How Asia Works

How Asia Works PDF

Author: Joe Studwell

Publisher: Open Road + Grove/Atlantic

Published: 2013-07-02

Total Pages: 434

ISBN-13: 0802193471

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“A good read for anyone who wants to understand what actually determines whether a developing economy will succeed.” —Bill Gates, “Top 5 Books of the Year” An Economist Best Book of the Year from a reporter who has spent two decades in the region, and who the Financial Times said “should be named chief myth-buster for Asian business.” In How Asia Works, Joe Studwell distills his extensive research into the economies of nine countries—Japan, South Korea, Taiwan, Indonesia, Malaysia, Thailand, the Philippines, Vietnam, and China—into an accessible, readable narrative that debunks Western misconceptions, shows what really happened in Asia and why, and for once makes clear why some countries have boomed while others have languished. Studwell’s in-depth analysis focuses on three main areas: land policy, manufacturing, and finance. Land reform has been essential to the success of Asian economies, giving a kick-start to development by utilizing a large workforce and providing capital for growth. With manufacturing, industrial development alone is not sufficient, Studwell argues. Instead, countries need “export discipline,” a government that forces companies to compete on the global scale. And in finance, effective regulation is essential for fostering, and sustaining growth. To explore all of these subjects, Studwell journeys far and wide, drawing on fascinating examples from a Philippine sugar baron’s stifling of reform to the explosive growth at a Korean steel mill. “Provocative . . . How Asia Works is a striking and enlightening book . . . A lively mix of scholarship, reporting and polemic.” —The Economist

Global Warming and Climate Change

Global Warming and Climate Change PDF

Author: Maria Taylor

Publisher: ANU Press

Published: 2014-12-15

Total Pages: 231

ISBN-13: 1925021912

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1988: coming to grips with a terrifying global experiment The Toronto conference statement made it clear that climate change would affect everyone. It called greenhouse gas atmospheric pollution an ‘uncontrolled, globally pervasive experiment whose ultimate consequences could be second only to nuclear war’. World governments were urged to swiftly develop emission reduction targets (The changing atmosphere: implications for global security, 1988). Relevant to both Australian and overseas audiences, here is the untold story of how Australia buried its knowledge on climate change science and response options during the 1990s — going from clarity to confusion and doubt after arguably leading the world in citizen understanding and a political will to act in the late 1980s. ‘What happened and why’ is a fascinating exploration drawing on the public record of how a society revised its good understanding on a critical issue affecting every citizen. It happened through political and media communication, regardless of international scientific assessments that have remained consistent in ascribing causes and risks since 1990. How could this happen? The author examines the major influences, with lessons for the present, on how the story was reframed. Key have been values and beliefs, including economic beliefs, that trumped the science, the ability of changing political leaders and the mass media to set the story for the public, as well as the role of scientists’ own communication over time and the use and misuse of uncertainty.

Game Balance

Game Balance PDF

Author: Ian Schreiber

Publisher: CRC Press

Published: 2021-08-16

Total Pages: 806

ISBN-13: 1498799582

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Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.

The Official ACT Mathematics Guide

The Official ACT Mathematics Guide PDF

Author: ACT

Publisher: John Wiley & Sons

Published: 2021-06-22

Total Pages: 435

ISBN-13: 1119787335

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The ACT official subject guides are a step by step guide for outlining the preparation for the ACT section tests. These prep guides provide students a concept-based outline for the subjects they plan to focus on. Each one of the official guides, is an efficient prep tool comprised of the most current and relevant test information packed into one guide. In addition to the book, the entire pool of questions are available online for a customizable learning experience. The ACT official subject guides are the best resource to get detailed input and practice to help you in preparation for the ACT. By using this guide, students can feel comfortable and confident that they are preparing to do their best! Features of the ACT® Official Math Guide Includes: Review of the entire mathematics test so you'll know what to expect; Familiarize yourself with the types of math questions for on the ACT; Understand the math topics within the problems you'll solve while taking the mathematics test; detailed explanations for every official ACT Math question in the book The only books with real ACT Math questions organized by question type; includes detailed explanations for each questions; understand math problems within the problems you'll solve while taking the mathematics test.