GURPS Traveller Alien Races 1

GURPS Traveller Alien Races 1 PDF

Author: David L. Pulver

Publisher: Steve Jackson Games

Published: 1998-11

Total Pages: 0

ISBN-13: 9781556343612

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-- Describes two of the most important alien races in the popular GURPS Travellers series. -- Includes deck plans of four alien ships. -- By top GURPS writer David Pulver.

GURPS Traveller Alien Races 2

GURPS Traveller Alien Races 2 PDF

Author: Andy Slack

Publisher: Steve Jackson Games

Published: 1999-07

Total Pages: 0

ISBN-13: 9781556343926

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-- Describes two of the most important alien races in the popular GURPS Traveller series. -- Includes deck plans of five alien ships The Aslan want your planet. The K'kree want to kill you. Good thing they don't get along. This book is intended for use with GURPS Traveller, but can be used as a sourcebook for any science fiction roleplaying game.

Space Viking

Space Viking PDF

Author: H. Beam Piper

Publisher: BEYOND BOOKS HUB

Published: 2024-02-01

Total Pages: 5

ISBN-13:

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"Space Viking" is a science fiction novel written by H. Beam Piper. First published in 1963, the novel is set in the distant future and explores themes of space exploration, interstellar conflict, and the consequences of power and ambition.

Gurps Infinite Worlds

Gurps Infinite Worlds PDF

Author: Kenneth Hite

Publisher: Steve Jackson Games

Published: 2017-02-16

Total Pages: 244

ISBN-13: 9781556348136

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Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

Interstellar Wars

Interstellar Wars PDF

Author: Paul Drye

Publisher: Steve Jackson Games

Published: 2005-07

Total Pages: 0

ISBN-13: 9781556347467

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The struggle between the First Imperium and the Terran Confederation has always been a pivotal era in Marc Miller's Traveller universe. Now, for the first time, Traveller players can explore this rich setting.

Gurps Bio-Tech

Gurps Bio-Tech PDF

Author: David Morgan-Mar

Publisher: Steve Jackson Games

Published: 2017-02-16

Total Pages: 244

ISBN-13: 9781556348143

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The Future is Alive "Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best -- she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all." It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it -- death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at! But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases. GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a living starship on its way to colonize an alien world! Say goodbye to your old body. Have you upgraded your genetics this year? This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series.