ECGBL2015-9th European Conference on Games Based Learning
Author: Robin Munkvold and Line Kolås
Publisher: Academic Conferences and publishing limited
Published: 2015-09-18
Total Pages: 826
ISBN-13: 1910810584
DOWNLOAD EBOOK →Author: Robin Munkvold and Line Kolås
Publisher: Academic Conferences and publishing limited
Published: 2015-09-18
Total Pages: 826
ISBN-13: 1910810584
DOWNLOAD EBOOK →Author:
Publisher: Academic Conferences and publishing limited
Published:
Total Pages:
ISBN-13: 1911218093
DOWNLOAD EBOOK →Author: Lars Elbæk
Publisher: Academic Conferences and publishing limited
Published: 2019-10-03
Total Pages:
ISBN-13: 1912764377
DOWNLOAD EBOOK →Author:
Publisher: Academic Conferences and publishing limited
Published: 2017-10-05
Total Pages:
ISBN-13: 1911218573
DOWNLOAD EBOOK →Author: Dr Melanie Ciussi
Publisher: Academic Conferences and publishing limited
Published: 2018-10-04
Total Pages:
ISBN-13: 1912764008
DOWNLOAD EBOOK →Author: Carsten Busch
Publisher: Academic Conferences and Publishing International
Published: 2014-11-11
Total Pages: 456
ISBN-13: 1910309559
DOWNLOAD EBOOK →Author: Rosa Bottino
Publisher: Springer
Published: 2016-11-21
Total Pages: 456
ISBN-13: 3319501828
DOWNLOAD EBOOK →This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games.
Author: Patrick Felicia
Publisher: Academic Conferences Limited
Published: 2012
Total Pages: 678
ISBN-13: 1908272694
DOWNLOAD EBOOK →Author: Management Association, Information Resources
Publisher: IGI Global
Published: 2021-11-26
Total Pages: 1971
ISBN-13: 1668437112
DOWNLOAD EBOOK →Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.