Integrated Image and Graphics Technologies

Integrated Image and Graphics Technologies PDF

Author: David D. Zhang

Publisher: Springer

Published: 2013-03-24

Total Pages: 416

ISBN-13: 9781475784688

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Integrated Image and Graphics Technologies attempts to enhance the access points to both introductory and advanced material in this area, and to facilitate the reader with a comprehensive reference for the study of integrated technologies, systems of image and graphics conveniently and effectively. This edited volume will provide a collection of fifteen contributed chapters by experts, containing tutorial articles and new material describing in a unified way, the basic concepts, theories, characteristic features of the technology and the integration of image and graphics technologies, with recent developments and significant applications.

Integrated Image and Graphics Technologies

Integrated Image and Graphics Technologies PDF

Author: David D. Zhang

Publisher: Springer Science & Business Media

Published: 2006-04-18

Total Pages: 418

ISBN-13: 1402077750

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Integrated Image and Graphics Technologies attempts to enhance the access points to both introductory and advanced material in this area, and to facilitate the reader with a comprehensive reference for the study of integrated technologies, systems of image and graphics conveniently and effectively. This edited volume will provide a collection of fifteen contributed chapters by experts, containing tutorial articles and new material describing in a unified way, the basic concepts, theories, characteristic features of the technology and the integration of image and graphics technologies, with recent developments and significant applications.

Visual Information and Information Systems

Visual Information and Information Systems PDF

Author: Stéphane Bres

Publisher: Springer Science & Business Media

Published: 2006-01-11

Total Pages: 300

ISBN-13: 3540304886

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Comprises 25 revised full papers presented at the 8th International Conference on Visual Information Systems, VISUAL 2005, held in Amsterdam, The Netherlands in July 2005. These represent the current state of the art of visual information processing, feature extraction and aggregation at semantic level and content-based retrieval, as well as the study of user intention in query processing, and issues of delivery and consumption of multimedia content.

Image and Graphics Technologies and Applications

Image and Graphics Technologies and Applications PDF

Author: Yongtian Wang

Publisher: Springer

Published: 2018-08-11

Total Pages: 659

ISBN-13: 981131702X

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This book constitutes the refereed proceedings of the 13th Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2018, held in Beijing, China in April, 2018. The 64 papers presented were carefully reviewed and selected from 138 submissions. They provide a forum for sharing progresses in the areas of image processing technology; image analysis and understanding; computer vision and pattern recognition; big data mining, computer graphics and VR; as well as image technology applications.

Image and Graphics Technologies and Applications

Image and Graphics Technologies and Applications PDF

Author: Yongtian Wang

Publisher:

Published: 2018

Total Pages: 659

ISBN-13: 9789811317033

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This book constitutes the refereed proceedings of the 13th Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2018, held in Beijing, China in April, 2018. The 64 papers presented were carefully reviewed and selected from 138 submissions. They provide a forum for sharing progresses in the areas of image processing technology; image analysis and understanding; computer vision and pattern recognition; big data mining, computer graphics and VR; as well as image technology applications.

Computer Vision, Imaging and Computer Graphics - Theory and Applications

Computer Vision, Imaging and Computer Graphics - Theory and Applications PDF

Author: Sebastiano Battiato

Publisher: Springer

Published: 2016-01-06

Total Pages: 301

ISBN-13: 3319251171

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This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2014, consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2014 and the International Conference on Information Visualization, IVAPP 2014, held in Lisbon, Portugal, in January 2014. The 22 revised full papers presented were carefully reviewed and selected from 543 submissions. The papers are organized in topical sections on computer graphics theory and applications; information visualization – theory and applications; computer vision theory and applications.

Image and Graphics Technologies and Applications

Image and Graphics Technologies and Applications PDF

Author: Yongtian Wang

Publisher: Springer Nature

Published: 2022-07-21

Total Pages: 347

ISBN-13: 9811950962

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This book constitutes the refereed proceedings of the 17th Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2022, held in Beijing, China, during April 23–24, 2022. The 25 full papers included in this book were carefully reviewed and selected from 77 submissions. They were organized in topical sections as follows: image processing and enhancement techniques; machine vision and 3D reconstruction; image/Video big data analysis and understanding; computer graphics; visualization and visual analysis; applications of image and graphics.

Entertainment Computing - ICEC 2006

Entertainment Computing - ICEC 2006 PDF

Author: Matthias Rauterberg

Publisher: Springer Science & Business Media

Published: 2006-09-18

Total Pages: 440

ISBN-13: 3540452591

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This book constitutes the refereed proceedings of the 5th International Conference on Entertainment Computing, ICEC 2006. The 17 revised full papers, 17 revised short papers and 28 poster papers presented together with one keynote paper were carefully reviewed and selected. The papers are organized in topical sections on agents, cultural and psychological metrics, transforming broadcast experience, culture, place, play, display technology, authoring tools, object tracking, edutainment, and network games.