Supply Chain Games: Operations Management and Risk Valuation

Supply Chain Games: Operations Management and Risk Valuation PDF

Author: Konstantin Kogan

Publisher: Springer Science & Business Media

Published: 2007-09-05

Total Pages: 515

ISBN-13: 0387727760

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In today’s global economy, operations strategy in supply chains must assume an ever-expanding and strategic role of risks. These operational and strategic facets entail a brand new set of operational problems and risks that have not always been understood or managed very well. This book provides the means to understand, to model and to analyze these outstanding issues and problems that are the essential elements in managing supply chains today.

OMG! - Operations Management Game: A Customizable Serious Simulation Board Game for Learning the Core Principles of Operations Management

OMG! - Operations Management Game: A Customizable Serious Simulation Board Game for Learning the Core Principles of Operations Management PDF

Author: Akhmad Hidayatno

Publisher: Lulu.com

Published: 2013-10-21

Total Pages: 91

ISBN-13: 1304555003

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OMG! is a serious game that represents a real-world system and is used for the purpose of learning and problem-solving. It is the first customizable serious simulation board game designed to help managers and leaders learn about various aspects of operations management in a simulated production line. In OMG! participants are immersed in a simulated learning environment that is risk free yet challenging at the same time. This environment creates an ideal place for testing decisions and learning from feedback without the costly disruption of a real system.

Casino Operations Management

Casino Operations Management PDF

Author: Jim Kilby

Publisher: Wiley

Published: 2006-06-12

Total Pages: 416

ISBN-13: 0470073640

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Complete guidance to the ins and outs of gaming operations Management personnel need a thorough understanding of the business side of the casino industry to ensure profits???and to avoid losses. It's a sure bet that Casino Operations Management, Second Edition will help current and future gaming management professionals better serve any casino. Written by experts with over 65 years of combined experience in the field, this Second Edition offers all the critical skills and know-how to equip gaming and casino operators with the knowledge needed for the management office, cage operations, and table game and slot operations. This updated edition features detailed coverage of: Current high-roller marketing tactics and their effect on profitability The effect of popular money management systems on casino profits The initial development process of an Indian casino Studies designed to identify the patronage motives of gamblers, including those of riverboat customers Slot club design: player rating issues, point accumulation schemes, and more Principles of casino floor design: managing table game and slot location Studies designed to measure the profit contribution of popular slot promotions Casino Operations Management, Second Edition uses simplified mathematics and statistics throughout, and provides readers with a thorough understanding of all aspects of the casino industry business. It is a must-have reference for students and casinos that develop managers internally.

Games in Operations Management

Games in Operations Management PDF

Author: Jens O. Riis

Publisher: Springer

Published: 2013-04-17

Total Pages: 206

ISBN-13: 0387355065

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Learning has become a constant state of mind for most professionals in today's organizations. However, to become a true learning enterprise, organizations cannot stop at instilling this yearning for knowledge into their collaborators. They must also capture and formalize the common know-how of the organization, as well as provide time and infrastructure to allow learning moments to happen. The aim of the Gaming Workgroup within IFIP 5.7 on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB is to develop tools and formalisms to support experimental learning in these organizations. It has been proven that modelling the know-how, using visual environments such as multimedia and graphic simulations, is a first step. This in turn allows for the development of games, i.e. challenging settings that foster group interaction and problem solving. Games in Operations Management provides an excellent overview of the different game formats that have been developed and tested in past years, and includes games in a manufacturing environment, games in a services environment, and games for teaching organizational values. The book comprises the selected, revised proceedings of the 4th International Workshop on Games in Production Management: Experimental Learning in Industrial Management, which was sponsored by the International Federation for Information Processing (IFIP) and held in November, 1998, in Ghent, Belgium. The book will be of particular interest to organizational trainers, providing a good overview of state-of-the-art game and training formats as well as hints and advice on how to organize interactive training sessions. It will also be of interest to researchers in industrial engineering, industrial management, and operations management.

Business Games For Management And Economics: Learning By Playing

Business Games For Management And Economics: Learning By Playing PDF

Author: Bazil Leon

Publisher: World Scientific Publishing Company

Published: 2012-01-30

Total Pages: 412

ISBN-13: 9813108207

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Business Games for Management and Economics: Learning by Playing presents board and video business games which combine teamwork with individual decisions based on computer models. Business games support integration of learning experience for different levels of education and between different disciplines: economics, management, technological, environmental and social studies. The work is based on experience in adaptation, design and conducting of field, and board and video games played in college settings within standard schedules. Most of the games are played in Modeling and Simulation, Microeconomics, Logistics and Supply Chain Management courses. Game boards are 2- or 3-dimensional displays of subsystems, their components and phases of technological and business processes, which allow customization of games of the same type for different missions in schools, universities, and corporate training centers. The range of games applied to economics and management classes spreads from 2-person games for kid's “Aquarium” up to the REACTOR games for several teams of executives.

Game Theory with Applications in Operations Management

Game Theory with Applications in Operations Management PDF

Author: R K Amit

Publisher: Springer

Published: 2023-12-12

Total Pages: 0

ISBN-13: 9789819948321

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This book combines game theory with critical applications in operations and supply chain management. The recognition and adoption of game-theoretic modelling for operations and supply chain management problems in multi-agent settings have been a hallmark of research in operations and supply chain literature during the last few years. Despite research in operations and supply chain management having embraced both non-cooperative and cooperative game-theoretic solution concepts, there is still an abundance of underutilized concepts and tools in game theory that could strongly influence the operations management problems. The objective of this book is to provide a broad picture of solution concepts that are highly applicable to operations and supply chain settings, and to explicate these concepts with some of the relevant problems in operations management in multi-agent settings, often with conflicting objectives. The book discusses different strategic situations like games in normal form, games in extensive form, games of incomplete information, repeated games, mechanism design, and cooperative games, to solve operations problems of supply chain coordination, capacity planning, revenue and pricing management, and other complex problems of matching supply with demand. With the increasing digitization of supply chain and manufacturing, the narrative of the problems in these areas is focusing on additive and cooperative manufacturing, blockchain and smart contracts, online platforms, and shared economy. The book profits from the fact that these new issues are predominantly multi-agent settings, and lend into game-theoretical solution concepts. The intended audience of the book are research community and graduate students of operations & supply chain management, economics, mathematics, computer science, and manufacturing & industrial engineering. The book is also relevant for practitioners who use multi-agent architecture in business problems.

Game Theory

Game Theory PDF

Author: E. N. Barron

Publisher: John Wiley & Sons

Published: 2011-02-14

Total Pages: 437

ISBN-13: 1118030656

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A fundamental introduction to modern game theory from a mathematical viewpoint Game theory arises in almost every fact of human and inhuman interaction since oftentimes during these communications objectives are opposed or cooperation is viewed as an option. From economics and finance to biology and computer science, researchers and practitioners are often put in complex decision-making scenarios, whether they are interacting with each other or working with evolving technology and artificial intelligence. Acknowledging the role of mathematics in making logical and advantageous decisions, Game Theory: An Introduction uses modern software applications to create, analyze, and implement effective decision-making models. While most books on modern game theory are either too abstract or too applied, this book provides a balanced treatment of the subject that is both conceptual and hands-on. Game Theory introduces readers to the basic theories behind games and presents real-world examples from various fields of study such as economics, political science, military science, finance, biological science as well as general game playing. A unique feature of this book is the use of Maple to find the values and strategies of games, and in addition, it aids in the implementation of algorithms for the solution or visualization of game concepts. Maple is also utilized to facilitate a visual learning environment of game theory and acts as the primary tool for the calculation of complex non-cooperative and cooperative games. Important game theory topics are presented within the following five main areas of coverage: Two-person zero sum matrix games Nonzero sum games and the reduction to nonlinear programming Cooperative games, including discussion of both the Nucleolus concept and the Shapley value Bargaining, including threat strategies Evolutionary stable strategies and population games Although some mathematical competence is assumed, appendices are provided to act as a refresher of the basic concepts of linear algebra, probability, and statistics. Exercises are included at the end of each section along with algorithms for the solution of the games to help readers master the presented information. Also, explicit Maple and Mathematica® commands are included in the book and are available as worksheets via the book's related Web site. The use of this software allows readers to solve many more advanced and interesting games without spending time on the theory of linear and nonlinear programming or performing other complex calculations. With extensive examples illustrating game theory's wide range of relevance, this classroom-tested book is ideal for game theory courses in mathematics, engineering, operations research, computer science, and economics at the upper-undergraduate level. It is also an ideal companion for anyone who is interested in the applications of game theory.

The Theory of Search Games and Rendezvous

The Theory of Search Games and Rendezvous PDF

Author: Steve Alpern

Publisher: Springer Science & Business Media

Published: 2006-04-10

Total Pages: 316

ISBN-13: 0306482126

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Search Theory is one of the original disciplines within the field of Operations Research. It deals with the problem faced by a Searcher who wishes to minimize the time required to find a hidden object, or “target. ” The Searcher chooses a path in the “search space” and finds the target when he is sufficiently close to it. Traditionally, the target is assumed to have no motives of its own regarding when it is found; it is simply stationary and hidden according to a known distribution (e. g. , oil), or its motion is determined stochastically by known rules (e. g. , a fox in a forest). The problems dealt with in this book assume, on the contrary, that the “target” is an independent player of equal status to the Searcher, who cares about when he is found. We consider two possible motives of the target, and divide the book accordingly. Book I considers the zero-sum game that results when the target (here called the Hider) does not want to be found. Such problems have been called Search Games (with the “ze- sum” qualifier understood). Book II considers the opposite motive of the target, namely, that he wants to be found. In this case the Searcher and the Hider can be thought of as a team of agents (simply called Player I and Player II) with identical aims, and the coordination problem they jointly face is called the Rendezvous Search Problem.