Essential Maths Skills for AS/a Level Computer Science

Essential Maths Skills for AS/a Level Computer Science PDF

Author: Victoria Ellis

Publisher:

Published: 2016-05-27

Total Pages: 0

ISBN-13: 9781471863578

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If you struggle with binary multiplication, or Big O Notation, this is the book for you. This textbook companion will help improve your essential maths skills for computer science, whichever awarding body specification you're following. You can use it throughout your course, whenever you feel you need some extra help. - Develop your understanding of both maths and computer science with all worked examples and questions within a computer science context - Improve your confidence with a step-by-step approach to every maths skill - Measure your progress with guided and non-guided questions to see how you're improving - Understand where you're going wrong with full worked solutions to every question - Feel confident in expert guidance from experienced teachers and examiners Victoria Ellis and Gavin Craddock, reviewed by Dr Kathleen Maitland, Senior Lecturer in Computing and Director of the SAS Student Academy at Birmingham City University

Essential Discrete Mathematics for Computer Science

Essential Discrete Mathematics for Computer Science PDF

Author: Todd Feil

Publisher:

Published: 2003

Total Pages: 0

ISBN-13: 9780130186614

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This book introduces readers to the mathematics of computer science and prepares them for the math they will encounter in other college courses. It includes applications that are specific to computer science, helps learners to develop reasoning skills, and provides the fundamental mathematics necessary for computer scientists. Chapter topics include sets, functions and relations, Boolean algebra, natural numbers and induction, number theory, recursion, solving recurrences, counting, matrices, and graphs. For computer scientists and the enhancement of programming skills.

Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications PDF

Author: James M. Van Verth

Publisher: CRC Press

Published: 2008-05-19

Total Pages: 706

ISBN-13: 0123742978

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Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

Essential Discrete Mathematics for Computer Science

Essential Discrete Mathematics for Computer Science PDF

Author: Harry Lewis

Publisher: Princeton University Press

Published: 2019-03-19

Total Pages: 408

ISBN-13: 0691179298

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Discrete mathematics is the basis of much of computer science, from algorithms and automata theory to combinatorics and graph theory. Essential Discrete Mathematics for Computer Science aims to teach mathematical reasoning as well as concepts and skills by stressing the art of proof. It is fully illustrated in color, and each chapter includes a concise summary as well as a set of exercises.

Maths for Computing and Information Technology

Maths for Computing and Information Technology PDF

Author: Frank Giannasi

Publisher: Addison-Wesley Longman

Published: 1995-01

Total Pages: 259

ISBN-13: 9780582236547

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The Essential Maths for Students series provides the fundamental mathematical and statistical techniques required by students entering Higher Education in a wide range of courses. Reflecting the needs of both student and lecturer, each text assumes little previous knowledge and is designed to raise the reader's proficiency to the level required by today's courses. Maths for Computing and Information Technology provides a solid introductory grounding in the maths required for modules or courses in computer science and information technology. Through worked examples, highlighted key points and self-assessment questions, the book explains essential mathematical ideas and applies them to the I.T. field. Topics covered include propositional and predicate calculus, matrices, sets, mathematical proofs, probability, co-ordinate geometry and finite state automata.

Mathematics for Computer Science

Mathematics for Computer Science PDF

Author: Eric Lehman

Publisher:

Published: 2017-03-08

Total Pages: 988

ISBN-13: 9789888407064

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This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions.

Guide to Essential Math

Guide to Essential Math PDF

Author: Sy M. Blinder

Publisher: Newnes

Published: 2013-02-14

Total Pages: 320

ISBN-13: 0124071589

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This book reminds students in junior, senior and graduate level courses in physics, chemistry and engineering of the math they may have forgotten (or learned imperfectly) that is needed to succeed in science courses. The focus is on math actually used in physics, chemistry, and engineering, and the approach to mathematics begins with 12 examples of increasing complexity, designed to hone the student's ability to think in mathematical terms and to apply quantitative methods to scientific problems. Detailed illustrations and links to reference material online help further comprehension. The second edition features new problems and illustrations and features expanded chapters on matrix algebra and differential equations. Use of proven pedagogical techniques developed during the author’s 40 years of teaching experience New practice problems and exercises to enhance comprehension Coverage of fairly advanced topics, including vector and matrix algebra, partial differential equations, special functions and complex variables

Essential Math Skills for Engineers

Essential Math Skills for Engineers PDF

Author: Clayton R. Paul

Publisher: John Wiley & Sons

Published: 2011-09-20

Total Pages: 246

ISBN-13: 1118211103

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Just the math skills you need to excel in the study or practice of engineering Good math skills are indispensable for all engineers regardless of their specialty, yet only a relatively small portion of the math that engineering students study in college mathematics courses is used on a frequent basis in the study or practice of engineering. That's why Essential Math Skills for Engineers focuses on only these few critically essential math skills that students need in order to advance in their engineering studies and excel in engineering practice. Essential Math Skills for Engineers features concise, easy-to-follow explanations that quickly bring readers up to speed on all the essential core math skills used in the daily study and practice of engineering. These fundamental and essential skills are logically grouped into categories that make them easy to learn while also promoting their long-term retention. Among the key areas covered are: Algebra, geometry, trigonometry, complex arithmetic, and differential and integral calculus Simultaneous, linear, algebraic equations Linear, constant-coefficient, ordinary differential equations Linear, constant-coefficient, difference equations Linear, constant-coefficient, partial differential equations Fourier series and Fourier transform Laplace transform Mathematics of vectors With the thorough understanding of essential math skills gained from this text, readers will have mastered a key component of the knowledge needed to become successful students of engineering. In addition, this text is highly recommended for practicing engineers who want to refresh their math skills in order to tackle problems in engineering with confidence.

Essential Mathematics for Science and Technology

Essential Mathematics for Science and Technology PDF

Author: K. A. Stroud

Publisher:

Published: 2009

Total Pages: 0

ISBN-13: 9780831133917

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This is an entry level text for a wide range of courses in computer science, medicine, health sciences, social sciences, business, engineering and science. Using the phenomenally successful approach of the bestselling Engineering Mathematics by the same authors, it takes you through the math step-by-step with a wealth of examples and exercises. It is an appropriate refresher or brush-up for sci-tech and business students whose math skills need further development. Offers a unique module approach that takes users through the mathematics in a step-by-step fashion with a wealth of worked examples and exercises. Contains Quizzes, Learning Outcomes and Can You? Checklists that guide readers through each topic and focus understanding. Ideal as reference or a self-learning manual.

Math for Programmers

Math for Programmers PDF

Author: Paul Orland

Publisher: Manning Publications

Published: 2021-01-12

Total Pages: 686

ISBN-13: 1617295353

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In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks