Interactive Installation

Interactive Installation PDF

Author: Wang Chen

Publisher: Artpower

Published: 2020-01-13

Total Pages: 0

ISBN-13: 9789881998583

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Interactive installation art, an important branch of new media art, generates with the development of technology and art. This book includes typical interactive installation projects, and pays more attention to how designers express and convey messages in a variety of ways. Instead of accepting information passively, audience will actively participate in the art. According to different interactive methods, this book is divided into two parts: immersive installation and experimental installation. With 3D rendering images, photographs and video of projects, this book will explain what the unity of art and technology is and how to combine each other together. It is absolutely a high-quality and practical guidebook to interactive installation art design.1. This book includes typical projects from global excellent design agencies, like teamLab, Dem, Random International, which witness the recent development of interactive installation art. With designers' detailed introductions, this book systematically concludes their design philosophy and methods.2. Including a companion DVD helps readers understand the interactivity of installations more clearly. 3. Combing theory and cases, this book analyzes how designers create more human-centered installation art with new materials and technology. --

Installation Art Now

Installation Art Now PDF

Author: Gingko Press

Publisher: Gingko Press Editions

Published: 2013

Total Pages: 0

ISBN-13: 9781584235149

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The much anticipated follow-up volume to our bestselling 2011 title Installation Art, this is the most impressive collection of renowned avant-garde installation pieces to-date. Only top-tier projects are featured, including biennale pieces from many different countries. Interior gallery and museum installations encourage poetic new ways of looking at enclosed space, while exterior projects on both large and small scales astound through their dramatic use of materials and reinvent the urban and rural built environment. Pink balloons are suspended in rows above the main thoroughfare of a major city, a prism of colored threads hung in the air makes an otherwise blas staircase magical, thin rays of light hover in space, a hole in a gallery wall reveals an entire hidden realm composed of layered ice blocks, while neoclassical arched windows pour transparent crystallized ice flows out onto marble floors. This book changes how we look at our everyday surroundings and their possibilities.

Digital Interactive Installations

Digital Interactive Installations PDF

Author: Frank Blum

Publisher: diplom.de

Published: 2007-04-20

Total Pages: 80

ISBN-13: 3956362276

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Inhaltsangabe:Abstract: The arts have always been influenced by new evolving technologies. A certain aesthetic turning point was brought about by the silent ‘algorithmic revolution’ we have not hardly noticed, as the curators of the Centre of Art and Media (ZKM) in Karlsruhe, Germany, propose with their current exhibition. At present, barely any part of social life is not influenced by these decision-making processes (algorithms) habitually executed by our computer devices. The radical changes this revolution causes for all of us are incalculable. However, we should not forget that algorithms, a well-defined set of technical instructions with a finite number of rules designed to solve a specific problem, have been incorporated as a creative instrument in the work of Albrecht D ̈urer and other artists since the late middle ages. The strict application of algorithms in art ultimately led to works explicitly integrating the recipient into the creative process, eventually culminating in the new media arts. Today’s art practices transform observers into users. Emerging with the changing paradigm is a new type of creator of cultural artefacts. This has been accompanied now for more than two decades by a fruitful collaborative atmosphere between the formerly strictly separated traditions of art and science. More often than not artists like such as the pioneers Christa Sommerer, Laurent Mignonneau, and Jeffrey Shaw are at the same time scientific researchers found in institutional laboratories as heads of larger teams which include programmers, engineers and scientists of various different disciplines. They develop new hard- and software technologies themselves. All in all this development places not only an inestimable number of creative tools in the hands of the artist, but a highly dynamic and hybrid field that forms new areas like telepresence art, biocybernetic art, robotics, Net art, space art, experiments in nanotechnology, artificial or A-life art, creating virtual agents and avatars, datamining, mixed realities and database- supported art, which all explore the technologies of tomorrow. Not long ago, artists sought to explore software coding as the foundation of their expression and as a ‘material’ with specific properties. Like Max/MSP and others, new alternative programming environments based on a graphical interface concept facilitate bridging the gap between art and technology, and bring the artists back more control over the creative [...]

A Touch of Code

A Touch of Code PDF

Author: Robert Klanten

Publisher: Gestalten

Published: 2011

Total Pages: 0

ISBN-13: 9783899553314

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Today's designers are creating compelling atmospheres and interactive experiences by merging hardware and software with architecture and design. This book is a collection of this innovative work produced where virtual realms meet the real world and where dataflow confronts the human senses. It presents an international spectrum of interdisciplinary projects at the intersection of laboratory, trade show, and urban space that play with the new frontiers of perception, interaction, and staging created by current technology. The work reveals how technology is fundamentally changing and expanding strategies for the targeted use of architecture, art, communication, and design for the future.

Culture and Computing. Interactive Cultural Heritage and Arts

Culture and Computing. Interactive Cultural Heritage and Arts PDF

Author: Matthias Rauterberg

Publisher: Springer Nature

Published: 2021-07-03

Total Pages: 501

ISBN-13: 3030774112

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The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.

