Gamer Fantastic

Gamer Fantastic PDF

Author: Martin H. Greenberg

Publisher: Astra Publishing House

Published: 2009-07-07

Total Pages: 254

ISBN-13: 110108216X

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Let the games begin! These thirteen original stories by veterans of the fantasy realms take role-playing games and universes to a whole new level. From a teenager who finds a better future in virtual reality; to a private investigator hired to find a dying man's grandson in the midst of a virtual reality theme park; from a person gifted with the power to pull things out of books into the real world; to a psychologist using fantasy role-playing to heal his patients; from a gaming convention where the real winners may not be who they seem to be; to a multi-layered role-playing game that leads participants from reality to reality and games within games-these imaginative and fascinating new tales will captivate both lovers of original fantasy and anyone who has ever fallen under the spell of role-playing games.

The Enduring Fantastic

The Enduring Fantastic PDF

Author: Anna Höglund

Publisher: McFarland

Published: 2021-06-09

Total Pages: 232

ISBN-13: 1476642788

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Fantastic fiction is traditionally understood as Western genre literature such as fantasy, science fiction, and horror. Expanding on this understanding, these essays explore how the fantastic has been used in Western societies since the Middle Ages as a tool for organizing and materializing abstractions in order to make sense of the present social order. Disciplines represented here include literature studies, gender studies, biology, ethnology, archeology, history, religion, game studies, cultural sociology, and film studies. Individual essays cover topics such as the fantastic creatures of medieval chronicle, mummy medicine in eighteenth-century Sweden, how fears of disease filtered through the universal and adaptable vampire, the gender aspects of goddess worship in the secular West, ecocentrism in fantasy fiction, how videogames are dealing with the remediation of heritage, and more.

My Life as a Gamer

My Life as a Gamer PDF

Author: Janet Tashjian

Publisher: Henry Holt and Company (BYR)

Published: 2015-04-07

Total Pages: 272

ISBN-13: 0805098658

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Derek Fallon gets the chance of a lifetime—to participate in a gaming company focus group and to test out a new video game called "Arctic Ninja." Together with his friends Carly, Matt, and Umberto, Derek thinks his gaming talents will be showcased. But he soon realizes that everyone has got him beat, including whiz kid El Cid. On top of that, school reading tests have begun and Derek feels doubly off his game. Isn't there anything he's good at?

White Box

White Box PDF

Author: Charlie Mason

Publisher:

Published: 2017

Total Pages: 140

ISBN-13: 9781545516485

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White Box: Fantastic Medieval Adventure Game is an easy to learn role-playing game inspired by the original edition by Gygax and Arneson. It is compatible with Swords & Wizardry WhiteBox.

Constructing Adolescence in Fantastic Realism

Constructing Adolescence in Fantastic Realism PDF

Author: Alison Waller

Publisher: Routledge

Published: 2010-12-22

Total Pages: 240

ISBN-13: 1135904634

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Constructing Adolescence in Fantastic Realism examines those fundamental themes which inform our understanding of "the teenager"—themes that emerge in both literary and cultural contexts. Models of adolescence do not arise solely from discourses of psychology, sociology, and education. Rather, these models—frameworks including developmentalism, identity formation, social agency, and subjectivity in cultural space—can also be found represented symbolically in fantastic tropes such as metamorphosis, time-slip, hauntings, doppelgangers, invisibility, magic gifts, and witchcraft. These are the incredible, supernatural, and magical elements that invade the everyday and diurnal world of fantastic realism. In this original study, Alison Waller proposes a new critical term to categorize a popular and established genre in literature for teenagers: young adult fantastic realism. Though fantastic realism plays a crucial part in the short history of young adult literature, up until now this genre has typically been overlooked or subsumed into the wider class of fantasy. Touching on well-known authors including Robert Cormier, Melvin Burgess, Gillian Cross, Margaret Mahy, K.M. Peyton and Robert Westall, as well as previously unexamined writers, Waller explores the themes and ideological perspectives embedded in fantastic realist novels in order to ask whether parallel realities and fantastic identities produce forms of adolescence that are dynamic and subversive. One of the first studies to deal with late twentieth-century fantastic literature for young adults, this book makes a valuable contribution to our understanding of adult attitudes toward adolescent identity.

Video Game Achievements and Unlockables

Video Game Achievements and Unlockables PDF

Author: Barbara Smith

Publisher: Prima Lifestyles

Published: 2007

Total Pages: 308

ISBN-13: 9780761557036

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- Achievements for over 200 Xbox 360 games. - Easy and Hard icons let you know which points to go after first! - Bonus: unlockables for hundreds of games on every major console!

The Sacred in Fantastic Fandom

The Sacred in Fantastic Fandom PDF

Author: Carole M. Cusack

Publisher: McFarland

Published: 2019-04-23

Total Pages: 210

ISBN-13: 1476670838

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To the casual observer, similarities between fan communities and religious believers are difficult to find. Religion is traditional, institutional, and serious; whereas fandom is contemporary, individualistic, and fun. Can the robes of nuns and priests be compared to cosplay outfits of Jedi Knights and anime characters? Can travelling to fan conventions be understood as pilgrimages to the shrines of saints? These new essays investigate fan activities connected to books, film, and online games, such as Harry Potter-themed weddings, using The Hobbit as a sacred text, and taking on heroic roles in World of Warcraft. Young Muslim women cosplayers are brought into conversation with Chaos magicians who use pop culture tropes and characters. A range of canonical texts, such as Supernatural, Buffy the Vampire Slayer, and Sherlock--are examined in terms of the pleasure and enchantment of repeated viewing. Popular culture is revealed to be a fertile source of religious and spiritual creativity in the contemporary world.

Timeshares

Timeshares PDF

Author: Jean Rabe

Publisher: Astra Publishing House

Published: 2010-03-02

Total Pages: 240

ISBN-13: 1101185635

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Sixteen original stories about taking your dream vacation-in any era you desire. Take a vacation through time with the help of a Time Travel Agency offering excursions into the past and future. Readers will find themselves in exotic, adventurous locales-and in all manner of trouble and mysteries. And figures from the past will be able to squeak by the other way. Picture Cleopatra in modern-day New York City, or Hannibal searching for elephants at Wisconsin's Circus World. And that's just the beginning of the thrills and danger...