Games of Divinity
Author: White Wolf Games Studio
Publisher: White Wolf Publishing
Published: 2002-08
Total Pages: 0
ISBN-13: 9781588466594
DOWNLOAD EBOOK →Author: White Wolf Games Studio
Publisher: White Wolf Publishing
Published: 2002-08
Total Pages: 0
ISBN-13: 9781588466594
DOWNLOAD EBOOK →Author: Martin A. Nowak
Publisher: Harvard University Press
Published: 2013-05-07
Total Pages: 398
ISBN-13: 0674075536
DOWNLOAD EBOOK →According to the reigning competition-driven model of evolution, selfish behaviors that maximize an organism’s reproductive potential offer a fitness advantage over self-sacrificing behaviors—rendering unselfish behavior for the sake of others a mystery that requires extra explanation. Evolution, Games, and God addresses this conundrum by exploring how cooperation, working alongside mutation and natural selection, plays a critical role in populations from microbes to human societies. Inheriting a tendency to cooperate, argue the contributors to this book, may be as beneficial as the self-preserving instincts usually thought to be decisive in evolutionary dynamics. Assembling experts in mathematical biology, history of science, psychology, philosophy, and theology, Martin Nowak and Sarah Coakley take an interdisciplinary approach to the terms “cooperation” and “altruism.” Using game theory, the authors elucidate mechanisms by which cooperation—a form of working together in which one individual benefits at the cost of another—arises through natural selection. They then examine altruism—cooperation which includes the sometimes conscious choice to act sacrificially for the collective good—as a key concept in scientific attempts to explain the origins of morality. Discoveries in cooperation go beyond the spread of genes in a population to include the spread of cultural transformations such as languages, ethics, and religious systems of meaning. The authors resist the presumption that theology and evolutionary theory are inevitably at odds. Rather, in rationally presenting a number of theological interpretations of the phenomena of cooperation and altruism, they find evolutionary explanation and theology to be strongly compatible.
Author: Klaus-Peter Köpping
Publisher: Lit Verlag
Published: 1997
Total Pages: 324
ISBN-13:
DOWNLOAD EBOOK →The problems of games and play, a basic ontological category of thought and action, have long occupied culture historians like Huizinga and Caillois as well as mainstream modern philosophers from Heidegger to Gadamer. The present volume traces the concept of the ludic in its generative as well as in its violent and destructive potential, and relates the traditional concepts developed in particular by Romantic aesthetics in drama and poetry to those developed in modern times in literary genres by Bakhtin with the emphasis on the tropes of the performing body. The great variety of theoretical frameworks is grounded in and connected to empirical data on ritual processes and mythic structures across a wide spectrum of ethnographic evidence. The collected essays connect notions of the ludic as framed performance (proposed by Bateson and Goffman) with the ludic as "free play" with the potential to possess the player, crossing disciplinary boundaries and discourses from theatre-studies to anthropology. Forms of ritual processes, of mythic games and of cultural reflexivity, together with intriguing and universal tropes of myth and literature such as the figures of the trickster and the fool, are treated in cross-cultural perspectives. These include Indian, Greek and Germanic mythologies, Indian ritual dance and prophetic theatre plays in Ancient Israel, Bushmen syncretic religious services, the diverse forms of self-reflexive play among Brazilian Kayapo Indians, and the plays and games among the inmates of concentration camps. The volume should appeal to students of anthropology, of theatre and cultural studies, as well as to culture historians and philosophers concerned with the interface between ritual and play, or player and audience, and the larger issue of the rules of games and the freedom of the hermeneutic interpretation of text through performances.
