International Journal of Transmedia Literacy (IJTL). Vol 4 (2018): Expanding Universes. Exploring Games and Transmedial Ways of World-building

International Journal of Transmedia Literacy (IJTL). Vol 4 (2018): Expanding Universes. Exploring Games and Transmedial Ways of World-building PDF

Author: AA. VV.

Publisher: LED Edizioni Universitarie

Published: 2019-07-20T00:00:00+02:00

Total Pages: 182

ISBN-13: 887916905X

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TABLE of CONTENTS: Introduction to Expanding Universes. Exploring Games and Transmedial Ways of World-building, Raine Koskimaa, Krzysztof Maj, Ksenia Olkusz - The Narrative Consistency of the Warcraft Movie, Jonathan Barbara - Lost in Transmediation. Transmedial Adaption of Videogames and GDNA Theory, Sven Dwulecki - Language Danger: Metal Gear Solid V and the Weaponization of English, Chris Hall - Live Action Role Play: Transmediality, Narrativity and Markers of Subjectivity, Michal Mochocki - 'You Were all the World Like a Beach to me'. The Use of Second Person Address to Create Multiple Storyworlds in Literary Video Games: 'Dear Esther', a Case Study, Heidi Ann Colthup - "Live - Die - Repeat". The Time Loop as a Narrative and a Game Mechanic, Linda Lahdenperä - Guest Editors' Profiles

International Journal of Transmedia Literacy (IJTL). 1.1 December 2015

International Journal of Transmedia Literacy (IJTL). 1.1 December 2015 PDF

Author: Ciastellardi Matteo

Publisher: LED Edizioni Universitarie

Published: 2015-12-30

Total Pages: 277

ISBN-13: 887916760X

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CONTENTS: Transmediature, D. De Kerckhove - Transmedia Literacy. A Premise, M. Ciastellardi, G. Di Rosario - Playing with Time in Digital Fiction, R. Koskimaa - We Have Always Wanted More, S. Tosca - Transmedial Ekphrasis. From Analogic to Digital Formats, A. Lopez-Varela Azcarate - We Have Always Had Mashups, or Mashing Up Transmediality, G.P. Landow - Transmedia and Co-Creation Practices in Music Video-Clips, G. San Cornelio - A. Roig Telo - Is the Community a Medium? Is "That's Me!" the Message? The Story of #Placevent: We Are Using Social Media to Hack the Academy, V. Bazzarin - Korrika, a Transmedia View, E. Arana - B. Narbaiza, L. Mimenza - Transmedia Design Framework. Design-Oriented Approach to Transmedia Research, M. Ciancia - Friends, Partners & Co: A Sustainable Model for the Media?, G. Pedranti - Paratextual Prometheus. Digital Paratexts on YouTube, Vimeo and Prometheus Transmedia Campaign, S. Tavares - New Technologies On the Street. CINEMATIC, L. Amoros - Alice's Anima: The Obligation of a Transmedia Reading, F. Bonacho - Cinema as a Cultural Interface, L. Manovich - Wandering Through the Labyrinth: An Interview with USC's Marsha Kinder by Henry Genkins, H. Jenkins - M. Kinder

International Journal of Transmedia Literacy (IJTL). Vol 3 (2017). Transmedia Skills. Education and Learning in the Age of Emerging Competencies

International Journal of Transmedia Literacy (IJTL). Vol 3 (2017). Transmedia Skills. Education and Learning in the Age of Emerging Competencies PDF

Author: AA. VV.

Publisher: LED Edizioni Universitarie

Published: 2019-07-20T00:00:00+02:00

Total Pages: 115

ISBN-13: 8879169041

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The use of collaborative media engages people in a continuous process of learning and exchange, favouring the emergence of new skills and competencies that no longer belong only to the traditional assets of literacy, such as schools and families. Every generation develops blended competences under the influence of new tools and communication frameworks. On the one hand, most people have started to define their own social life-streams using the Internet, social networks, and personal (wearable) devices in different environments: at school, at work, at home, for leisure and spare time. On the other hand, technologies and digitalbased learning represent just one side of the education process. The comfort that (the uses of) technologies offer often creates a false sense of successful education if technologies are not adopted in a transversal way to properly support learning activities and the growth of transdisciplinary competencies. This issue of the IJTL observes, describes, and analyses how education, in both formal and informal learning environments, can rethink, reconsider, and reinvent technologies, social practices, traditional environments and collaborative media, in order to offer transversal learning strategies favouring emerging competences and transmedia skills. Six articles approach education and transmedia skills from different points of view presenting experiences, case studies, and practices in Europe, South America, and Asia.

The Routledge Companion to Transmedia Studies

The Routledge Companion to Transmedia Studies PDF

Author: Matthew Freeman

Publisher: Routledge

Published: 2018-10-09

Total Pages: 492

ISBN-13: 1351054880

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Around the globe, people now engage with media content across multiple platforms, following stories, characters, worlds, brands and other information across a spectrum of media channels. This transmedia phenomenon has led to the burgeoning of transmedia studies in media, cultural studies and communication departments across the academy. The Routledge Companion to Transmedia Studies is the definitive volume for scholars and students interested in comprehending all the various aspects of transmediality. This collection, which gathers together original articles by a global roster of contributors from a variety of disciplines, sets out to contextualize, problematize and scrutinize the current status and future directions of transmediality, exploring the industries, arts, practices, cultures, and methodologies of studying convergent media across multiple platforms.

Chinese Urban Shi-nema

Chinese Urban Shi-nema PDF

Author: David H. Fleming

Publisher: Springer Nature

Published: 2020-11-30

Total Pages: 247

ISBN-13: 3030496759

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This book dives into the mise-en-scène of contemporary China to explore the “becoming cinema” of Chinese cities, societies, and subjectivities. Set in the wake of China’s radical and rapid period of urbanization and infrastructural transformation, and situating itself in the processual city of Ningbo, the book combines empirical, ficto-critical, and philosophical methods to generate a dynamic account of everyday life as new forms of consumer culture bed in. Harnessing a Realist approach that allows for different scales of analysis, the book zooms in on five architectural assemblages including: surreal real estate showrooms; a fragmented history museum; China’s “first and best” Sino-foreign university; a new “Old town”; and weird gamified “any-now(here)-spaces.” Together these modern arrangements and machines for living cast light upon the broader picture sweeping up greater China.

Transmedia in Asia and the Pacific

Transmedia in Asia and the Pacific PDF

Author: Filippo Gilardi

Publisher: Palgrave Macmillan

Published: 2022-03-21

Total Pages: 349

ISBN-13: 9789811578595

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Transmedia in Asia and the Pacific is a timely exploration of a global media phenomena that offers a unique perspective on the production, consumption and use of transmedia storytelling in the Asia Pacific region. Through close analysis of case studies from Australia, Cambodia, China, Japan, Malaysia, South Korea, and West Papua, the chapters in this book provide insight into the cultural and transcultural contexts against which transmedia storytelling takes place in the region. From community theatre and social media narratives in China; to transcultural consumption of Japanese texts in French, Spanish and English speaking countries; to the use of transmedia for education in Japan and China, examples highlight the diverse ways in which a global and commericalised media phenomenon is appropriated and recontextualised to local circumstances. This volume questions the centre/periphery dichotomy of understanding global media through perspectives that seek to enrich understanding and definitions of transmedia. It is a valuable resource for scholars and students wishing to expand their engagement with the theory and practice of transmedia storytelling. Chapters “Chapter 1-Introduction to Transmedia in Asia and the Pacific, Chapter 13 -Teaching Transmedia in China: Complexity, Critical Thinking, and Digital Natives and Chapter 14-Conclusions” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Transmedial Narratology and Contemporary Media Culture

Transmedial Narratology and Contemporary Media Culture PDF

Author: Jan-Noël Thon

Publisher: U of Nebraska Press

Published: 2016-06

Total Pages: 552

ISBN-13: 0803288379

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Narratives are everywhere--and since a significant part of contemporary media culture is defined by narrative forms, media studies need a genuinely transmedial narratology. Against this background, Transmedial Narratology and Contemporary Media Culture focuses on the intersubjective construction of storyworlds as well as on prototypical forms of narratorial and subjective representation. This book provides not only a method for the analysis of salient transmedial strategies of narrative representation in contemporary films, comics, and video games but also a theoretical frame within which medium-specific approaches from literary and film narratology, from comics studies and game studies, and from various other strands of media and cultural studies may be applied to further our understanding of narratives across media.

Joystick Soldiers

Joystick Soldiers PDF

Author: Nina B. Huntemann

Publisher: Routledge

Published: 2009-09-10

Total Pages: 325

ISBN-13: 1135842825

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Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool. This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.

English as a Lingua Franca

English as a Lingua Franca PDF

Author: Anna Mauranen

Publisher: Cambridge Scholars Publishing

Published: 2009-10-02

Total Pages: 385

ISBN-13: 1443815810

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English as a lingua franca has become a hot topic in Applied Linguistics and English Studies. While it has been a subject of controversy for some time, linguistic observations on actual use have largely been missing out of the debate. This is now changing fast, and the study of English as a lingua franca has become a vibrant research field. This book reflects achievements in the growing field; it presents a good selection of empirical findings, thus providing substance to arguments. It comprises contributions from pioneers and established scholars in the field, along with reports from substantial ongoing research projects. The papers offer insights into the workings of English as a lingua franca in different contexts—conversational, academic, professional, and business situations. They tackle essential theoretical issues, analyse linguistic and interactional features of ELF, and discuss attitudes towards ELF. The studies are firmly anchored in analyses of authentic language in social interaction, some also using survey and interview data. Many papers also touch upon debates on language policy and linguistic ideologies. This collection of papers from the key areas of current ELF research will be of interest to English linguists and applied linguists, graduate and undergraduate students of English, educational and language planners, and teachers of English.