Electronic Music and Sound Design - Theory and Practice with Max 7 - Volume 1 (Third Edition)

Electronic Music and Sound Design - Theory and Practice with Max 7 - Volume 1 (Third Edition) PDF

Author: Alessandro Cipriani

Publisher:

Published: 2016-04-14

Total Pages: 572

ISBN-13: 9788899212025

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(Third Edition updated for MAX 7) Structured for use in university courses, the book is an overview of the theory and practice of Max and MSP, with a glossary of terms and suggested tests that allow students to evaluate their progress. Comprehensive online support, running parallel to the explanations in the book, includes hundreds of sample patches, analyses, interactive sound-building exercises, and reverse engineering exercises. This book will provide a reader with skill and understanding in using Max/MSP for sound design and musical composition.

Pure Data

Pure Data PDF

Author: Francesco Bianchi

Publisher:

Published: 2021-04

Total Pages: 548

ISBN-13: 9788899212216

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The book is an overview of the theory and practice of Pure Data, with a glossary of terms and suggested tests that allow students to evaluate their progress. Comprehensive online support, running parallel to the explanations in the book, includes hundreds of sample patches, analyses, interactive sound-building exercises, and reverse engineering exercises. This book will provide a reader with skill and understanding in using Pure Data for sound design and musical composition.

Step by Step

Step by Step PDF

Author: Gregory Taylor

Publisher:

Published: 2018-08-20

Total Pages: 274

ISBN-13: 9781732590304

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Step sequencers are a special treat: they offer a simplified approach to composition that can be the basis for fun and creative music-making. Using the Max/MSP visual programming language, Gregory Taylor provides the recipes for over a dozen step sequencers that range from basic to surprisingly deep. In doing so, he also presents Max as the perfect toolkit for creating these addictive devices.

Performing Electronic Music Live

Performing Electronic Music Live PDF

Author: Kirsten Hermes

Publisher: CRC Press

Published: 2021-12-28

Total Pages: 347

ISBN-13: 1000470261

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Performing Electronic Music Live lays out conceptual approaches, tools, and techniques for electronic music performance, from DJing, DAWs, MIDI controllers, traditional instruments, live sound design, hardware setups, custom software and hardware, to live visuals, venue acoustics, and live show promotion. Through case studies and contrasting tutorials by successful artists, Kirsten Hermes explores the many different ways in which you can create memorable experiences on stage. Featuring interviews with highly accomplished musicians and practitioners, readers can also expand on their knowledge with hands-on video tutorials for each chapter via the companion website, performingelectronicmusic.live. Performing Electronic Music Live is an essential, all-encompassing resource for professionals, students of music production courses, and researchers in the field of creative-focused performance technology.

Audio Processes

Audio Processes PDF

Author: David Creasey

Publisher: CRC Press

Published: 2016-09-13

Total Pages: 717

ISBN-13: 1317329171

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Designed for music technology students, enthusiasts, and professionals, Audio Processes: Musical Analysis, Modification, Synthesis, and Control describes the practical design of audio processes, with a step-by-step approach from basic concepts all the way to sophisticated effects and synthesizers. The themes of analysis, modification, synthesis, and control are covered in an accessible manner and without requiring extensive mathematical skills. The order of material aids the progressive accumulation of understanding, but topics are sufficiently contained that those with prior experience can read individual chapters directly. Extensively supported with block diagrams, algorithms, and audio plots, the ideas and designs are applicable to a wide variety of contexts. The presentation style enables readers to create their own implementations, whatever their preferred programming language or environment. The designs described are practical and extensible, providing a platform for the creation of professional quality results for many different audio applications. There is an accompanying website (www.routledge.com/cw/creasey), which provides further material and examples, to support the book and aid in process development. This book includes: A comprehensive range of audio processes, both popular and less well known, extensively supported with block diagrams and other easily understood visual forms. Detailed descriptions suitable for readers who are new to the subject, and ideas to inspire those with more experience. Designs for a wide range of audio contexts that are easily implemented in visual dataflow environments, as well as conventional programming languages.

Multimedia Programming Using Max/MSP and TouchDesigner

Multimedia Programming Using Max/MSP and TouchDesigner PDF

Author: Patrik Lechner

Publisher: Packt Publishing Ltd

Published: 2014-11-26

Total Pages: 545

ISBN-13: 1849699720

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If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.

Cinematography

Cinematography PDF

Author: Patrick Keating

Publisher: Rutgers University Press

Published: 2014-07-18

Total Pages: 234

ISBN-13: 0813563518

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How does a film come to look the way it does? And what influence does the look of a film have on our reaction to it? The role of cinematography, as both a science and an art, is often forgotten in the chatter about acting, directing, and budgets. The successful cinematographer must have a keen creative eye, as well as expert knowledge about the constantly expanding array of new camera, film, and lighting technologies. Without these skills at a director’s disposal, most movies quickly fade from memory. Cinematography focuses on the highlights of this art and provides the first comprehensive overview of how the field has rapidly evolved, from the early silent film era to the digital imagery of today. The essays in this volume introduce us to the visual conventions of the Hollywood style, explaining how these first arose and how they have subsequently been challenged by alternative aesthetics. In order to frame this fascinating history, the contributors employ a series of questions about technology (how did new technology shape cinematography?), authorship (can a cinematographer develop styles and themes over the course of a career?), and classicism (how should cinematographers use new technology in light of past practice?). Taking us from the hand-cranked cameras of the silent era to the digital devices used today, the collection of original essays explores how the art of cinematography has been influenced not only by technological advances, but also by trends in the movie industry, from the rise of big-budget blockbusters to the spread of indie films. The book also reveals the people behind the camera, profiling numerous acclaimed cinematographers from James Wong Howe to Roger Deakins. Lavishly illustrated with over 50 indelible images from landmark films, Cinematography offers a provocative behind-the-scenes look at the profession and a stirring celebration of the art form. Anyone who reads this history will come away with a fresh eye for what appears on the screen because of what happens behind it.

Designing Sound

Designing Sound PDF

Author: Andy Farnell

Publisher: MIT Press

Published: 2010-08-20

Total Pages: 689

ISBN-13: 0262014416

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A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects