eSports Yearbook 2017/18

eSports Yearbook 2017/18 PDF

Author: Julia Hiltscher

Publisher: BoD – Books on Demand

Published: 2019-06-05

Total Pages: 158

ISBN-13: 3738621334

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The sixth edition of the eSports yearbook focuses on the recent developments in the scene. Especially with the ongoing professionalization, there is an increase in academic research observable. The topics range from governance and institutionalization of the eSports industry to the continuing professionalization of companies involved in the industry. Still, sponsoring stays crucial for the survivability of businesses in eSports. Furthermore, critical issues such as nationalism and censorship will be discussed. The book highlights the development of eSports from being a niche phenomenon towards becoming a central part of modern society.

eSports Yearbook 2019/20

eSports Yearbook 2019/20 PDF

Author: Julia Hiltscher

Publisher: BoD – Books on Demand

Published: 2021-12-08

Total Pages: 138

ISBN-13: 3755754819

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The seventh edition of the eSports Yearbook is influenced by the Covid-19 pandemic, highlighting recent developments in the scene. The topics range from economic sustainability highlighting dynamic capabilities, the potential threat of video game publisher and sponsors, intercultural management and community building in Pokémon eSports to social sustainability discussing the grassroots development, the debate about Olympic eSports, state recognition in France, and the challenge of being an eSports athlete. Finally, the risks in terms of stakeholder responsibility are discussed. The book highlights the slowed development but eSports is becoming a central part of modern society.

Esports and the Media

Esports and the Media PDF

Author: Angel Torres-Toukoumidis

Publisher: Taylor & Francis

Published: 2022-07-04

Total Pages: 119

ISBN-13: 1000652904

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This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports? Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture. The Open Access version of this book has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license: https://www.taylorfrancis.com/books/oa-edit/10.4324/9781003273691/esports-media-angel-torres-toukoumidis

Videogame Sciences and Arts

Videogame Sciences and Arts PDF

Author: Nelson Zagalo

Publisher: Springer Nature

Published: 2019-12-26

Total Pages: 282

ISBN-13: 3030379833

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This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.

Esports in the Asia-Pacific

Esports in the Asia-Pacific PDF

Author: Filippo Gilardi

Publisher: Springer Nature

Published: 2023-10-24

Total Pages: 281

ISBN-13: 9819937965

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This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula. chapters “Introduction to Esports in the Asia-Pacific” and “Conclusions to Esports in the Asia–Pacific” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Advances in Cognitive Research, Artificial Intelligence and Neuroinformatics

Advances in Cognitive Research, Artificial Intelligence and Neuroinformatics PDF

Author: Boris M. Velichkovsky

Publisher: Springer Nature

Published: 2021-04-17

Total Pages: 741

ISBN-13: 3030716376

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This book reports on theoretical and experimental research answering key questions in neuroscience, philosophy of mind, and cognitive research. It gives a special emphasis on findings achieved within the territory of the former U.S.S.R, which has remained largely unknown to an international readership. The volume gathers authoritative studies on cognitive development, consciousness, attention and perception. It covers research on eye movements, language, speech and semantics, emotion, as well as brain functional states, and a variety of decision-making processes. It also highlights important advances in cognitive robotics and artificial intelligence, discussing brain-computer interfaces and other practically-relevant technologies. It includes studies on human subjects, in both healthy and disease conditions, and investigations on the molecular mechanisms of cognition in animal models. Chapters are based on invited lectures and peer-reviewed contributions to the 9th International Conference on Cognitive Sciences, Intercognsci–2020, held on October 10-16, 2020, in Moscow. The conference was organized by the Interregional Association of Cognitive Studies, with the participation of the Pavlov Society for Neurophysiology and Higher Nervous Activity, and supported by the Russian Academy of Sciences, the Russian Foundation for Basic Research and a number of the north eastern European research institutions. All in all, this book provides cognitive scientists around the world with a timely snapshot of interdisciplinary research and cutting-edge models, and a major source of inspiration for future collaborations in the areas of artificial intelligence and cognitive neuroscience.

Changing the Game

Changing the Game PDF

Author: Lucy Chow

Publisher: Greenleaf Book Group

Published: 2022-09-27

Total Pages: 349

ISBN-13: 163299500X

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The Future Is Now Video games are more than interactive entertainment; they are part of a multibillion-dollar industry you may have never heard of. Beyond the stereotypical isolated teenager, today’s players represent every demographic and every part of the world. Championship competitions in esports—complete with professional players, teams, and lucrative sponsorships—are often broadcast to audiences rivaling that of the Super Bowl. And the gaming industry is bursting with investment opportunities, emerging career paths, and innovation. Investment expert Lucy Chow has selected 34 essays from thought leaders in the gaming industry. These curated perspectives of the global network of game-changing esports insiders provide a back-stage pass to the impact and future of gaming. This diverse group of players, entrepreneurs, investors, and educators pull back the curtain, revealing the use of gaming in schools, the growing roles of women in the field, and innovative business opportunities. In building bridges among these, Chow welcomes you into a thriving community to discover a new opportunity for your own success.

eSports Yearbook 2015/16

eSports Yearbook 2015/16 PDF

Author: Tobias M. Scholz

Publisher: BoD – Books on Demand

Published: 2017-04-12

Total Pages: 118

ISBN-13: 3744800717

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This year's issue contains several articles about eSports. This time there are more research articles included. The topics range from research about eSports spectatorship, the informal roles in Counter-Strike Teams, a potential reverse gamification effect, the chances of eSports being an Olympic discipline, the connection between League of Legend teams and the owning corporations, the ergonomics in eSports and the health perception of gamers, to the potential shift in FPS games. The book is a statement: eSports is not only booming in the business context but increasingly gains attention in research as well.

eSports Yearbook 2013/14

eSports Yearbook 2013/14 PDF

Author: Julia Hiltscher

Publisher: BoD – Books on Demand

Published: 2015-10-06

Total Pages: 146

ISBN-13: 3738649816

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This year issue contains several articles about major eSport topics in 2013 and 2014. André Fagundes Pase and Heelary Schultz wrote about Brazil. Matt Demers wrote a detailed story about commentators. Dominik Härig and Tilo Franke chose topics about marketing and marketisation in eSports. The eSports Yearbook is a collection of articles about eSports.

Sustainability Communication across Asia

Sustainability Communication across Asia PDF

Author: Mohamad Saifudin Mohamad Saleh

Publisher: Taylor & Francis

Published: 2022-12-30

Total Pages: 191

ISBN-13: 1000818616

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Sustainability Communication across Asia distils the core components of environmental communication in the diverse milieu of Asian nations such as Indonesia, Malaysia, the Philippines, Thailand, and China. The chapters in this book engage readers in a clear-sighted view of issues, challenges, and strategies related to sustainability communication in Asia, examining fundamental principles, digital strategies, and the role of language, as well as community engagement. The first part of the book features underpinning ideologies of sustainability communication. The authors go on to explore the prevalent trends and approaches in sustainable communication in the digital realm, examining the internet in general, social media, and gaming platforms. Finally, the book discusses the green efforts adopted among selected Asian communities, the role of communication, and the resulting societal impacts. Readers will be introduced to many related examples of Asian sustainability cases and issues that may differ from Western experiences. Interesting topics such as environmental gamification, edutainment and sustainability communication, and social media and sustainability are among those presented and elaborated at length by 21 writers with industrial and academic backgrounds. Practical and inspiring, this book will be of great interest to students and scholars of sustainability and environmental communication, and Asian studies in general.