Game Show Confidential

Game Show Confidential PDF

Author: Boze Hadleigh

Publisher: Rowman & Littlefield

Published: 2023-05-01

Total Pages: 304

ISBN-13: 1493072595

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Game and quiz shows first started appearing on radio broadcasts in the 1930s, led by the CBS network’s Professor Quiz, hosted by a man who was neither a professor nor even a college graduate, the first of several frauds that seemed to be endemic to the genre. Professor Quiz was followed by other such game shows as Uncle Jim’s Question Bee and Ask It Basket, which in turn spawned successful box games for at-home play. The show Truth or Consequences made the transition from radio to television in the late 1940s and was so popular that a town in New Mexico was named for the show. Television proved to be the perfect platform for game shows since they were very popular and cheap to produce. Even in reruns today, the older shows still draw huge audiences. This book describes the evolution of the game show, its larger-than-life producers and hosts, as well as the scandals that have rocked it from time to time, including bloopers from such “adult” oriented shows as The Dating Game, The Newlywed Game, and Hollywood Squares. This is an entertaining and lively look at an American phenomenon whose popularity doesn’t seem to be going away.

Television Game Show Hosts

Television Game Show Hosts PDF

Author: David Baber

Publisher: McFarland

Published: 2015-06-14

Total Pages: 297

ISBN-13: 1476604800

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This unique work profiles the private lives and careers of 32 American game show hosts, including the originals (e.g., Bill Cullen, Peter Marshall), the classics (e.g., Bob Barker), and the contemporaries (e.g., Regis Philbin). Organized by host, each chapter includes birth and family information and a complete career history. The most significant developments of each host's early life and career are highlighted--complete with successes, failures, and scandals. Many of the biographies are accompanied by interviews with the host or his family and friends.

Game Show FAQ

Game Show FAQ PDF

Author: Adam Nedeff

Publisher: Applause Theatre & Cinema

Published: 2018

Total Pages: 0

ISBN-13: 9781617136559

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GAME SHOWS FAQ: ALL THATS LEFT TO KNOW ABOUT THE PIONEERS THE JACKPOTS THE SCANDAL

FCC Record

FCC Record PDF

Author: United States. Federal Communications Commission

Publisher:

Published: 2011

Total Pages: 884

ISBN-13:

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Cue the Sun!

Cue the Sun! PDF

Author: Emily Nussbaum

Publisher: Random House

Published: 2024-06-25

Total Pages: 360

ISBN-13: 0525509003

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The rollicking saga of reality television—an ambitious cultural history of America’s most influential, most divisive artistic phenomenon, from the Pulitzer Prize–winning New Yorker writer “Written with a storyteller’s verve, a journalist’s skepticism, a critic’s astuteness, and a fan’s loving eye.”—Michael Chabon, author of The Amazing Adventures of Kavalier and Clay Who invented reality television, the world’s most dangerous pop-culture genre? And why can’t we look away? In this revelatory, deeply reported account of the rise of “dirty documentary”—from its contentious roots in radio to the ascent of Donald Trump—Emily Nussbaum unearths the origin story of the genre that ate the world, as told through the lively voices of the people who built it. At once gimlet-eyed and empathetic, Cue the Sun! explores the morally charged, funny, and sometimes tragic consequences of the hunt for something real inside something fake. In sharp, absorbing prose, Nussbaum traces the jagged fuses of experimentation that exploded with Survivor at the turn of the millennium. She introduces the genre’s trickster pioneers, from the icy Allen Funt to the shambolic Chuck Barris; Cops auteur John Langley; cynical Bachelor ringmaster Mike Fleiss; and Jon Murray and Mary-Ellis Bunim, the visionaries behind The Real World—along with dozens of stars from An American Family, The Real World, Big Brother, Survivor, and The Bachelor. We learn about the tools of the trade—like the Frankenbite, a deceptive editor’s best friend—and ugly tales of exploitation. But Cue the Sun! also celebrates reality’s peculiar power: a jolt of emotion that could never have come from a script. What happened to the first reality stars, the Louds—and why won’t they speak to the couple who filmed them? Which serial killer won on The Dating Game? Nussbaum explores reality TV as a strike-breaker, the queer roots of Bravo, the dark truth behind The Apprentice, and more. A shrewd observer who adores television, Nussbaum is the ideal voice for the first substantive history of the genre that, for better or worse, made America what it is today.

Tennis Confidential

Tennis Confidential PDF

Author: Paul Fein

Publisher: Potomac Books, Inc.

Published: 2003

Total Pages: 337

ISBN-13: 157488526X

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Includes insights about the top players through full-length interviews and features

Confidential

Confidential PDF

Author: John Nolan

Publisher: HarperCollins Publishers

Published: 1999

Total Pages: 0

ISBN-13: 9780066619842

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A former federal intelligence officer reveals how companies can gather the intelligence they need to meet (and beat) the competition, while keeping their own valuable secrets under wraps.

Hockey Confidential

Hockey Confidential PDF

Author: Bob McKenzie

Publisher: Harper Collins

Published: 2014-10-14

Total Pages: 336

ISBN-13: 144341834X

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Over 500,000 hockey fans follow Bob McKenzie on Twitter and millions more on TSN—no one has the access or breadth and depth of experience when it comes to the hockey. Now in his very first book on the NHL, Bob goes behind the scenes, covering the inside stories, the lesser-known personalities and the events that shape Canada’s game. He talks to Bobby Orr about Connor McDavid (touted as “the next Crosby”), reveals the actual stats that NHL coaches and scouts use, and explores what it’s like to be Don Cherry’s son. Entertaining, insightful and a damn good read, Hockey Confidential is a must for every hockey fan.

The Encyclopedia of TV Game Shows

The Encyclopedia of TV Game Shows PDF

Author: David Schwartz

Publisher:

Published: 1995

Total Pages: 341

ISBN-13: 9780816030934

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Provides information about the packager, broadcast history, hosts, announcers, producers, and rules for over five hundred television game shows

Trapped in a Video Game: The Complete Series

Trapped in a Video Game: The Complete Series PDF

Author: Dustin Brady

Publisher: Andrews McMeel Publishing

Published: 2020-04-01

Total Pages: 720

ISBN-13: 1524862932

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Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.