Extended Reality Usage During COVID 19 Pandemic

Extended Reality Usage During COVID 19 Pandemic PDF

Author: Anitha S. Pillai

Publisher: Springer Nature

Published: 2022-01-24

Total Pages: 148

ISBN-13: 3030913945

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This book explores the benefits to online teaching incorporating extended reality technologies both from a teacher’s and from a students’ perspective. As we are all aware, the COVID-19 pandemic has created a worldwide lock down which is clearly visible in individuals’ shifting behaviour as they are keeping away from public contact, large events, weddings, places of worship, public transportation, restaurant, flights, shopping malls, etc. People across the world have adopted to Work From Home (WFH) concept using digital technology. They are teaching, learning, conducting meetings, seminars, etc., using digital medium. As people were not allowed to go out and buy things, online shopping was in demand and extensible reality helped in marketing the products and customers could also have a better shopping experience. Gaming industry has always brought in many new games for children and adults. Healthcare sector also leveraged the benefits of this technology to the fullest extent. The use of augmented and virtual reality in art and museum is also highlighted. Our book presents the different sectors that have benefitted using this technology during this time of crisis. This book will be very useful for students, professionals and researchers working in the area of virtual, augmented or mixed reality. Our aim is to bring out the use of this technology during the COVID-19 pandemic so that the readers are exposed to the various applications of this technology.

Extended Reality for Healthcare Systems

Extended Reality for Healthcare Systems PDF

Author: Samiya Khan

Publisher: Academic Press

Published: 2022-10-18

Total Pages: 304

ISBN-13: 0323985394

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Extended Reality for Healthcare Systems: Recent Advances in Contemporary Research focuses on real world applications in medicine, also providing an overview of emerging technologies. The book includes case studies that break down the ways in which this technology has and can be used, while also taking readers through evidence, best practices and obstacles. Sections emphasize evidence, research-based practices and work. Content coverage includes Enhancing Medical Education with AR/VR, and XR: The Future of Surgery and Building Systems for Enhanced Health, and more. Readers will learn how to use this technology to improve existing systems by enhancing precision and reducing costs. Other sections cover extended reality in elderly care and remote monitoring of patients, building systems for enhanced health, including telehealth and telepsychiatry, using AR and VR in medical education, and designing technology for use in telesurgery. Offers advice on the development of state-of-the-art tech-driven healthcare systems and technologies for improving the quality of healthcare Focuses on healthcare solutions that are inclusive and cost-effective Discusses the future, limitations and challenges associated with the use and adoption of XR for healthcare

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality PDF

Author: Timothy Jung

Publisher: Springer Nature

Published: 2020-03-24

Total Pages: 397

ISBN-13: 3030378691

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This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

Extended Reality

Extended Reality PDF

Author: Lucio Tommaso De Paolis

Publisher: Springer Nature

Published: 2023-09-04

Total Pages: 550

ISBN-13: 3031434048

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This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 59 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions. They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field.

Fashion Communication in the Digital Age

Fashion Communication in the Digital Age PDF

Author: Nadzeya Sabatini

Publisher: Springer Nature

Published: 2023-08-08

Total Pages: 320

ISBN-13: 3031385411

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This is an open access book. FACTUM Conference proceedings are the output of one of the few academic events of its nature happening globally, researching fashion communication from different angles and perspectives. It includes contributions from scholars studying communication and marketing, management, digital transformation, and cultural heritage, among other disciplines. This book presents papers from the third bi-annual Conference, which aims to become the major reference point in the field. These proceedings seek to promote theoretical and empirical interdisciplinary work on how various communication practices impact both the fashion industry and societal fashion-related practices and values. With these proceedings, several objectives are aimed to be achieved, namely: - to establish and consolidate an international and interdisciplinary network of scholars in the field of fashion communication; - to share methodological approaches; - to expand the dialogue between communications studies and fashion-related disciplines; - to encourage junior researchers to pursue their scientific interests in this field. Finally, the book can be used by professionals in the field of fashion communication and marketing, who are eager to access sound research in a field that is developing very fast due to its digital transformation.

Methodologies and Use Cases on Extended Reality for Training and Education

Methodologies and Use Cases on Extended Reality for Training and Education PDF

Author: Correia, Anacleto

Publisher: IGI Global

Published: 2022-06-24

Total Pages: 375

ISBN-13: 1668434008

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Extended reality has been applied in training and educational settings to transform teaching and learning experiences through immersive environments. The incorporation of extended reality into classrooms and training sessions can provide students and trainees with more meaningful learning and training experiences by increasing their motivation. Besides being able to be used in the classroom to illustrate complex concepts, simulations, and scenarios, extended reality has numerous applications in professional training to discover solutions to problems to learn how to respond to dangerous circumstances without putting their own life or the lives of others at risk. Methodologies and Use Cases on Extended Reality for Training and Education presents the forefront of research regarding the integration of extended reality in training and educational programs and establishes the foundations for course design, program development, and institutions’ training and education policy planning. It provides an overall approach to extended reality in education without failing to mention applications of using extended reality in institutions of different levels of education. Covering topics such as 3D visualization, student perceptions, and laboratory virtualization, this premier reference source is a dynamic resource for instructional designers, curriculum developers, program developers, faculty and administers of both K-12 and higher education, educational software developers, educators, pre-service teachers, teacher educators, government officials, researchers, and academicians.

Effect of the COVID-19 Pandemic on Psychological Stress and Usage Behavior for Users of a VR App with Dynamic, Interactive Content

Effect of the COVID-19 Pandemic on Psychological Stress and Usage Behavior for Users of a VR App with Dynamic, Interactive Content PDF

Author: Jessica Housand

Publisher:

Published: 2021

Total Pages: 0

ISBN-13:

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A global pandemic such as the novel coronavirus disease 2019 (COVID-19) sets the stage for an ongoing mental health crisis with high stress, uncertainty, and increased isolation similar to that which may be experienced by patients in healthcare environments. It is well-known that elements within the environment can impact a patient's cognitive, affective, and physiological state. Virtual reality (VR) apps have been shown to distract users from stressors in the environment but there is little known about consumer users during COVID-19. The present study explores how COVID-19 affected usage behavior and mood for consumer users of a VR app with dynamic, interactive, nature-based content before and after the pandemic started. Study findings showed that users created more accounts and used the content more often during the pandemic than before. The COVID-19 pandemic also predicted increased negative mood states for users of the VR app, while users experienced a greater positive mood change after using the content during this time as well. Additionally, content with a more passive, lower level of interactivity resulted in a greater positive mood state post-COVID-19.

Extended Reality and Metaverse

Extended Reality and Metaverse PDF

Author: Timothy Jung

Publisher: Springer Nature

Published: 2023-03-10

Total Pages: 347

ISBN-13: 3031253906

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This book features the latest research in the area of immersive technologies as presented at the 7th International Extended Reality (XR) Conference, held in Lisbon, Portugal in 2022. Bridging the gap between academia and industry, it showcases the latest advances in augmented reality (AR), virtual reality (VR), extended reality (XR) and metaverse and their applications in various sectors such as business, marketing, retail, education, healthcare, tourism, events, fashion, entertainment, and gaming. The volume gathers selected research papers by prominent AR, VR, XR and metaverse scholars from around the world. Presenting the most significant topics and latest findings in the fields of augmented reality, virtual reality, extended reality and metaverse, it will be a valuable asset for academics and practitioners alike.