Iron Gods - Palace of the Fallen Stars

Iron Gods - Palace of the Fallen Stars PDF

Author: Tim Hitchcock

Publisher:

Published: 2015-01-06

Total Pages: 0

ISBN-13: 9781601257116

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Numeria's capital city of Starfall sprawls in the shadow of the region's most infamous ruin, Silver Mount. Here, the nation's sadistic Technic League and the Black Sovereign rule the land and control access to incredible and dangerous technological wonders, including the mysterious Silver Mount itself. Somewhere deep within that ruined starship, the greatest of the Iron Gods is rising to power. Yet, before the heroes of Numeria can oppose it, they must first defeat the Technic League and the Black Sovereign in turn, for they control access to the legendary site. A Pathfinder Roleplaying Game adventure for 13th-level characters, Palace of Fallen Stars continues the Iron Gods Adventure Path. Several new monsters, a gazetteer of the city of Starfall, an article about Zyphus (God of Graveyards), and Amber E. Scott's Pathfinder Journal round out this volume of the Pathfinder Adventure Path.

Numeria, Land of Fallen Stars

Numeria, Land of Fallen Stars PDF

Author: Paizo Publishing Staff

Publisher:

Published: 2014-07-15

Total Pages: 0

ISBN-13: 9781601256539

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Discover the secrets of Numeria, a land of savagery and super science, where barbarians seek to master the technology of an ancient alien empire. From the robot-ravaged badlands of the Felldales to the lands of the Black Sovereign, Numeria provides endless opportunity for post-apocalyptic, science fiction-themed fantasy adventure. Perfect for use with the Iron Gods Adventure Path campaign, this invaluable gazetteer sheds new light on one of the mysterious kingdoms in the Pathfinder world, and includes new environmental hazards and over a dozen new monsters that meld magic with fantastic technology.

Valley of the Brain Collectors

Valley of the Brain Collectors PDF

Author: Mike Shel

Publisher:

Published: 2014-12-23

Total Pages: 0

ISBN-13: 9781601257048

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The heroes of Numeria must brave a remote canyonland known as the Scar of the Spider. Clues found in the Choking Tower revealed that a mysterious prophet left her legacy behind in this valley long ago... a legacy that could reveal methods to defeat the Iron God of the Silver Mount. But the heroes are neither the only, nor the first visitors to the Scar of the Spider, and as they explore, they realize that alien monstrosities have colonized the canyon and have horrific agendas of their own. Can the heroes escape with their brains intact, or will they become merely the latest addition to an otherworldly collection? A Pathfinder Roleplaying Game adventure for 10th-level characters, Valley of the Brain Collectors continues the Iron Gods Adventure Path, an exploration of the lands of Numeria, where savage barbarism clashes with the wonders and horrors of superscience. Several new monsters, an exploration of the mysterious alien empire known as the Dominion of the Black, rules for several strange types of alien technology, and Amber E. Scott's Pathfinder Journal round out this volume of the Pathfinder Adventure Path.

Midnight Tides

Midnight Tides PDF

Author: Steven Erikson

Publisher: Tor Books

Published: 2007-08-28

Total Pages: 966

ISBN-13: 1429926937

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After decades of internecine warfare, the tribes of the Tiste Edur have at last united under the Warlock King of the Hiroth. There is peace--but it has been exacted at a terrible price: a pact made with a hidden power whose motives are at best suspect, at worst, deadly. To the south, the expansionist kingdom of Lether, eager to fulfill its long-prophesized renaissance as an Empire reborn, has enslved all its less-civilized neighbors with rapacious hunger. All, that is, save one--the Tiste Edur. And it must be only a matter of time before they too fall--either beneath the suffocating weight of gold, or by slaughter at the edge of a sword. Or so destiny has decreed. Yet as the two sides gather for a pivotal treaty neither truly wants, ancient forces are awakening. For the impending struggle between these two peoples is but a pale reflection of a far more profound, primal battle--a confrontation with the still-raw wound of an old betrayal and the craving for revenge at its seething heart. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Iron Gods

Iron Gods PDF

Author: Ron Lundeen

Publisher: Pathfinder Adventure Path. Iro

Published: 2014-11-04

Total Pages: 0

ISBN-13: 9781601256881

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Another, more powerful Iron God is rising in power in the enigmatic Silver Mount, but before it can be confronted, the legacy of this strange deity's first worshiper must be recovered. Clues lead to the technophobic town of Iadenveigh, a farming community with its own need for heroes. This guide to the Pathfinder Roleplaying Game is for 7th-level characters. Discover details of quests, character strengths and weaknesses, the location of hidden clues and traps, and the secrets of each room.

Iron Gods - Lords of Rust

Iron Gods - Lords of Rust PDF

Author: Nicolas Logue

Publisher:

Published: 2014-10-21

Total Pages: 0

ISBN-13: 9781601256782

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The Lords of Rust dominate Scrapwall, and their swiftly rising power threatens more than the town of Torch. For they have the support of one of the Iron Gods of Numeria, and what slumbers fitfully beneath the wreckage of Scrapwall could catapult the Lords of Rust into a new level of power if they're not stopped! A Pathfinder Roleplaying Game adventure for 4th-level characters, Lords of Rust continues the Iron Gods Adventure Path, an exploration of the lands of Numeria, where savage barbarism clashes with the wonders and horrors of superscience.