Installation art as experience of self, in space and time

Installation art as experience of self, in space and time PDF

Author: Christine Vial Kayser

Publisher: Vernon Press

Published: 2021-09-07

Total Pages: 330

ISBN-13: 1648892760

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Installation art has modified our relationship to art for over fifty years by soliciting the whole body, demonstrating its sensitivity to space, surroundings, and the living beings with which it is constantly interacting. This book analyses this modification of perception through phenomenological approaches convoking Husserl, Heidegger, Merleau-Ponty, as well as Levinas, Depraz, and the neuroscientist Varela. This theoretical framework is implicit in the various case studies which revisit works that have become classic or emblematic by Carl Andre, Bruce Nauman, Dan Graham; inaugural experiments that remain available only through photographic and written archives by Jean-Michel Sanejouand, Philippe Parreno, as well as the influence of the mode in the realm of music. The book also examines the transference of this Western form to Asia, revealing how it resonates with ancient Asian representations and practices—often associated with the spiritual. The distinct chapters underpin the role of space as a metaframe, the common ground of the various installations. While the nature and agency of space varies—from social, historical space, leisurely or political space, inner psychological space, to shared empty space—these installations reveal the chiasm between the individual body and the outside space. The chapters bear testimony of the process in which the physical journey of the spectator’s body within a material—at times invisible—space and its structural components takes place in time, as a succession of micro-experiences. ‘Installation art as experience of self, in space and time’ adds to the existing literature of art history a level of theoretical, experiential and transcultural analysis that will make this inquiry relevant to both university students and independent researchers in the academic fields of philosophy, psychology, aesthetics, art theory and history, religious and Asian studies.

A Short History of Dutch Video Art

A Short History of Dutch Video Art PDF

Author: Sebastián López

Publisher: episode publishers

Published: 2005

Total Pages: 234

ISBN-13: 9789059730311

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Overzicht van de rol van migrantenkunstenaars in de Nederlandse videokunst van de afgelopen dertig jaar.

Installation Art between Image and Stage

Installation Art between Image and Stage PDF

Author: Anne Ring Petersen

Publisher: Museum Tusculanum Press

Published: 2015-09-21

Total Pages: 509

ISBN-13: 8763542579

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Installationskunsten har gået sin sejrsgang verden over, og er her i det 21. århundrede en både vel- og anerkendt bestanddel af samtidskunsten. Med påvirkning fra og udveksling mellem billedkunst på den ene side og performanceteater på den anden befinder installationskunst sig – som bogens titel viser – netop i feltet mellem billede og scene. I Installation Art: Between Image and Stage undersøger Anne Ring Petersen grundstenene for en af nutidens mest udbredte kunstformer. Installationer er – ligesom skulpturer – tredimensionelle formationer eller billeddannelser, men i modsætning til skulpturen er installationen karakteriseret ved at være formet af rum eller rumlige scenografier, som skaber betydning og sanseoplevelser gennem sit billedsprog. Som resultat af dette er installationer ofte stort anlagte kunstværker, som beskueren kan gå ind i, og de lever dermed til fulde op til nutidens krav om spektakulære, æstetisk iscenesatte events og kulturoplevelser, der taler til sanserne. Gennem grundige analyser af værker af kunstnere som Bruce Nauman, Olafur Eliasson, Jeppe Hein, Mona Hatoum, Pipilotti Rist og Ilya Kabakov som bagtæppe søges der i denne bog svar på, hvad en installation egentlig er, hvilke virkemidler den bruger, hvordan installationskunstens opståen kan forklares i et kulturhistorisk perspektiv og meget mere. Også installationskunstens rumlige, tidsmæssige og diskursive aspekter såvel som dens receptionsæstetik, der sættes ind i en overordnet kunst- og kulturhistorisk ramme, undersøges. Installation Art: Between Image and Stage er et nyttigt værk for alle, der ønsker at forstå denne mangefacetterede kunstforms konceptuelle fundament. Anne Ring Petersen, dr.phil., er lektor ved Institut for Kunst og Kulturvidenskab, Københavns Universitet. Har i 2009 udgivetInstallationskunsten mellem billede og scene og er redaktør af Contemporary Painting in Context (2010). Despite its large and growing popularity — to say nothing of its near- ubiquity in the world’s art scenes and international exhibitions of contemporary art — installation art remains a form whose artistic vocabulary and conceptual basis have rarely been subjected to thorough critical examination. In Installation Art: Between Image and Stage, Anne Ring Petersen aims to change that. She begins by exploring how installation art developed into an interdisciplinary genre in the 1960s, and how its intertwining of the visual and the performative has acted as a catalyst for the generation of new artistic phenomena. She investigates how it became one of today's most widely used art forms, increasingly expanding into consumer, popular and urban cultures, where installation's often spectacular appearance ensures that it meets contemporary demands for sense-provoking and immersive cultural experiences. The main trajectory of the book is directed by a movement aimed at addressing a series of basic questions that get at the heart of what installation art is and how it is defined: How does installation structure time, space and representation? How does it address and engage its viewers? And how does it draw in the surrounding world to become part of the work? Featuring the work of such well-known artists as Bruce Nauman, Pipilotti Rist, Ilya Kabakov and many others, this book breaks crucial new ground in understanding the conceptual underpinnings of this multifacious art form. Anne Ring Petersen is associate professor in the Department of Arts and Cultural Studies at the University of Copenhagen and the editor of Contemporary Painting in Context.

Digital Performance

Digital Performance PDF

Author: Steve Dixon

Publisher: MIT Press

Published: 2007-02-23

Total Pages: 1027

ISBN-13: 0262303329

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The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts. The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century. For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance—including what he calls postmodernism's denial of the new—and offers a series of boldly original arguments in their place.