Author: Steven J. Brams
Publisher: MIT Press
Published: 2024-03-12
Total Pages: 219
ISBN-13: 0262551454
DOWNLOAD EBOOK →A game-theoretical analysis of interactions between a human being and an omnipotent and omniscient godlike being highlights the inherent unknowability of the latter's superiority. In Divine Games, Steven Brams analyzes games that a human being might play with an omnipotent and omniscient godlike being. Drawing on game theory and his own theory of moves, Brams combines the analysis of thorny theological questions, suggested by Pascal's wager (which considers the rewards and penalties associated with belief or nonbelief in God) and Newcomb's problem (in which a godlike being has near omniscience) with the analysis of several stories from the Hebrew Bible. Almost all of these stories involve conflict between God or a surrogate and a human player; their representation as games raises fundamental questions about God's superiority. In some games God appears vulnerable (after Adam and Eve eat the forbidden fruit in defiance of His command), in other games his actions seem morally dubious (when He subjects Abraham and Job to extreme tests of their faith), and in still other games He has a propensity to hold grudges (in preventing Moses from entering the Promised Land and in undermining the kingship of Saul). If the behavior of a superior being is indistinguishable from that of an ordinary human being, his existence would appear undecidable, or inherently unknowable. Consequently, Brams argues that keeping an open mind about the existence of a superior being is an appropriate theological stance.
Author: Paul Dethroe
Publisher:
Published: 2020-04-15
Total Pages: 94
ISBN-13:
DOWNLOAD EBOOK →Six tales of video games, alien invasion and murder.
Author: Frank G. Bosman
Publisher: Routledge
Published: 2019-03-28
Total Pages: 290
ISBN-13: 0429018681
DOWNLOAD EBOOK →This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focussing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesising these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.
Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
Published: 2021-05-24
Total Pages: 1365
ISBN-13: 1440870209
DOWNLOAD EBOOK →Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Author: Tulasi Srinivas
Publisher: Columbia University Press
Published: 2010
Total Pages: 450
ISBN-13: 0231149336
DOWNLOAD EBOOK →The Sathya Sai global civil religious movement incorporates Hindu and Muslim practices, Buddhist, Christian, and Zoroastrian influences, and "New Age"-style rituals and beliefs. Shri Sathya Sai Baba, its charismatic and controversial leader, attracts several million adherents from various national, ethnic, and religious backgrounds. In a dynamic account of the Sathya Sai movement's explosive growth, Winged Faith argues for a rethinking of globalization and the politics of identity in a religiously plural world. This study considers a new kind of cosmopolitanism located in an alternate understanding of difference and contestation. It considers how acts of "sacred spectating" and illusion, "moral stakeholding" and the problems of community are debated and experienced. A thrilling study of a transcultural and transurban phenomenon that questions narratives of self and being, circuits of sacred mobility, and the politics of affect, Winged Faith suggests new methods for discussing religion in a globalizing world and introduces readers to an easily critiqued yet not fully understood community.
Author: Philip Halstead
Publisher: Rowman & Littlefield
Published: 2020-11-24
Total Pages: 244
ISBN-13: 1978711441
DOWNLOAD EBOOK →Sport is a major preoccupation of the modern world. It consumes the time and energies of millions of people around the globe. In fact, for many participants, it operates much like a functional equivalent of religion, giving them a way to interpret and understand the world. Sports stadiums are the cathedrals of our time. Sports stars are the saints or demi-gods through whom we access the transcendent. Members of the sports media serve as religious scribes, and sports fans are the worshiping faithful. What is true of sport is also true, more generally, of play. Nevertheless, and quite remarkably, Christian theologians and religious historians have been surprisingly slow to recognize the spiritual and cultural significance of sport and play, or to engage in the study of these concepts. This book attempts to redress that neglect by integrating sport and play with Christian faith and practice. In Sports and Play in Christian Theology, ten Christian scholars and practitioners explore sport and play from theological, biblical, historical, and pastoral perspectives. This rich collection of wide-ranging reflections and focused case studies will help readers locate sport and play within Christian faith and practice.
Author: Kei Sazane
Publisher: Yen Press LLC
Published: 2022-11-22
Total Pages: 201
ISBN-13: 1975348508
DOWNLOAD EBOOK →Let the games begin! In their (overabundance of) free time, the gods grew bored and decided to create challenging battles of wits to spice things up! Their opponent? Humanity! A select few players called “apostles” meet the gods on the spiritual realm’s playing field to beat the deities at their own games. A former god named Leshea has woken after sleeping for thousands of years, and her first demand is to meet “this era’s very best player!” She is introduced to Fay, an acclaimed rookie apostle. Together, they plan to challenge the gods and win the ultimate prize, but no one in human history has managed to clear ten games—because the gods can be capricious, outrageous, and sometimes downright incomprehensible! In the face of absurdity, what can the apostles do but enjoy the contest to its fullest?