Epic Role Playing Rules Manual

Epic Role Playing Rules Manual PDF

Author: Chris Organ

Publisher: Dark Matter Studios LLC

Published: 2005-12-01

Total Pages: 140

ISBN-13: 9780976094609

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Epic Role Playing is a next generation RPG that contains intense, choice-filled combat, six innovative branches of magic, and culture-based character development. After an introductory chapter, the Epic Role Playing Rules Manual guides players through a wide-ranging and unique character creation process, which births culturally driven, diverse heroes unconstrained by classes or inflexible tracks of progress. Character professions (detailed in the Atlas of Eslin, Volume I) are culturally defined and growth within them is guided by role playing not a rigid set of rules. Following chapters include the faculty system, which offers opportunities to explore an inexhaustible array of skill options, specialties, masteries and grandmasteries. Instead of characters defined by an overall skill level, each skill level is independent and improves according to the character's talent for that skill. This is followed by a detailed catalogue of equipment. In its chapters for the gamemaster, or "Guide," practical tools and storytelling advice are discussed for creating heroic adventures that will have players swooning with terror and scrambling for glory. The final chapters are a treasury chock-full of high-quality and imbued items and rules for large-scale battle and warfare. The Epic Rules Manual makes gaming easier with numerous quick reference boxes, a glossary, ready-to-use forms, and integration with www.epicrpg.com. This book is one of four core rulebooks for use with the Epic Role Playing game system.

Source of Epics

Source of Epics PDF

Author: James Weeks, Jr.

Publisher:

Published: 2021-10-26

Total Pages: 186

ISBN-13: 9781735511009

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Source of Epics is a classless percentile based Table Top Role Playing Game in which players can create characters and assign Abilities to them. Most of these Abilities make use of Check Sets and Skill Sets that are used to check to see if the character is successful in the action and how skillful the character is at the ability. The book itself is not the source of the epics to come, the real source is you; the player.

Alien RPG

Alien RPG PDF

Author: Free League Publishing

Publisher: Free League Publishing

Published: 2019-12-10

Total Pages: 392

ISBN-13: 9789188805553

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"Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you - hold your breath and you rupture your lungs. Space isn't as empty as you'd think, either - its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives - each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid - things strange and different and deadly. Things alien. This is the official ALIEN tabletop roleplaying game - a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It's a harsh and unforgiving universe and you are nothing if not expendable. Stay alive if you can"--Back cover.

Role-Playing Game Studies

Role-Playing Game Studies PDF

Author: Sebastian Deterding

Publisher: Routledge

Published: 2018-04-17

Total Pages: 484

ISBN-13: 1317268318

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This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Vindeon

Vindeon PDF

Author: Tom Oden Ahlqvist

Publisher: BoD - Books on Demand

Published: 2019-02-28

Total Pages: 290

ISBN-13: 9178510430

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Vindeon is a brand-new fantasy role-playing game focusing heavily on immersive acting and fast action rules, enabling players to get the most out of their game sessions. The Setting The world is not healed. The elves, dwarves and humans have just begun to recover and rebuild after the devastation wrought by conflict and change. But not all. Some realms fell in the chaos, and now lies in ruins or serve even darker purposes. In this time of instability, you are trying to find your place in the world. There is no telling what fate Vindeon has in store for you or your companions. No telling how small or grand adventure looming just beyond the horizon or behind the next bend of the forest trail. Player - Character You play a character in a darkening, torn world, who embarks on an adventure or campaign, forging your destiny along the way or die trying. The world is unforgiving an often brutal, but it is not yet bereft of love and joy. There will always be hope. Embark on these undertakings as one of the three playable races: humans, dwarves and elves, choose from nine unique human, dwarven or elven cultures and their culture-specific professions, to customize your character to fit your preferred play-style and acting. Or go rogue and create a profession of your own. Fate is in your hands! Welcome to Vindeon

The Complete Guide to Creating Epic Campaigns

The Complete Guide to Creating Epic Campaigns PDF

Author: Guy Sclanders

Publisher:

Published: 2018-10-23

Total Pages:

ISBN-13: 9781518413575

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This book will help you design, manage, and adjust your campaign like a master storyteller. Designed for use in all role-playing systems, and for all genres, the book is packed with information on designing campaigns, epic villains and henchmen and for creating memorable NPCs. Used primarily in role-playing games like Dungeons and Dragons the book provides inside into any creative space that needs a world and a master plot!

Transformers RPG Core Book

Transformers RPG Core Book PDF

Author: Ryan Costello

Publisher:

Published: 2021-11

Total Pages: 0

ISBN-13: 9781736884331

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"In the Transformers Roleplaying game, create your own Autobot character and wage your battle to destroy the evil forces of the Decepticons! Whether defending Earth against Megatron's plans of attack, searching for elusive stores of Energon, or protecting innocent humans and Cybertronians alike, your game is only limited by the stories you create! This book contains everything you need to create your own Transformers robot character and play the game - just add dice, some friends, and your imagination."--Amazon.com.

Collaborative Worldbuilding for Writers and Gamers

Collaborative Worldbuilding for Writers and Gamers PDF

Author: Trent Hergenrader

Publisher: Bloomsbury Publishing

Published: 2018-10-18

Total Pages: 280

ISBN-13: 1350016691

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The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.