Intelligent Computer Graphics 2012

Intelligent Computer Graphics 2012 PDF

Author: Dimitri Plemenos

Publisher: Springer

Published: 2012-08-29

Total Pages: 291

ISBN-13: 3642317456

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In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009), “Intelligent Computer Graphics 2010” (2010) and “Intelligent Computer Graphics 2011” (2011). Usually, this kind of volume contains, every year, selected extended papers from the corresponding 3IA Conference of the year. However, the current volume is made from directly reviewed and selected papers, submitted for publication in the volume “Intelligent Computer Graphics 2012”. This year papers are particularly exciting and concern areas like plant modelling, text-to-scene systems, information visualization, computer-aided geometric design, artificial life, computer games, realistic rendering and many other very important themes.

Intelligent Computer Graphics 2009

Intelligent Computer Graphics 2009 PDF

Author: Dimitri Plemenos

Publisher: Springer Science & Business Media

Published: 2009-10-22

Total Pages: 228

ISBN-13: 3642034519

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The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume "Artificial Intelligence Techniques for Computer Graphics". Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the processing time, but also to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods. This volume contains both invited and selected extended papers from the last 3IA Conference (3IA’2009), which has been held in Athens (Greece) in May 2009. The Computer Graphics areas approached in this volume are behavioural modelling, declarative modelling, intelligent modelling and rendering, data visualisation, scene understanding, realistic rendering, and more.

Intelligent Computer Graphics 2010

Intelligent Computer Graphics 2010 PDF

Author: Dimitri Plemenos

Publisher: Springer Science & Business Media

Published: 2010-12-01

Total Pages: 252

ISBN-13: 3642156894

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Nowadays, intelligent techniques are more and more used in Computer Graphics in order to optimise the processing time, to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods, or simply to find solutions in problems where traditional methods fail. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008) and “Intelligent Computer Graphics 2009” (2009). This volume contains selected extended papers from the last 3IA Conference (3IA’2010), which has been held in Athens (Greece) in May 2010. This year papers are particularly exciting and concern areas like rendering, viewpoint quality, data visualisation, vision, computational aesthetics, scene understanding, intelligent lighting, declarative modelling, GIS, scene reconstruction and other important themes.

Intelligent Computer Graphics 2011

Intelligent Computer Graphics 2011 PDF

Author: Dimitri Plemenos

Publisher: Springer

Published: 2011-10-23

Total Pages: 197

ISBN-13: 3642229077

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In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009) and “Intelligent Computer Graphics 2010” (2010). This volume contains selected extended papers from the last 3IA Conference (3IA’2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes.

Artificial Intelligence Techniques for Computer Graphics

Artificial Intelligence Techniques for Computer Graphics PDF

Author: Dimitri Plemenos

Publisher: Springer

Published: 2008-09-11

Total Pages: 220

ISBN-13: 3540851283

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The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. The history of research in Computer Graphics is very edifying. At the beginning, due to the slowness of computers in the years 1960, the unique research concern was visualisation. The purpose of Computer Graphics researchers was to find new visua- sation algorithms, less and less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the computing power of computers was very low. So, scene modelling was not necessary and scenes were designed directly by the user, who had to give co-ordinates of vertices of scene polygons.

Visual Complexity and Intelligent Computer Graphics Techniques Enhancements

Visual Complexity and Intelligent Computer Graphics Techniques Enhancements PDF

Author: Dimitri Plemenos

Publisher: Springer Science & Business Media

Published: 2009-07-09

Total Pages: 255

ISBN-13: 3642012582

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In this book, three main notions will be used in the editors search of improvements in various areas of computer graphics: Artificial Intelligence, Viewpoint Complexity and Human Intelligence. Several Artificial Intelligence techniques are used in presented intelligent scene modelers, mainly declarative ones. Among them, the mostly used techniques are Expert systems, Constraint Satisfaction Problem resolution and Machine-learning. The notion of viewpoint complexity, that is complexity of a scene seen from a given viewpoint, will be used in improvement proposals for a lot of computer graphics problems like scene understanding, virtual world exploration, image-based modeling and rendering, ray tracing and radiosity. Very often, viewpoint complexity is used in conjunction with Artificial Intelligence techniques like Heuristic search and Problem resolution. The notions of artificial Intelligence and Viewpoint Complexity may help to automatically resolve a big number of computer graphics problems. However, there are special situations where is required to find a particular solution for each situation. In such a case, human intelligence has to replace, or to be combined with, artificial intelligence. Such cases, and proposed solutions are also presented in this book.

Intelligent Video Surveillance

Intelligent Video Surveillance PDF

Author: António J. R. Neves

Publisher:

Published: 2019-03-13

Total Pages: 168

ISBN-13: 1789850274

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The goal of Intelligent video surveillance systems is to efficiently extract useful information from a considerable number of videos collected by surveillance cameras by automatically detecting, tracking and recognizing objects of interest, and understanding and analyzing their activities. Video surveillance has a huge amount of applications, from public to private places. These applications require monitoring indoor and outdoor scenes. Nowadays, there are a considerable number of digital surveillance cameras collecting a huge amount of data on a daily basis. Researchers are urged to develop intelligent systems to efficiently extract and visualize useful information from this big data source. The exponential effort on the development of new algorithms and systems for video surveillance is confirmed by the amount of effort invested in projects and companies, the creation on new startups worldwide and, not less important, in the quantity and quality of the manuscripts published in a considerable number of journals and conferences worldwide. This book is an outcome of research done by several researchers who have highly contributed to the field of Video Surveillance. The main goal is to present recent advances in this important topic for the Image Processing community.

Introducing Artificial Intelligence

Introducing Artificial Intelligence PDF

Author: Henry Brighton

Publisher: Totem Books

Published: 2007

Total Pages: 0

ISBN-13: 9781840468410

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Can machines really think? Is the mind just a complicated computer program? Half a century of research into Artificial Intelligence has resulted in machines capable of beating the best human chess players and humanoid robots that can walk and interact with us. Yet exactly should we go about building a truly intelligent machine? Introducing Artificial Intelligence focuses on the major issues behind one of the hardest scientific problems ever undertaken.

Computer Vision and Image Processing in Intelligent Systems and Multimedia Technologies

Computer Vision and Image Processing in Intelligent Systems and Multimedia Technologies PDF

Author: Sarfraz, Muhammad

Publisher: IGI Global

Published: 2014-04-30

Total Pages: 391

ISBN-13: 1466660317

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The fields of computer vision and image processing are constantly evolving as new research and applications in these areas emerge. Staying abreast of the most up-to-date developments in this field is necessary in order to promote further research and apply these developments in real-world settings. Computer Vision and Image Processing in Intelligent Systems and Multimedia Technologies features timely and informative research on the design and development of computer vision and image processing applications in intelligent agents as well as in multimedia technologies. Covering a diverse set of research in these areas, this publication is ideally designed for use by academicians, technology professionals, students, and researchers interested in uncovering the latest innovations in the field.

Introduction to Computer Graphics

Introduction to Computer Graphics PDF

Author: Frank Klawonn

Publisher: Springer Science & Business Media

Published: 2012-01-18

Total Pages: 265

ISBN-13: 1447127331

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This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.