Games and Visual Culture in the Middle Ages and the Renaissance

Games and Visual Culture in the Middle Ages and the Renaissance PDF

Author: Vanina Kopp

Publisher:

Published: 2021-01-14

Total Pages: 356

ISBN-13: 9782503588728

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During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting, and challenging social practices and their rules. Their study, through both visual and material sources, offers a unique insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and circumstances people played games, but also on the variety of interpretations that they had of games and play. Representations of games, and of artefacts associated with games, also often served to communicate complex ideas on topics that ranged from war to love, and from politics to theology.00This volume offers a particular focus onto the type of games that required little or no physical exertion and that, consequently, all people could enjoy, regardless of age, gender, status, occupation, or religion. The representations and artefacts discussed here by contributors, who come from varied disciplines including history, literary studies, art history, and archaeology, cover a wide geographical and chronological range, from Spain to Scandinavia to the Ottoman Turkey and from the early medieval period to the seventeenth century and beyond. Far from offering the ?last word? on the subject, it is hoped that this volume will encourage further studies.

French Visual Culture and the Making of Medieval Theater

French Visual Culture and the Making of Medieval Theater PDF

Author: Laura Weigert

Publisher: Cambridge University Press

Published: 2015-12-30

Total Pages: 311

ISBN-13: 1316412121

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This book revives what was unique, strange and exciting about the variety of performances that took place in the realms of the French kings and Burgundian dukes. Laura Weigert brings together a wealth of visual artifacts and practices to explore this tradition of late medieval performance located not in 'theaters' but in churches, courts, and city streets and squares. By stressing the theatricality rather than the realism of fifteenth-century visual culture and the spectacular rather than the devotional nature of its effects, she offers a new way of thinking about late medieval representation and spectatorship. She shows how images that ostensibly document medieval performance instead revise its characteristic features to conform to a playgoing experience that was associated with classical antiquity. This retrospective vision of the late medieval performance tradition contributed to its demise in sixteenth-century France and promoted assumptions about medieval theater that continue to inform the contemporary disciplines of art and theater history.

The Fantasy of the Middle Ages

The Fantasy of the Middle Ages PDF

Author: Larisa Grollemond

Publisher: Getty Publications

Published: 2022-07-19

Total Pages: 150

ISBN-13: 1606067583

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This abundantly illustrated book is an illuminating exploration of the impact of medieval imagery on three hundred years of visual culture. From the soaring castles of Sleeping Beauty to the bloody battles of Game of Thrones, from Middle-earth in The Lord of the Rings to mythical beasts in Dungeons & Dragons, and from Medieval Times to the Renaissance Faire, the Middle Ages have inspired artists, playwrights, filmmakers, gamers, and writers for centuries. Indeed, no other historical era has captured the imaginations of so many creators. This volume aims to uncover the many reasons why the Middle Ages have proven so flexible—and applicable—to a variety of modern moments from the eighteenth through the twenty-first century. These “medieval” worlds are often the perfect ground for exploring contemporary cultural concerns and anxieties, saying much more about the time and place in which they were created than they do about the actual conditions of the medieval period. With over 140 color illustrations, from sources ranging from thirteenth-century illuminated manuscripts to contemporary films and video games, and a preface by Game of Thrones costume designer Michele Clapton, The Fantasy of the Middle Ages will surprise and delight both enthusiasts and scholars. This title is published to accompany an exhibition at the J. Paul Getty Museum at the Getty Center from June 21–September 11, 2022.

A Cultural History of Sport in the Renaissance

A Cultural History of Sport in the Renaissance PDF

Author: Alessandro Arcangeli

Publisher: Bloomsbury Publishing

Published: 2022-08-31

Total Pages: 257

ISBN-13: 1350283045

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A Cultural History of Sport in the Renaissance covers the period 1450 to 1650. Outwardly, Renaissance sports resembled their medieval forebears, but the incorporation of athletics into the educational curriculum signalled a change. As part of the scientific revolution, sport now became the object of intellectual analysis. Numerous books were written on the medical benefits of sport and on the best way to joust, fence, train horses and ride, play ball games, swim, practice archery, wrestle, or become an acrobat. Sport became the visible sign of the mind's control over the physical body, such control often becoming an end in itself with some sports shaped more by decorum than exercise. The 6 volume set of the Cultural History of Sport presents the first comprehensive history from classical antiquity to today, covering all forms and aspects of sport and its ever-changing social, cultural, political, and economic context and impact. The themes covered in each volume are the purpose of sport; sporting time and sporting space; products, training and technology; rules and order; conflict and accommodation; inclusion, exclusion and segregation; minds, bodies and identities; representation. Alessandro Arcangeli is Associate Professor at the University of Verona, Italy. Volume 3 in the Cultural History of Sport set General Editors: Wray Vamplew, Mark Dyreson, and John McClelland

