Figures, Characters, and Avatars

Figures, Characters, and Avatars PDF

Author: Les Pardew

Publisher: Cengage Learning

Published: 2012

Total Pages: 0

ISBN-13: 9781435461208

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Annotation Show readers of any artistic skill level how to create stunning digital 3D imagery as they learn to most effectively use the latest version of the powerful, popular, no-cost DAZ Studio 4 to create everything from traditional art or a 3D avatar.

Figures, Characters and Avatars

Figures, Characters and Avatars PDF

Author: Les Pardew

Publisher: Muska/Lipman

Published: 2009

Total Pages: 250

ISBN-13:

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COMPUTER GRAPHICS SOFTWARE. This book teaches artists or aspiring artists how to use DAZ Studio, a feature-rich, 3D figure posing and animation tool, to create stunning digital imagery for games and more. Featuring comprehensive coverage of the DAZ Studio software, readers will learn how to create unique digital art and animation with virtual people, animals, props, vehicles, and more. In addition, the book shows how to work with the 3D images and content created in various formats and environments including game engines and software applications. This book is the official guide to DAZ Studio.

Alter Ego

Alter Ego PDF

Author: Robbie Cooper

Publisher:

Published: 2007

Total Pages: 148

ISBN-13:

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Introduction by Julian Dibbell. Text by Tracy Spaight.

The Story Grid

The Story Grid PDF

Author: Shawn Coyne

Publisher: Black Irish Entertainment LLC

Published: 2015-05-02

Total Pages: 459

ISBN-13: 1936891360

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WHAT IS THE STORY GRID? The Story Grid is a tool developed by editor Shawn Coyne to analyze stories and provide helpful editorial comments. It's like a CT Scan that takes a photo of the global story and tells the editor or writer what is working, what is not, and what must be done to make what works better and fix what's not. The Story Grid breaks down the component parts of stories to identify the problems. And finding the problems in a story is almost as difficult as the writing of the story itself (maybe even more difficult). The Story Grid is a tool with many applications: 1. It will tell a writer if a Story ?works? or ?doesn't work. 2. It pinpoints story problems but does not emotionally abuse the writer, revealing exactly where a Story (not the person creating the Story'the Story) has failed. 3. It will tell the writer the specific work necessary to fix that Story's problems. 4. It is a tool to re-envision and resuscitate a seemingly irredeemable pile of paper stuck in an attic drawer. 5. It is a tool that can inspire an original creation.

Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds PDF

Author: E. Granum

Publisher: Springer Science & Business Media

Published: 2013-03-09

Total Pages: 446

ISBN-13: 1447136985

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Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.

Advances on P2P, Parallel, Grid, Cloud and Internet Computing

Advances on P2P, Parallel, Grid, Cloud and Internet Computing PDF

Author: Leonard Barolli

Publisher: Springer Nature

Published: 2021-10-19

Total Pages: 342

ISBN-13: 3030898997

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This book provide latest research findings, innovative research results, methods and development techniques from both theoretical and practical perspectives related to P2P, grid, cloud and Internet computing as well as to reveal synergies among such large-scale computing paradigms. P2P, grid, cloud and Internet computing technologies have been very fast established as breakthrough paradigms for solving complex problems by enabling aggregation and sharing of an increasing variety of distributed computational resources at large scale. Grid computing originated as a paradigm for high performance computing, as an alternative to expensive supercomputers through different forms of large-scale distributed computing. P2P computing emerged as a new paradigm after client-server and web-based computing and has shown useful to the development of social networking, Business to Business (B2B), Business to Consumer (B2C), Business to Government (B2G), Business to Employee (B2E) and so on. Cloud computing has been defined as a “computing paradigm where the boundaries of computing are determined by economic rationale rather than technical limits.” Cloud computing has fast become the computing paradigm with applicability and adoption in all application domains and providing utility computing at large scale. Finally, Internet computing is the basis of any large-scale distributed computing paradigms; it has very fast developed into a vast area of flourishing field with enormous impact on today’s information societies serving thus as a universal platform comprising a large variety of computing forms such as grid, P2P, cloud and mobile computing.