Iron Angel

Iron Angel PDF

Author: Alan Campbell

Publisher: Spectra

Published: 2008-04-29

Total Pages: 418

ISBN-13: 0553905023

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In this stunning follow-up to his epic fantasy debut, Alan Campbell propels readers into a captivating city battling for its own survival—and that of humankind—in a world of deities and demons, fallen angels and killers. After a destructive battle, the ancient swaying city of Deepgate has been overtaken. Most of the chains that suspend it have given way, toxic fumes are emanating from blazing structures, and the temple once inhabited by the ruling Presbyter now dangles upside down above the once-uncharted abyss. The victorious Spine have initiated martial law and are ruthlessly pursuing all who attempt to leave. Amid the turmoil, two captives are returned. Arriving by ship are the young angel Dill, now toughened by war, and traitor assassin Rachel Hael. Incarcerated in the slowly crumbling temple, the two await their fate, while from the abyss beneath them ghosts rise—for the death of the god Ulcis has left open the gates to Hell. But on orders from his divine brethren, Cospinol, the god of brine and fog, is traveling the world to Deepgate to seal this breach. His great skyship is being dragged through the air by the giant John Anchor, a monster of a man enslaved to pull the god’s vessel, moving slowly, inevitably, toward the city. As the city waits, teetering on the brink, myriad plans for vengeance are set in motion, from the continent of Pandemeria to Heaven itself. Among them is a ghostly archon sent to deliver a message to the gods on earth—using Dill as his vessel. Thrust from his body, Dill’s own soul returns to Hell. When Dill and Rachel are attacked by Spine assassins, Rachel has no choice but to try to escape with the creature that calls itself Dill…and to somehow find a way to restore her friend’s soul before it’s too late. For powerful forces are stirring, and in the coming battle between gods, it is the world of men that is at stake.

The Origin of Consciousness in the Breakdown of the Bicameral Mind

The Origin of Consciousness in the Breakdown of the Bicameral Mind PDF

Author: Julian Jaynes

Publisher: Houghton Mifflin Harcourt

Published: 2000-08-15

Total Pages: 580

ISBN-13: 0547527543

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National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry

Of Dice & Pen

Of Dice & Pen PDF

Author: E. Gary Gygax

Publisher: Game Day

Published: 2008-08

Total Pages: 0

ISBN-13: 9780981895727

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Of Dice & Pen is a collection of short stories by noted game designers, including the last Gord the Rogue story from the late E. Gary Gygax (1938-2008). The anthology is dedicated to the memory of Gary Gygax. The collection includes stories from the imaginations of these top gamers: Gary Gygax was one of the original inventors of Dungeons & Dragons, the founder of TSR, Inc., and the first and longest-playing Dungeonmaster; he is considered by many to be the "Father of Role-Playing Games." K.R. Bourgoine is a creator of card, board and role-playing games. Chris Clark is founder of Inner City Games and co-founder of Hekaforge Productions (with Gygax). Lisa Steenson is co-founder of Gut Bustin' Games and invented the Redneck Life boardgame. Matt Forbeck is a full-time author and game writer, and is a 23-time nominee, 12-time winner of the Origins Award. Carey Grayson is the designer of the game 24/7. Andrew Looney is the Chief Creative Officer and co-founder of Looney Labs, which publishes the card games Fluxx, Chrononauts, and produces the Icehouse game system, among other games. Graeme Thomson is the inventor of GO Mental and is the co-principal of HL Games. James L. Cambias is the author of GURPS Space and STAR HERO, and is the co-founder of Zygote Games; seven of his stories have appeared in The Magazine of Fantasy & Science Fiction. Thomas Rafalski is a writer of role-playing-game material. Tim Pelzel is the inventor of the game Science Fusion, the Elements of the Sciencenauts. Elizabeth T. Danforth is a writer, editor and artist who has contributed material for more than 100 game companies and book publishers; in 1996 she was inducted into the Academy of Gaming Arts and Design Hallof Fame. Andy Vetromile is a freelance writer, editor and designer in the gaming industry. Jason S. Walters is the author of numerous role-playing-game books. David Wainio is co-founder of Three Sages Games. Patrick Matthews is founder and game designer of Live Oak Games. Curt Covert is the owner of Smirk and Dagger Games. Rick Loomis is the founder and president of Flying Buffalo Inc., the longest-running adventure game company under its original management; his credits include Tunnels and Trolls role-playing game, Nuclear War card game, and the first president of the Game Manufacturers Association. Lee Kamberos is the creator of StrikeForce 2136 RPG. Catherine G. Thomson is a co-founder of HL Games.

Reign of the Fallen

Reign of the Fallen PDF

Author: Sarah Glenn Marsh

Publisher: Penguin

Published: 2019-01-08

Total Pages: 402

ISBN-13: 044849440X

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"This edgy fantasy doesn't just blur boundaries of genre, of gender, of past and present, life and death--it explodes them." --Cinda Williams Chima, New York Times bestselling author of the Seven Realms series and the Shattered Realms series. Without the dead, she'd be no one. Odessa is one of Karthia's master necromancers, catering to the kingdom's ruling Dead. Whenever a noble dies, it's Odessa's job to raise them by retrieving their soul from a dreamy and dangerous shadow world called the Deadlands. But there is a cost to being raised: the Dead must remain shrouded. If even a hint of flesh is exposed, a grotesque transformation begins, turning the Dead into terrifying, bloodthirsty Shades. A dramatic uptick in Shade attacks raises suspicions and fears around the kingdom. Soon, a crushing loss of one of her closest companions leaves Odessa shattered, and reveals a disturbing conspiracy in Karthia: Someone is intentionally creating Shades by tearing shrouds from the Dead--and training them to attack. Odessa is forced to contemplate a terrifying question: What if her magic is the weapon that brings the kingdom to its knees? Fighting alongside her fellow mages--and a powerful girl as enthralling as she is infuriating--Odessa must untangle the gruesome plot to destroy Karthia before the Shades take everything she loves. Perfect for fans of Three Dark Crowns and Red Queen, Reign of the Fallen is a gutsy, unpredictable read with a surprising and breathtaking LGBT romance at its core.