Author: Daniel James Ellison
Publisher: Forgotten Books
Published: 2017-12-14
Total Pages: 682
ISBN-13: 9780332750606
DOWNLOAD EBOOK →Excerpt from Italy Through the Stereoscope: Journeys in and About Italian Cities First, the one hundred stereoscopic photographs, by means of which we are enabled to stand in one hundred of the more important places in Italy. These standpoints are so chosen that, taking them together, it is made possible for us to gain a clear knowledge of each city visited as a whole and a near acquaintance with the buildings and objects of special interest. Second, the patent maps, general and sectional, which are found in a booklet inserted in a pocket in the back cover. By means of these maps, both the point of view and the extent of vision in each stereograph is definitely shown, so that the relation of each stereographed scene to every other one and to the whole city can be seen almost at a glance. I cannot emphasize too strongly the im portance of getting a distinct experience of location in each of the different places in Italy by the help of these maps. In my judgment this map system is the most im portant invention that has ever been made to aid in the use of photographic illustration. About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.
Author: Daniel James Ellison
Publisher: Arkose Press
Published: 2015-10-18
Total Pages: 688
ISBN-13: 9781344831239
DOWNLOAD EBOOK →This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work.This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Author: Attleboro Public Library (Attleboro, Mass.)
Publisher:
Published: 1911
Total Pages: 272
ISBN-13:
DOWNLOAD EBOOK →Author: Erik Champion
Publisher: Springer Nature
Published: 2023-01-01
Total Pages: 241
ISBN-13: 3031109325
DOWNLOAD EBOOK →Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.
Author: Brenton J. Malin
Publisher: NYU Press
Published: 2014-03-28
Total Pages: 318
ISBN-13: 0814760201
DOWNLOAD EBOOK →New technologies, whether text message or telegraph, inevitably raise questions about emotion. New forms of communication bring with them both fear and hope, on one hand allowing us deeper emotional connections and the ability to forge global communities, while on the other prompting anxieties about isolation and over-stimulation. Feeling Mediated investigates the larger context of such concerns, considering both how media technologies intersect with our emotional lives and how our ideas about these intersections influence how we think about and experience emotion and technology themselves. Drawing on extensive archival research, Brenton J. Malin explores the historical roots of much of our recent understanding of mediated feelings, showing how earlier ideas about the telegraph, phonograph, radio, motion pictures, and other once-new technologies continue to inform our contemporary thinking. With insightful analysis, Feeling Mediated explores a series of fascinating arguments about technology and emotion that became especially heated during the early 20th century. These debates, which carried forward and transformed earlier discussions of technology and emotion, culminated in a set of ideas that became institutionalized in the structures of American media production, advertising, social research, and policy, leaving a lasting impact on our everyday lives.