Games Trainers Play

Games Trainers Play PDF

Author: John W. Newstrom

Publisher: McGraw Hill Professional

Published: 1980

Total Pages: 326

ISBN-13: 9780070464087

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100 different games, activities, and exercises that have been used by some of America's most experienced and innovative trainers in teaching a variety of important business skills.

Still More Games Trainers Play

Still More Games Trainers Play PDF

Author: Edward E. Scannell

Publisher: McGraw Hill Professional

Published: 1991-05-22

Total Pages: 340

ISBN-13: 9780070464278

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Get any training session off the ground fast­­or jumpstart one whenever it lags­­with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from "Tombstone Planning" to "The 'Nobel' Prize Winner," but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: Break the ice and get participants acquainted Shake up outworn habits and perceptions Challenge with thought-provoking brainteasers Test learning and retention Develop communication and listening skills Bring out and involve participant-leaders Win back lethargic, distracted, low-energy groups Encourage creative problem-solving; Boost or reinforce a group's self-image Forge cohesive work teams that value group effort Facilitate transfer of training to the job

Even More Games Trainers Play

Even More Games Trainers Play PDF

Author: Edward E. Scannell

Publisher: McGraw Hill Professional

Published: 1994-05-22

Total Pages: 356

ISBN-13: 9780070464148

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The fourth book in the acclaimed Games Trainers Play series includes a fresh collection of motivational activities for every training situation. New icebreakers, brain teasers, problem-solvers, and session closers are included, plus a host of exercises on today's hottest business topics. Each game has been field-tested and can be played in under 30 minutes.

More Games Trainers Play

More Games Trainers Play PDF

Author: Scannell & Newstrom

Publisher: Tata McGraw-Hill Education

Published: 2004-07

Total Pages: 0

ISBN-13: 9780070589643

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So many exciting ideas have poured in from trainers across America since the publication of the best-selling sourcebook, Games Trainers Play, that authors Edward E. Scannell and John W. Newstrom have collected them in a brand new book. Like its predecessor, More Games Trainers Play is a compilation of proven instructional aids designed to help you, the professional trainer, boost confidence, teach important business skills, and create enthusiasm and interest among the participants in your training programs.

The Complete Games Trainers Play

The Complete Games Trainers Play PDF

Author: Edward E. Scannell

Publisher: McGraw Hill Professional

Published: 1994

Total Pages: 1016

ISBN-13: 9780070464322

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The Games Trainers Play Series--now in a durable binder! Scannell and Newstrom's bestselling Games Trainers Play series is now more rewarding than ever! We've taken the same collection of 300+ field-tested training games and activities, organized them in a single pop-open binder, and added an exclusive ``Master Trainer's Kit'' that shows you how to plan, produce, and evaluate high-impact training sessions from start to finish. Result: The Complete Games Trainers Play packs virtually everything you need to conduct productive seminars and workshops--including games that help you build teams, teach creative problem-solving skills, change perceptions, and much more.

Play to Learn

Play to Learn PDF

Author: Sharon Boller

Publisher: Association for Talent Development

Published: 2017-03-03

Total Pages: 186

ISBN-13: 1562867725

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When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.

Sales: Games and Activities for Trainers

Sales: Games and Activities for Trainers PDF

Author: John A. Woods

Publisher: McGraw-Hill Education

Published: 1997-05-22

Total Pages: 0

ISBN-13: 9780070718470

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Games and other classroom activities can make training more fun, memorable, and effective. Sales Games and Activities for Trainers is the most useful—and complete—collection of games, role-plays, activities, and other skill-building exercises ever collected for increasing the effectiveness of sales training. There are games and activities covering all aspects of selling, from making presentations to handling objections.

More Games Trainers Play

More Games Trainers Play PDF

Author: Edward E. Scannell

Publisher: McGraw Hill Professional

Published: 1983-05-22

Total Pages: 334

ISBN-13: 9780070550452

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Get any training session off the ground fast-- or jumpstart one whenever it lags--with more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from ``Tombstone Planning'' to ``The `Nobel' Prize Winner,'' but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams and value object; facilitate transfer of training to the job.

101 Games for Trainers

101 Games for Trainers PDF

Author: Robert W. Pike

Publisher: Human Resource Development

Published: 1995

Total Pages: 120

ISBN-13: 0943210380

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Annotation 101 of the best games from master trainier Bob Pike and the Creative Training Techniques newsletter. These classroom-tested games, activities, and exercises add spark and energy to your training sessions - and help your participant2s learn without even knowing it. Games and Activities cover topics such as: Openers and icebreakers Communication exercises Team-building activities Review and topic reinforcers ... and more!