and emerald. We are unable to accept requests for a specific cover. The different covers will be assigned to orders at random. ***

Blindsided

Blindsided PDF

Author: Jami Davenport

Publisher: Cedrona Enterprises

Published: 2015-10-11

Total Pages: 206

ISBN-13: 1310931658

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A temporary marriage knocked him off his game, but love blindsided him. The daughter of one-time rock legends, Emma Maxwell is the good girl of the family, the dutiful sister, the doting aunt, and a dedicated employee in the family party-crashing business. Every Wednesday night at Karaoke, she indulges in her secret fantasy of being a singer. Yet the thrill of being on stage doesn't rival the thrill of a spontaneous liaison with the delectable, yet downtrodden, quarterback of the Seattle Steelheads, Tanner Wolfe, Emma’s long-time crush. Tanner didn't see it coming--not any of it. He was blindsided--by his dysfunctional family, his plummeting career, and the one thing he least expected--by love. After photos with Emma go viral, Tanner is caught in a lie and tells a bigger one to get out of it. Now he’s shoulder-pads deep in a temporary marriage while struggling to resurrect his disastrous career and reunite his broken family. As time passes, Tanner begins to wonder if temporary is good enough, but he’s made a promise to Emma, one which has nothing to do with marriage vows and everything to do with her Nashville singing career and the end of their relationship. Will Tanner and Emma take the ball and drive for the win, or will they be permanently relegated to the sidelines as the clock runs out on their temporary marriage? KEYWORDS: Sports Romance, Football Romance, Marriage of Convenience, singer, music, opposites attract, football romance, football novel, sports romance, Seattle, football, urban romance, alpha male, sports hero, football star, professional football, football player, quarterback, bad boy, good girl, second chance, damaged hero, singer, family issues, marriage of convenience For fans of: Helena Hunting, Elle Kennedy, Catherine Gayle, Toni Aleo, Jami Davenport, Kelly Jamieson, Sarina Bowen, Sawyer Bennett, Carly Phillips, Kennedy Ryan, Nana Malone, Brenda Rothert, Elise Faber, Kate Meador, Victoria Denault, Mira Lyn Kelly, Odette Stone, Jennifer Lazaris, Lisa B Kamps, Cathryn Fox, Samantha Lind, Samantha Whiskey, Stacey Lynn

The New Video Game Idea Book

The New Video Game Idea Book PDF

Author: Adam Jeremy Capps

Publisher: Adam Jeremy Capps

Published: 2021-07-25

Total Pages: 150

ISBN-13:

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The New Video Game Idea Book is a book that gives game makers ideas for a great new video game. It does so by giving the game maker new and old ideas to work with. It also goes over the philosophy of what makes a good video game, helps the game maker's imagination, shows them their options, and goes over the best methods for making a new video game. This is a helpful public domain book for making good video games.

The New Game Makers Bible

The New Game Makers Bible PDF

Author: Adam Jeremy Capps

Publisher: Adam Jeremy Capps

Published: 2021-08-25

Total Pages: 322

ISBN-13:

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The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.