Flash MX Designer's ActionScript Reference

Flash MX Designer's ActionScript Reference PDF

Author: Tim Parker

Publisher: Apress

Published: 2013-11-11

Total Pages: 1115

ISBN-13: 1430251476

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If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensable companions. This package combines two vital elements: the most comprehensive and in-depth reference resource for Flash MX ActionScript Rich, and practical tutorials on using ActionScript effectively in your Flash movie design. We've packed in 20 chapters of tutorials, hundreds of detailed reference entries, and hundreds of example FLAs and SWFs. The CD reproduces and expands the complete ActionScript dictionary, providing you with a comprehensive and portable reference tool. To gain an idea of the CD's content, view our online demonstration. You can view all the dictionary's entries, but only the first 30 or so are functional. Our aim has been to make this book the best Flash MX ActionScript resource, bar none—the book that you'll keep on your desk and never exhaust.

Macromedia Flash MX ActionScript for Fun & Games

Macromedia Flash MX ActionScript for Fun & Games PDF

Author: Gary Rosenzweig

Publisher: Que Publishing

Published: 2002

Total Pages: 558

ISBN-13: 9780789727992

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Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. For this edition, the author has updated the games from the previous edition and has added several new projects.

Flash?MX ActionScript

Flash?MX ActionScript PDF

Author: J. Scott Hamlin

Publisher: Sybex

Published: 2002-10-22

Total Pages: 392

ISBN-13: 9780782141214

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Get the Edge on Flash ActionScript from the Designer's Perspective As a professional web designer you want to use ActionScript to add interactivity to your Flash creations. But previous books on ActionScript have assumed you have a programming background, leaving out key details in order to cover a lot of ground. In the process many designers and other professionals new to programming have been left behind. Flash MX ActionScript: The Designer's Edge fills these gaps, using a consistently visual approach that emphasizes conceptual illustrations and color charts. These are complemented by interactive tutorials on the book's companion website. Best-selling author J. Scott Hamlin and multimedia instructor Jennifer S. Hall make everything from fundamentals to high-end techniques accessible by truly teaching you how ActionScript works, not just presenting code. Key topics you'll learn about include: * The Flash MX interface to ActionScript * Programming mouse interactivity * Writing and reusing ActionScript * Coding core animation techniques * Working with text fields * Doing the math: Creating curving paths with trig functions * Handling object collisions and other gaming techniques * ActionScript drawing techniques * Encapsulating reusable code with ActionScript components * Debugging and troubleshooting your ActionScript

Macromedia Flash MX Designer's ActionScript Reference

Macromedia Flash MX Designer's ActionScript Reference PDF

Author: John Davey

Publisher: Springer

Published: 2002-09-11

Total Pages: 1128

ISBN-13:

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This book and CD package combines two elements: a comprehensive and in-depth reference resource for Flash MX ActionScript and a collection of practical tutorials on using ActionScript effectively in Flash movie design. It contains 20 chapters of tutorials, 100s of detailed reference entries, and 100s of example FLAs and SWFs. The CD reproduces and expands the book's Complete ActionScript Dictionary, providing a comprehensive and portable reference tool.

Macromedia Flash MX 2004 ActionScript

Macromedia Flash MX 2004 ActionScript PDF

Author: Derek Franklin

Publisher: Macromedia Press

Published: 2004

Total Pages: 782

ISBN-13: 9780321213433

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Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.

Macromedia Flash MX Actionscripting

Macromedia Flash MX Actionscripting PDF

Author: Derek Franklin

Publisher: Macromedia Press

Published: 2002

Total Pages: 620

ISBN-13: 9780201770223

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Introducing actionscript - Using event handlers - Understanding target paths - Understanding and using objects - Using functions - Customizing objects - Using dynamic data - Manipulating data - Using conditional logic - Automating scripts with loops - Getting data in and out of flash - Using XML with flash - Validating and formatting data - Controlling movie clips dynamically - Time-and frame-based dynamism - Scripting for sound - Loading external assets.

Foundation ActionScript for Macromedia Flash MX

Foundation ActionScript for Macromedia Flash MX PDF

Author: Ben Renow-Clarke

Publisher: Apress

Published: 2013-11-11

Total Pages: 497

ISBN-13: 1430254106

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With the release of Flash MX, scripting in Flash moved from being a desirable asset to an essential skill in the world of web design. ActionScript is, quite simply, the center of power in Flash, and it's no surprise that most of the advances in Flash MX are script-centric. Flash is a design tool, and ActionScript can easily scare designers. This book is for anyone who has ever looked in awe at a cutting-edge Flash site, then taken a look at some code, and run in the other direction. Learning ActionScript with friends of ED will not turn you into a boring programmer, it will turn you into someone who finally has the power to achieve what they want with their web design. This book will take you from knowing nothing about ActionScript to a firm knowledge that will allow you to exercise a previously unimaginable amount of power over your flash movies. It does this with fully-0worked examples throughout, and a case study that will leave you with a cutting-edge Flash site by the end of the book. The book assumes no previous knowledge of code or ActionScript, but does assume that you know the basics of the Flash interface, and have maybe created some basic timeline-based movies with tweens and so on. (If you're totally new to Flash, then you might want to take a look at friends of ED's acclaimed Foundation Flash MX, or at the more visually-oriented Flash MX Express.) This is no simple re-write of the first edition of iFoundation ActionScript

Flash MX Games

Flash MX Games PDF

Author: Nik Lever

Publisher: Taylor & Francis

Published: 2012-10-12

Total Pages: 456

ISBN-13: 1136133178

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Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++. As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.