Flash MX for Interactive Simulation

Flash MX for Interactive Simulation PDF

Author: Jonathan M. Kaye

Publisher: OnWord Press

Published: 2003

Total Pages: 518

ISBN-13: 9781401812911

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Together with its CD-ROM and companion Web site, Flash„· MX for Interactive Product Simulation (www.FlashSim.com) is the first definitive package designed to lead readers to success in using Flash MX to deliver interactive product simulations for use in online- and CD-ROM-based training, promotion and prototyping. Flash MX for Interactive Product Simulation teaches a proven methodology for streamlining the planning, design, and implementation of realistic device simulations. Practical, step-by-step examples and working simulators demonstrate how to apply this methodology to the construction of a variety of devices, from cell phones to cranes. This tried-and-true approach will guide even the most complicated simulation project to a successful conclusion. Readers will find that their simulations are easier to program, maintain, and upgrade. The book even includes an extensive starter toolkit of interfaces objects (such as dials, gauges, timers, and knobs), implemented as Flash MX Components, that can be reused by readers in their own simulation projects.

Information Systems: Modeling, Development, and Integration

Information Systems: Modeling, Development, and Integration PDF

Author: Jianhua Yang

Publisher: Springer Science & Business Media

Published: 2009-04-17

Total Pages: 579

ISBN-13: 3642011128

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UNISCON 2009 (United Information Systems Conference) was the third conf- ence in the series that is based on the idea to pool smaller but highly interesting scienti?c events on information systems into one large conference. Here, people from di?erent scienti?c backgrounds can present their research results, share their ideas and discuss future trends in these various areas. UNISCON 2009 was held in Sydney, Australia in the University of Western Sydney, Campbelltown Campus. In 2009 the following scienti?c events were held under the umbrella of UNISCON 2009: th – 8 International Conference on Information Systems Technology and Its Applications (ISTA 2009) th – 8 International Workshop on Conceptual Modelling Approaches for e- Business (eCOMO 2009) – Second Workshop on Model-Based Software and Data Integration (MBSDI 2009) We received 115 papers for the three events. Papers were submitted from over 25 countries. After a rigorous review process, 39 papers were accepted as full papers and 14 papers as short papers for presentation at the conference and published in these proceedings. In addition to the above three events, we also organized a Doctoral Cons- tium to provide a forum for doctoral students to get feedback from experts in the area about their research projects.

Flash MX 2004

Flash MX 2004 PDF

Author: James L. Mohler

Publisher: Delmar Thomson Learning

Published: 2004

Total Pages: 608

ISBN-13:

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Flash MX 2004: Graphics, Animation and Interactivity provides a hands-on approach to learning the newest version of Macromedia Flash. Designed to help you understand in-detail how Flash works, the exercises and examples contained on the CD, when combined with the written material, provide the best of both worlds, not just telling you how, but showing you as well. For the beginner, there are plenty of exercises that are designed to get you up to speed quickly while intermediate to advanced Flash users will find new exercises that demonstrate the latest features, as well as some complex examples worth digesting. The book includes chapters on graphic techniques, bitmap graphic integration, typography and text, symbols, libraries, sound, animation, interactive techniques, as well as Flash's internal scripting language, ActionScript.

Enhancing Adult Motivation to Learn

Enhancing Adult Motivation to Learn PDF

Author: Raymond J. Wlodkowski

Publisher: John Wiley & Sons

Published: 2011-01-11

Total Pages: 557

ISBN-13: 9781118047521

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New to this edition is the blending of a neuroscientific understanding of motivation and learning with an instructional approach responsive to linguistically and culturally different adult learners. Based on the most current educational and biological research, Enhancing Adult Motivation to Learn addresses issues that focus on deepening learner motivation and helping adults to want to learn. In the book, Raymond J. Wlodkowski offers a clear framework and sixty practical, research-based strategies that are designed to elicit and encourage learner motivation. In addition, the book is filled with practical examples, guidelines for instructional planning, and cutting-edge ideas for assessment and transfer of learning.

Flash MX 2004 Games

Flash MX 2004 Games PDF

Author: Nik Lever

Publisher: Taylor & Francis

Published: 2012-11-12

Total Pages: 436

ISBN-13: 1136144536

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As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

The Complete Guide to Simulations and Serious Games

The Complete Guide to Simulations and Serious Games PDF

Author: Clark Aldrich

Publisher: John Wiley & Sons

Published: 2009-09-17

Total Pages: 578

ISBN-13: 0470506741

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"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.

