Gamer Nation

Gamer Nation PDF

Author: John Wills

Publisher: Johns Hopkins University Press

Published: 2019-05-21

Total Pages: 297

ISBN-13: 1421428709

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Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but how games affect how people relate to America itself.

Gamer Army

Gamer Army PDF

Author: Trent Reedy

Publisher: Scholastic Inc.

Published: 2018-11-27

Total Pages: 302

ISBN-13: 1338045318

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In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.

Junana

Junana PDF

Author: Bruce Caron

Publisher: CreateSpace

Published: 2015-06-24

Total Pages: 424

ISBN-13: 9781514750162

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Ten years after the Game opened on the social network Junana, gamers across the planet are reforging their towns and cities, their farms and factories into a million small engines for an emergent future: a world-wide Game Nation. Some gamers are young and eager for adventure, some are older and seek serenity. Everyone who joins a grange gets a share. Sharing is the heart of the new order, that and Shine: your accomplishments and reputation. This new economy expresses a capitalism refocused on sustainable, durable consumption and on machines that anyone can build and use. As a million daisies bloom across the Earth, the rest of the world remains fascinated by their celebrity icons and the lure of fortune and fame. They can't even see the future being built by their peers in abandoned strip malls and auto dealerships. Samantha Mooney is running from her family, fleeing a life most of her friends would die for. She is running into a new future, one where she will need to forge her own Shine. Joseph Kumbar just turned eleven. The Game has big plans for this little man. Joseph's family makes a tiny living selling sandals on the streets of Mysore, India. Joseph isn't running anywhere. The Game Nation found him right where he lives. And then it turned his life around. The rest-of-the-world is not about to sit back and get blind-sided by a bunch of radical capitalists. Since they can't beat them, they have plans to destroy the Game Nation. Now it's us or them for the future of the planet.