Author: Carolyn D. Nilson
Publisher: McGraw Hill Professional
Published: 1998
Total Pages: 310
ISBN-13: 9780070465909
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Finally--the next generation of team training games is here! Now that teams have been around for a few years, what have top training professionals learned about facilitating teams? What causes teams to fail, and how do you train to make sure that your teams don't? How can you keep your training exercises fresh, entertaining, and engaging when working with advanced teams who think they've ``seen it all''? You'll find out in this long-awaited sequel to the bestselling manual, Team Games for Trainers. Based on a sophisticated new understanding of team dynamics gleaned from nearly a decade of experience with all sorts of workplace teams, this cutting-edge collection of training games draws on all the important changes and advances in the work teams movement since the publication of the first book. Here are 100 stimulating and easy-to-facilitate games, activities, and exercises you can use to: align individual and team goals; make diversity work; turn learning into doing; unleash team creativity and spark innovation; build teams that cope well with change; and much more!