Executive MBA in IT - City of London College of Economics - 12 months - 100% online / self-paced

Executive MBA in IT - City of London College of Economics - 12 months - 100% online / self-paced PDF

Author: City of London College of Economics

Publisher: City of London College of Economics

Published:

Total Pages: 6786

ISBN-13:

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Overview An MBA in information technology (or a Master of Business Administration in Information Technology) is a degree that will prepare you to be a leader in the IT industry. Content - Managing Projects and IT - Information Systems and Information Technology - IT Manager's Handbook - Business Process Management - Human Resource Management - Principles of Marketing - The Leadership - Just What Does an IT Manager Do? - The Strategic Value of the IT Department - Developing an IT Strategy - Starting Your New Job - The First 100 Days etc. - Managing Operations - Cut-Over into Operations - Agile-Scrum Project Management - IT Portfolio Management - The IT Organization etc. - Introduction to Project Management - The Project Management and Information Technology Context - The Project Management Process Groups: A Case Study - Project Integration Management - Project Scope Management - Project Time Management - Project Cost Management - Project Quality Management - Project Human Resource Management - Project Communications Management - Project Risk Management - Project Procurement Management - Project Stakeholder Management - 50 Models for Strategic Thinking - English Vocabulary For Computers and Information Technology Duration 12 months Assessment The assessment will take place on the basis of one assignment at the end of the course. Tell us when you feel ready to take the exam and we’ll send you the assignment questions. Study material The study material will be provided in separate files by email / download link.

Computing Handbook, Third Edition

Computing Handbook, Third Edition PDF

Author: Heikki Topi

Publisher: CRC Press

Published: 2014-05-14

Total Pages: 1526

ISBN-13: 1439898545

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Computing Handbook, Third Edition: Information Systems and Information Technology demonstrates the richness and breadth of the IS and IT disciplines. The second volume of this popular handbook explores their close links to the practice of using, managing, and developing IT-based solutions to advance the goals of modern organizational environments. Established leading experts and influential young researchers present introductions to the current status and future directions of research and give in-depth perspectives on the contributions of academic research to the practice of IS and IT development, use, and management Like the first volume, this second volume describes what occurs in research laboratories, educational institutions, and public and private organizations to advance the effective development and use of computers and computing in today’s world. Research-level survey articles provide deep insights into the computing discipline, enabling readers to understand the principles and practices that drive computing education, research, and development in the twenty-first century.

IT Consultant Diploma - City of London College of Economics - 12 months - 100% online / self-paced

IT Consultant Diploma - City of London College of Economics - 12 months - 100% online / self-paced PDF

Author: City of London College of Economics

Publisher: City of London College of Economics

Published:

Total Pages: 7727

ISBN-13:

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Overview This course deals with everything you need to know to become a successful IT Consultant. Content - Business Process Management - Human Resource Management - IT Manager's Handbook - Principles of Marketing - The Leadership - Information Systems and Information Technology - IT Project Management Duration 12 months Assessment The assessment will take place on the basis of one assignment at the end of the course. Tell us when you feel ready to take the exam and we’ll send you the assignment questions. Study material The study material will be provided in separate files by email / download link.

The Essentials of Today's Marketing-2

The Essentials of Today's Marketing-2 PDF

Author: İnci ERDOĞAN TARAKÇI

Publisher: Efe Akademi Yayınları

Published: 2023-06-30

Total Pages: 358

ISBN-13: 625645281X

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CONTENTS SEARCH ENGINE OPTIMIZATION (SEO) and SEARCH ENGINE MARKETING (SEM) - Ali OSAN METAVERSE MARKETING - Buket BORA SEMİZ SOCIAL MEDIA INFLUENCER MARKETING - Cansev ÖZDEMİR - Özel KILIÇ METAVERSE MARKETING IN THE DIGITAL AGE - Dilek AYDOĞDU RETENTION MARKETING - Emine Pınar SAYGIN INFLUENCER MARKETING - Özlen ONURLU - Gözde KANDEMİR ÇOMOĞLU MARKETING RESEARCH - Güliz AKSOY INTERNATIONAL MARKETING (Challenges and Competition) - Hatice GENÇ KAVAS ARTIFICIAL INTELLIGENCE IN AGRICULTURAL MARKETING - İbrahim ALKARA GUERRILLA MARKETING - İlknur AYAR E-MAIL MARKETING IN ALL ITS DIMENSIONS: LITERATURE, SERVER SELECTION, AUXILIARY TOOLS, SAMPLE CODING AND DESIGN - Muhammet DAMAR AFFILIATE MARKETING - Semih OKUTAN POST MODERN MARKETING - Şerife SALMAN AVATAR MARKETING - Tolga TORUN SCENT MARKETING - Volkan TEMİZKAN AGILE MARKETING - Yakup ERDOĞAN - Gürkan ÇALIŞKAN SEMIOTIC MARKETING - Yaşar GÜLTEKİN - Zuhal ÇİLİNGİR ÜK INBOUND AND OUTBOUND MARKETING - Meysure Evren ÇELİK SÜTİÇER DEMARKETING - Özlen ONURLU - İrem Deniz DOĞULU - Merve TAŞDEMİR DIGITAL MARKETING - Ramazan ASLAN