Computer
Author: MARTIN. CAMPBELL-KELLY
Publisher:
Published: 2019-07-10
Total Pages:
ISBN-13: 9780367097509
DOWNLOAD EBOOK →Author: MARTIN. CAMPBELL-KELLY
Publisher:
Published: 2019-07-10
Total Pages:
ISBN-13: 9780367097509
DOWNLOAD EBOOK →Author: Joy Lisi Rankin
Publisher: Harvard University Press
Published: 2018-10-22
Total Pages: 290
ISBN-13: 0674988515
DOWNLOAD EBOOK →Does Silicon Valley deserve all the credit for digital creativity and social media? Joy Rankin questions this triumphalism by revisiting a pre-PC time when schools were not the last stop for mature consumer technologies but flourishing sites of innovative collaboration—when users taught computers and visionaries dreamed of networked access for all.
Author: Stan Veit
Publisher:
Published: 1993
Total Pages: 312
ISBN-13:
DOWNLOAD EBOOK →The fascinating history of the personal computer from Altair to the IBM PC revolution. Written by computer legend Stan Veit, who turned Computer Shopper into the world's largest computer magazine.
Author: Kevin Kee
Publisher: U OF M DIGT CULT BOOKS
Published: 2019-01-24
Total Pages: 255
ISBN-13: 0472131117
DOWNLOAD EBOOK →Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.
Author: Hans Bodmer
Publisher: BoD – Books on Demand
Published: 2021-11-09
Total Pages: 170
ISBN-13: 3752618493
DOWNLOAD EBOOK →The author tells his experiences from the very early days of the computer science. At a time when it was not realizes of what a gigantic change in will bring to the history of humanity. The many detailed technical descriptions are loosed up with amazing so-called normal stories. The associations which arose while writing lead to parables, illusions, quotes, and daring theses. But he always comes back to the reality. To the other computer history.
Author: Simson L Garfinkel
Publisher: Union Square + ORM
Published: 2019-01-15
Total Pages: 739
ISBN-13: 1454926228
DOWNLOAD EBOOK →An illustrated journey through 250 milestones in computer science, from the ancient abacus to Boolean algebra, GPS, and social media. With 250 illustrated landmark inventions, publications, and events—encompassing everything from ancient record-keeping devices to the latest computing technologies—The Computer Book takes a chronological journey through the history and future of computer science. Two expert authors, with decades of experience working in computer research and innovation, explore topics including: the Sumerian abacus * the first spam message * Morse code * cryptography * early computers * Isaac Asimov’s laws of robotics * UNIX and early programming languages * movies * video games * mainframes * minis and micros * hacking * virtual reality * and more “What a delight! A fast trip through the computing landscape in the company of friendly tour guides who know the history.” —Harry Lewis, Gordon McKay Professor of Computer Science, Harvard University
Author: Elizabeth Raum
Publisher: Capstone Classroom
Published: 2007-09-26
Total Pages: 36
ISBN-13: 9781403496577
DOWNLOAD EBOOK →Relates what life was like before the invention of the television and explains how the invention developed through time into what it is today.
Author: Rachel Ignotofsky
Publisher: Ten Speed Press
Published: 2022-05-17
Total Pages: 129
ISBN-13: 1984857428
DOWNLOAD EBOOK →A strikingly illustrated overview of the computing machines that have changed our world—from the abacus to the smartphone—and the people who made them, by the New York Times bestselling author and illustrator of Women in Science. “A beautifully illustrated journey through the history of computing, from the Antikythera mechanism to the iPhone and beyond—I loved it.”—Eben Upton, Founder and CEO of Raspberry Pi ONE OF THE BEST BOOKS OF THE YEAR: The New York Public Library Computers are everywhere and have impacted our lives in so many ways. But who created them, and why? How have they transformed the way that we interact with our surroundings and each other? Packed with accessible information, fun facts, and discussion starters, this charming and art-filled book takes you from the ancient world to the modern day, focusing on important inventions, from the earliest known counting systems to the sophisticated algorithms behind AI. The History of the Computer also profiles a diverse range of key players and creators—from An Wang and Margaret Hamilton to Steve Jobs and Sir Tim Berners-Lee—and illuminates their goals, their intentions, and the impact of their inventions on our everyday lives. This entertaining and educational journey will help you understand our most important machines and how we can use them to enhance the way we live. You’ll never look at your phone the same way again!
Author: Dan Ryan
Publisher: Author House
Published: 2011-04-14
Total Pages: 413
ISBN-13: 1456751158
DOWNLOAD EBOOK →This book reflects the many changes that computer graphics technology has under gone in my working life time. I graduated from a teachers college in 1963. There was not a computer of any kind on campus, imagine my shock when my very first college employer (Omaha University) required me to know something about an IBM 1620 and a key punch machine! The first part of this book is an account of that experience at Omaha University and later the Nebraska of Nebraska at Omaha. When I moved to Clemson University in 1976, they had a computer and a large Calcomp Plotter but nothing else in the way of computer graphics hardware or software. So, except for a few short sections in chapter one, this history begins with the events of 1963 and proceeds to document what happened to computer graphics for engineering design and manufacturing as practiced by an engineer or technician at Clemson University. The next section of the book contains my experiences as a self-employed consultant (1993-present), my consulting started in 1984 after I completed a PhD in Data Systems Engineering. In 1993, I left full time teaching and became Professor Emeritus at Clemson University. I wanted to start my own consulting company, DLR Associates. Oddly enough, most of my first consulting in computer graphics took place in the Omaha and Pennsylvania areas - not South Carolina. My contacts came from my paper presentations at various ASEE meetings and the annual national distance learning conferences held at the University of Maine. I took a year off to accept a Fulbright Scholarship Nomination from the University of Rookee, India. I was listed as an international member in the Who's Who Directory of the computer graphics industry. In a nut shell, that is who I am. Why, then, did I decide to write this book?