Create Computer Games

Create Computer Games PDF

Author: Patrick McCabe

Publisher: John Wiley & Sons

Published: 2017-11-30

Total Pages: 256

ISBN-13: 1119404223

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PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create! Decipher the code – build some basic knowledge of how computer code drives videogames Get animated – create simple graphics and learn how to put them in motion Update a classic – put your knowledge together to put your modern twist on a classic game

Lifelong Kindergarten

Lifelong Kindergarten PDF

Author: Mitchel Resnick

Publisher: MIT Press

Published: 2018-08-28

Total Pages: 203

ISBN-13: 0262536137

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How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively—and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.

Game Programming Patterns

Game Programming Patterns PDF

Author: Robert Nystrom

Publisher: Genever Benning

Published: 2014-11-03

Total Pages: 353

ISBN-13: 0990582914

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

How to Create Simple Video Games

How to Create Simple Video Games PDF

Author: Stavros Kirkelie

Publisher: Digital Revolution Media

Published:

Total Pages: 20

ISBN-13:

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Video gaming can be a very entertaining experience for many people. Sometimes you will notice that hours have gone by while you are playing. If you are a person who enjoys playing video games you may want to consider creating your own video game. The market for video games continuously expands. There is a large amount of money that can be made in the video game industry. Learning how to create a video game will give you an opportunity to make a lot of money as well as provide you with a feeling of self-accomplishment. A lot of people have great ideas about video games but sadly many of them do not chase their dreams. The reason for this in most cases is that the person may feel as if it is too hard for them to do or that they may not be smart enough. Do not be one of these people! If you have come up with an idea you have already accomplished one of the hardest parts of creating a video game. Creativity does not come naturally to everyone and you should take pride in the fact that you have a creative mind. If you have a creative mind and enjoy video games you should seriously consider creating your games. After all, it could present you with an opportunity to generate cash flow doing something you love. The following chapter in this book will shed some light on the basics of creating a game and give you some pointers to guide you through the basic processes. Grab It Now!

Create Computer Games

Create Computer Games PDF

Author: Patrick McCabe

Publisher: John Wiley & Sons

Published: 2017-11-30

Total Pages: 256

ISBN-13: 111940424X

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PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create! Decipher the code – build some basic knowledge of how computer code drives videogames Get animated – create simple graphics and learn how to put them in motion Update a classic – put your knowledge together to put your modern twist on a classic game

The Art of Game Design

The Art of Game Design PDF

Author: Jesse Schell

Publisher: CRC Press

Published: 2008-08-04

Total Pages: 522

ISBN-13: 0123694965

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Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Create Computer Games with Scratch

Create Computer Games with Scratch PDF

Author: Kevin Wood

Publisher: Project Code

Published: 2018

Total Pages: 36

ISBN-13: 154152439X

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Build your Scratch skills by learning how to create action-packed computer games! Try ready-made blocks of code to produce simple projects and use them as inspiration and models for your own ideas.

Build Your Own PC Game in Seven Easy Steps

Build Your Own PC Game in Seven Easy Steps PDF

Author: Scott D. Palmer

Publisher: Addison Wesley Publishing Company

Published: 1996

Total Pages: 0

ISBN-13: 9780201489118

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Written in a snidely humorous style, this practical book teaches all the basic skills needed to program good PC games. It shows how to implement ideas and techniques in developing three specific games (a text adventure, a graphics adventure, and a graphics arcade game) with Visual Basic versions 3.0 and 4.0 for the Windows environment. CD contains complete source code and sample games.

How to Make a Game

How to Make a Game PDF

Author: Minhaz-Us-Salakeen Fahme

Publisher:

Published: 2021

Total Pages:

ISBN-13: 9781484269183

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Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well. By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. You will: Discover the fundamentals of game design See some intermediate coding tricks to make your games better Grasp the pitfalls to avoid while designing and programming games Master the different conventions and practices for file naming and structuring your projects.