Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 2)
Author: Harrison Hao Yang
Publisher:
Published: 2011-07-31
Total Pages: 404
ISBN-13: 9781668431733
DOWNLOAD EBOOK →Author: Harrison Hao Yang
Publisher:
Published: 2011-07-31
Total Pages: 404
ISBN-13: 9781668431733
DOWNLOAD EBOOK →Author:
Publisher:
Published: 2012
Total Pages: 374
ISBN-13: 9781609607623
DOWNLOAD EBOOK →"This book not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers, introducing theoretical aspects and first-hand practices in virtual world development and use"--Provided by publisher.
Author: Harrison Hao Yang
Publisher:
Published: 2011-07-31
Total Pages: 438
ISBN-13: 9781668431726
DOWNLOAD EBOOK →Author: Harrison Hao Yang
Publisher:
Published: 2012
Total Pages: 788
ISBN-13: 9781780346540
DOWNLOAD EBOOK →Author: Choi, Dong Hwa
Publisher: IGI Global
Published: 2016-01-18
Total Pages: 360
ISBN-13: 1466698381
DOWNLOAD EBOOK →Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.
Author: Gianni Panconesi
Publisher:
Published: 2021
Total Pages:
ISBN-13: 9781799876380
DOWNLOAD EBOOK →"In a world where where online and offline overlap and coincide, this book presents how digital intelligence is a key competence for the future of education and looks at how AI and other digital tools are improving the world of education"--
Author: Yang, Harrison Hao
Publisher: IGI Global
Published: 2011-07-31
Total Pages: 404
ISBN-13: 1609607635
DOWNLOAD EBOOK →Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.
Author: Management Association, Information Resources
Publisher: IGI Global
Published: 2019-04-01
Total Pages: 845
ISBN-13: 1522581804
DOWNLOAD EBOOK →Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.
Author: Joel Weiss
Publisher: Springer Science & Business Media
Published: 2007-11-24
Total Pages: 1611
ISBN-13: 1402038038
DOWNLOAD EBOOK →The International Handbook of Virtual Learning Environments was developed to explore Virtual Learning Environments (VLE’s), and their relationships with digital, in real life and virtual worlds. The book is divided into four sections: Foundations of Virtual Learning Environments; Schooling, Professional Learning and Knowledge Management; Out-of-School Learning Environments; and Challenges for Virtual Learning Environments. The coverage ranges across a broad spectrum of philosophical perspectives, historical, sociological, political and educational analyses, case studies from practical and research settings, as well as several provocative "classics" originally published in other settings.
Author: Anna Peachey
Publisher: Springer Science & Business Media
Published: 2010-02-05
Total Pages: 222
ISBN-13: 184996047X
DOWNLOAD EBOOK →Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.