Byte-Size Flash MX

Byte-Size Flash MX PDF

Author: Keith Peters

Publisher: Apress

Published: 2013-11-11

Total Pages: 341

ISBN-13: 1430252073

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Have you ever poured all your creativity into a Flash movie, but found your friends grumbling at the download size? Have you tried to use just one tiny picture in your movie, and seen the file size go through the roof? Is it possible to do anything remotely effective in a small file? More than you could possibly imagine! This collection shows you just exactly what can be done with tiny Flash files, using some of the hottest Flash designers around. These authors pull designs out of the top drawer and show you exactly how you can go about creating great SWFs with the smallest amount of download pain. We will look at: creating incredible generative designs -- so small you can use them for wallpaper producing 3D animations that roll in at under 5k in size creating sound toys in the smallest possible file space de-mystifying the use of JPEGs and photographs while keeping your Flash movies small strategic use of back-end technology to keep your delivery times down to nanoseconds! changing the boundaries to look at new ways of delivering entire sites! From the Publisher Who is this book for You've worked with Flash, but are wondering why people are getting tetchy at the download time. You're willing to start learning some ActionScript tricks to fight the file flab, and you're not afraid to become addicted to optimization! About the Author Genevieve Garand Conceived 3weeksinApril.com, an experimental web site that explores new ways of navigation and features an engaging narrative. David Hirmes is a Flash developer living in Brooklyn, New York. Kip Parker Works through his own company Hi-Rise Limited and in collaboration with Anthony Burrill as Friendchip, which was established in 1998. Keith Peters Found Flash to be the ideal medium for creating graphics with code. Robert Reich lives in Hamburg, Germany. Flash became his favourite besides normal HTML and serverside driven website creation. He is working as freelancer for several firms. Roy Tanck Currently employed in Hilversum, as part of a team that creates innovative e-learning solutions. Within this environment, Flash is a great tool.

Macromedia Flash MX Game Design Demystified

Macromedia Flash MX Game Design Demystified PDF

Author: Jobe Makar

Publisher: Macromedia Press

Published: 2003

Total Pages: 652

ISBN-13: 9780201770216

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So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.

Macromedia MX ELearning

Macromedia MX ELearning PDF

Author: Jeffrey Bardzell

Publisher: Macromedia Press

Published: 2003

Total Pages: 492

ISBN-13: 9780201795363

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With International Data Corp. projecting e-learning to be an $11.5 billion industry by 2003, the demand for interactive multimedia learning applications is on the rise. And Macromedia's Studio MX design tools--including Flash MX, Dreamweaver MX, and ColdFusion MX--provide the ideal solution. But figuring out how to combine these products to create the perfect active-learning applications for your purposes can be tricky--which is why you needMacromedia MX eLearning: Advanced Training from the Source. Using project-based lessons, e-learning specialist and veteran author Jeffrey Bardzell takes you through the paces of these solutions, demonstrating how you can use them to create e-learning applications for both academic and corporate environments. Moving at your own pace, you'll learn by doing through the tutorials and hands-on instructions that have become the hallmark of this popular series. By the time you reach the end of this volume, you will have built four e-learning projects: one in Dreamweaver, two in Flash, and one that uses ColdFusion, Dreamweaver, and Flash to create a front-end for a complete ColdFusion-driven Web application. In the process, you'll learn how to create drag-and-drop interactivity, fill-in-the-blank dynamic text, hotspots, and a host of other useful e-learning features, including how to track scores and provide on-the-fly user feedback by connecting to a database through ColdFusion. Whether you're a corporate or government trainer or an educator grappling with the challenges of distance learning, you'll find what you need to provide the training your people require inMacromedia MX eLearning: Advanced Training from the Source.

Formal Methods for Components and Objects

Formal Methods for Components and Objects PDF

Author: Frank S.de Boer

Publisher: Springer Science & Business Media

Published: 2003-10-09

Total Pages: 517

ISBN-13: 3540203036

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This book presents revised tutorial lectures given by invited speakers at the First International Symposium on Formal Methods for Components and Objects, FMCO 2002, held in Leiden, The Netherlands, in November 2002. The 21 revised lectures by leading researchers present a comprehensive account of the potential of formal methods applied to complex software systems such as components and object systems. The book makes a unique contribution to bridging the gap between theory and practice in software engineering.