Fundamentals Of Computer Graphics - Proceedings Of The Second Pacific Conference On Computer Graphics And Applications, Pacific Graphics ’94

Fundamentals Of Computer Graphics - Proceedings Of The Second Pacific Conference On Computer Graphics And Applications, Pacific Graphics ’94 PDF

Author: J N Chen

Publisher: World Scientific

Published: 1994-07-20

Total Pages: 377

ISBN-13: 9814603740

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This series of conferences has been organized to reflect the significant development of computer graphics in the Pacific Rim countries. PG '94 took place in China and attracted 210 papers, 50 of which were reviewed by an international set of referees and 21 of which are included in this volume, along with three invited papers. The selected papers are subdivided into five topics: modeling surfaces and deformations, image synthesis, computer animation, CAD, and image analysis and volume rendering.

Computational Science and Its Applications - ICCSA 2003

Computational Science and Its Applications - ICCSA 2003 PDF

Author: Vipin Kumar

Publisher: Springer

Published: 2003-08-03

Total Pages: 976

ISBN-13: 3540448438

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The three-volume set, LNCS 2667, LNCS 2668, and LNCS 2669, constitutes the refereed proceedings of the International Conference on Computational Science and Its Applications, ICCSA 2003, held in Montreal, Canada, in May 2003.The three volumes present more than 300 papers and span the whole range of computational science from foundational issues in computer science and mathematics to advanced applications in virtually all sciences making use of computational techniques. The proceedings give a unique account of recent results in computational science.

Computer Graphics And Applications - Proceedings Of The Third Pacific Conference On Computer Graphics And Applications, Pacific Graphics'95

Computer Graphics And Applications - Proceedings Of The Third Pacific Conference On Computer Graphics And Applications, Pacific Graphics'95 PDF

Author: S Y Shin

Publisher: World Scientific

Published: 1995-07-31

Total Pages: 546

ISBN-13: 9814548987

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Pacific Graphics is an international conference on computer graphics and applications. The conference will provide a forum for researchers, developers, and practitioners to exchange ideas and discuss future directions of computer graphics. The past two conferences were held in Korea (1993) and China (1994), and future conferences are planned in Taiwan (1996), Korea (1997), and Singapore (1998).

Handbook of Digital Image Synthesis

Handbook of Digital Image Synthesis PDF

Author: Vincent Pegoraro

Publisher: CRC Press

Published: 2016-12-12

Total Pages: 955

ISBN-13: 1315395207

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The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code

Computational Science -- ICCS 2005

Computational Science -- ICCS 2005 PDF

Author: V.S. Sunderam

Publisher: Springer

Published: 2005-05-04

Total Pages: 1160

ISBN-13: 3540321144

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The Fifth International Conference on Computational Science (ICCS 2005) held in Atlanta, Georgia, USA, May 22-25, 2005 ...

Computer Graphics And Applications - Proceedings Of The First Pacific Conference On Computer Graphics And Applications, Pacific Graphics '93

Computer Graphics And Applications - Proceedings Of The First Pacific Conference On Computer Graphics And Applications, Pacific Graphics '93 PDF

Author: S Y Shin

Publisher: World Scientific

Published: 1993-08-06

Total Pages: 434

ISBN-13: 981455250X

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This volume of proceedings contains papers by computer graphics researchers, developers and practitioners. The papers report on the latest advances and new ideas in computer graphics. They also discuss future directions in the field. The volume reflects the aim of the conference to promote computer graphics research activities in the Pacific region.

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics PDF

Author: Steve Marschner

Publisher: CRC Press

Published: 2018-10-24

Total Pages: 749

ISBN-13: 1315362546

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Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts