Fundamentals of Construction and Simulation Game Design
Author: Ernest W. Adams
Publisher:
Published: 2013
Total Pages:
ISBN-13: 9780133812626
DOWNLOAD EBOOK →Author: Ernest W. Adams
Publisher:
Published: 2013
Total Pages:
ISBN-13: 9780133812626
DOWNLOAD EBOOK →Author: Ernest Adams
Publisher: New Riders
Published: 2013-12-27
Total Pages: 64
ISBN-13: 0133812200
DOWNLOAD EBOOK →You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author: Michael Moore
Publisher: CRC Press
Published: 2016-04-19
Total Pages: 378
ISBN-13: 1439867763
DOWNLOAD EBOOK →Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t
Author: Ernest Adams
Publisher: New Riders
Published: 2014-01-09
Total Pages: 102
ISBN-13: 0133812103
DOWNLOAD EBOOK →You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the strategy game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author: Ernest Adams
Publisher: New Riders
Published: 2010-04-07
Total Pages: 697
ISBN-13: 013210475X
DOWNLOAD EBOOK →To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade
Author: Ernest Adams
Publisher: Pearson Education
Published: 2014
Total Pages: 577
ISBN-13: 0321929675
DOWNLOAD EBOOK →Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Author: Ernest W. Adams
Publisher: Pearson Education
Published: 2014
Total Pages: 55
ISBN-13: 0133810941
DOWNLOAD EBOOK →Author: Ernest Adams
Publisher: New Riders
Published: 2014-09-12
Total Pages: 35
ISBN-13: 0133812332
DOWNLOAD EBOOK →You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author: Ernest Adams
Publisher: New Riders
Published: 2014-03-25
Total Pages: 81
ISBN-13: 0133812138
DOWNLOAD EBOOK →You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the role-playing game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author: Ernest W. Adams
Publisher: Pearson Education
Published: 2014
Total Pages: 51
ISBN-13: 013381193X
DOWNLOAD EBOOK →You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the sports game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the sports game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.