Good Apple and Wonderful Word Games

Good Apple and Wonderful Word Games PDF

Author: Mary McKenney

Publisher: Milestone

Published: 1981-12-05

Total Pages: 146

ISBN-13: 9780866530538

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Over 100 pages of reproducible activity sheets. Help your students enrich their vocabulary and understand the power of words with this collection of activities that includes brainstorming, cryptography, puzzles, word searches and more.

Good Apple and Math Fun

Good Apple and Math Fun PDF

Author: Jerry Aten

Publisher: Good Apple

Published: 1981

Total Pages: 148

ISBN-13: 9780866530231

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This booklet provides activities to enrich the core of basic mathematics instruction in the intermediate grades. Several learning center ideas are presented throughout the book, with general suggestions for the teacher in planning for and managing learning centers. The use of contracts with students is also discussed. Bulletin board ideas are included, along with a variety of activities grouped by content: place value and numeration, addition/subtraction, multiplication/division, fractions/decimals/percent, geometry, measurement, and graphing/statistics/probability. (MNS)

Calliope

Calliope PDF

Author: Greta B. Lipson

Publisher: Milestone

Published: 1981

Total Pages: 148

ISBN-13:

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A handbook of 47 poetic forms. Includes writing techniques, figures of speech, and an index of terms for quick reference.

Apple Game Frameworks and Technologies

Apple Game Frameworks and Technologies PDF

Author: Tammy Coron

Publisher: Pragmatic Bookshelf

Published: 2021-05-11

Total Pages: 500

ISBN-13: 9781680507843

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Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer