EQUALITY: Her game
Author: Caroline Elwood-Stokes
Publisher: Lulu.com
Published:
Total Pages: 170
ISBN-13: 0244859949
DOWNLOAD EBOOK →Author: Caroline Elwood-Stokes
Publisher: Lulu.com
Published:
Total Pages: 170
ISBN-13: 0244859949
DOWNLOAD EBOOK →Author: Amanda C. Cote
Publisher: NYU Press
Published: 2020-09-01
Total Pages: 274
ISBN-13: 1479802204
DOWNLOAD EBOOK →Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.
Author: Shira Chess
Publisher: MIT Press
Published: 2020-08-18
Total Pages: 182
ISBN-13: 0262360446
DOWNLOAD EBOOK →An important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives. "You play like a girl": it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Feminism need video games as much as video games need feminism.
Author: Shira Chess
Publisher: National Geographic Books
Published: 2020-08-18
Total Pages: 0
ISBN-13: 0262044382
DOWNLOAD EBOOK →Why video games need feminism and feminism needs video games. “You play like a girl”: it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you “play like a woman”—whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Playing like a feminist offers a new way to think about how humans play —and also a new way to think about how feminists do their feministing. Chess argues that feminism need video games as much as video games need feminism. Video games, Chess tells us, are primed for change. Roughly half of all players identify as female, and Gamergate galvanized many of gaming's disenfranchised voices. Games themselves are in need of a creative platform-expanding, metaphysical explosion; feminism can make games better. Chess reflects on the importance of play, and playful protest, and how feminist video games can help us rethink the ways that we tell stories. She proposes “Women's Gaming Circles”—which would function like book clubs for gaming—as a way for feminists to take back play. (An appendix offers a blueprint for organizing a gaming circle.) Play and games can be powerful. Chess's goal is for all of us—regardless of gender orientation, ethnicity, ability, social class, or stance toward feminism—to spend more time playing as a tool of radical disruption.
Author: Iris Bohnet
Publisher: Harvard University Press
Published: 2016-03-08
Total Pages: 400
ISBN-13: 0674089030
DOWNLOAD EBOOK →Gender equality is a moral and a business imperative. But unconscious bias holds us back and de-biasing minds has proven to be difficult and expensive. Behavioral design offers a new solution. Iris Bohnet shows that by de-biasing organizations instead of individuals, we can make smart changes that have big impacts—often at low cost and high speed.
Author: Susan Ware
Publisher: Univ of North Carolina Press
Published: 2011
Total Pages: 296
ISBN-13: 0807834548
DOWNLOAD EBOOK →Argues that Billie Jean King's 1973 defeat of male player Bobby Riggs in tennis' Battle of the Sexes match helped, along with the passage of the Title IX anti-sex discrimination act, cause a revolution in women's sports.
Author: Kelly McFall
Publisher: UNC Press Books
Published: 2022-07-01
Total Pages: 343
ISBN-13: 1469672316
DOWNLOAD EBOOK →Changing the Game is set at a fictional university in the mid-1990s. A debate over the role of athletics quickly expands to encompass demands that women's sports and athletes receive more resources and opportunities. The result is a firestorm of controversy on and off campus. Drawing on congressional testimonies from the Title IX hearings, players advance their views in student government meetings, talk radio shows, town meetings, and impromptu rallies. As students wrestle with questions of gender parity and the place of athletics in higher education, they learn about the implementation—and implications—of legal change in the United States.
Author: Jason W. Bay
Publisher:
Published: 2017-07-04
Total Pages: 124
ISBN-13: 9780692920923
DOWNLOAD EBOOK →Learn how to start your career making video games from game industry expert Jason W. Bay! This practical "question and answer" book offers insider advice, information, and inspiration on how to get a job and grow your career making video games.
Author: Madeleine Ember
Publisher:
Published: 2020-05-25
Total Pages:
ISBN-13: 9781952731020
DOWNLOAD EBOOK →A tabletop role-playing adventure into the lands beneath the city of Troika! For the Troika! RPG.
Author: Anita Hill
Publisher: Beacon Press
Published: 2011
Total Pages: 225
ISBN-13: 0807014370
DOWNLOAD EBOOK →"Home : a place that provides access to every opportunity America has to offer.--A.H."--P. [vii]