Journey Among Dervishes Between Past and Present

Journey Among Dervishes Between Past and Present PDF

Author: AA: VV:

Publisher: Mimesis

Published: 2024-03-08T00:00:00+01:00

Total Pages: 257

ISBN-13: 8869774716

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The present book intends to invite readers on a multi-dimensional and multifaceted journey meeting dervishes in different places and environments of the Muslim world; its peculiarity is to bring together a classical orientalist approach, based on texts and written documents, with the approach typical of Anthropology, Ethnography and Ethnomusicology, based on research in the field and oral sources: the ethnographic study of the present sheds new light on practices, methods and theories exposed in treatises of the Past while, at the same time, practices of the present may be clarified and illuminated by the study of ancient Sufi texts and authors. These different approaches want to draw attention to the multiple dimensions embraced by “tasawwuf” (Sufism) both in its historical and social context and in its nontemporal aspect, concerning spirituality and the ways the latter is conveyed and transmitted, both in the past and present.

Thresholds of Medieval Visual Culture

Thresholds of Medieval Visual Culture PDF

Author: Elina Gertsman

Publisher: Boydell Press

Published: 2012

Total Pages: 410

ISBN-13: 1843836971

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Interdisciplinary approaches to the material culture of the middle ages, from illuminated manuscripts to church architecture.

Pleasure and Leisure in the Middle Ages and Early Modern Age

Pleasure and Leisure in the Middle Ages and Early Modern Age PDF

Author: Albrecht Classen

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2019-08-05

Total Pages: 946

ISBN-13: 3110623706

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Jan Huizinga and Roger Caillois have already taught us to realize how important games and play have been for pre-modern civilization. Recent research has begun to acknowledge the fundamental importance of these aspects in cultural, religious, philosophical, and literary terms. This volume expands on the traditional approach still very much focused on the materiality of game (toys, cards, dice, falcons, dolls, etc.) and acknowledges that game constituted also a form of coming to terms with human existence in an unstable and volatile world determined by universal randomness and fortune. Whether considering blessings or horse fighting, falconry or card games, playing with dice or dolls, we can gain a much deeper understanding of medieval and early modern society when we consider how people pursued pleasure and how they structured their leisure time. The contributions examine a wide gamut of approaches to pleasure, considering health issues, eroticism, tournaments, playing music, reading and listening, drinking alcohol, gambling and throwing dice. This large issue was also relevant, of course, in non-Christian societies, and constitutes a critical concern both for the past and the present because we are all homines ludentes.

Games and Gaming in Medieval Literature

Games and Gaming in Medieval Literature PDF

Author: Serina Patterson

Publisher: Springer

Published: 2015-07-29

Total Pages: 241

ISBN-13: 1137497521

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The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.

Objects, Environment, and Everyday Life in Medieval Europe. Environmental and Artefact Based Approaches to Dwelling in Town and Country

Objects, Environment, and Everyday Life in Medieval Europe. Environmental and Artefact Based Approaches to Dwelling in Town and Country PDF

Author:

Publisher:

Published: 2015

Total Pages:

ISBN-13: 9782503562049

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This volume presents Europe-wide perspectives on urban life in medieval Europe through the study of artefacts and environmental remains. 0Artefacts and environmental remains are abundant from archaeological excavations across Europe, but until now they have most commonly been used to accompany broader narratives built on historical sources and studies of topography and buildings, rather than being studied as important evidence in their own right. The papers in this volume aim to redress the balance by taking an environmental and artefact-based approach to life in medieval Europe.00The contributions included here address central themes such as urban identities, the nature of towns and their relationship with their hinterlands, provisioning processes, and the role of ritual and religion in everyday life. Case studies from across Europe encourage a comparative approach between town and country, and provide a pan-European perspective to current debates.00The volume is divided into four key parts: an exploration of the processes of provisioning; an assessment of the dynamics of urban population; an examination of domestic life; and a discussion of the status quaestionis and future potential of urban environmental archaeology. Together, these sections make a significant contribution to medieval archaeology and offer new and unique insights into the conditions of everyday life in medieval Europe.

Playthings in Early Modernity

Playthings in Early Modernity PDF

Author: Allison Levy

Publisher: Medieval Institute Publications

Published: 2017-02-22

Total Pages: 354

ISBN-13: 1580442617

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An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular "plaything" is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.